Commit graph

3726 commits

Author SHA1 Message Date
Matt Lott
951db5a721 🐛Fix course ordering and furthest logic in dashboard
Also speeding up server APIs via lean() db calls
2016-09-19 13:17:02 -07:00
Nick Winter
ea7b94bba1 Working on some logging for a ladder load issue 2016-09-15 22:29:36 -07:00
Matt Lott
42ed2ffde1 Remove student goals from game dev player view 2016-09-14 10:35:12 -07:00
Matt Lott
318ec778d5 🐛Fix IE11 Array.find combat bug
Array.find not supported yet
2016-09-12 15:02:31 -07:00
Matt Lott
ed8e36f5cd Put student pages under /students
Closes #3909
2016-09-12 06:20:59 -07:00
Matt Lott
9f93c0ed18 Restrict resource hub access
Closes #3908
2016-09-12 05:39:28 -07:00
Scott Erickson
6ac854c40a Add update classroom buttons to AdministerUserModal 2016-09-09 16:05:03 -07:00
Nick Winter
bbe4a0540d Fix solution template problems breaking course guides, and list those broken solution templates in /artisans/solution-problems 2016-09-09 14:41:32 -07:00
Scott Erickson
7bab895dee Generalize new I18N view system
Previously, when diplomats submit translations, the system
would try to figure out whether it should be a 'patch' or a 'change',
and then would either create a patch for an admin or artisan to
review and accept or reject, or would apply the changes immediately
and they would be live. This was done as a compromise between
getting translations live quickly, but also preventing already-translated
text from getting overwritten without oversight.

But having the client handle this added logical complexity. So
this makes all diplomats submit patches, no matter what. The server
is then in charge of deciding if it should auto-accept the patch or not.
Either way, a patch is created.

There was also much refactoring. This commit includes:

* Update jsondiffpatch so changes within array items are handled correctly
* Refactor posting patches to use the new auto-accepting logic, and out of Patch model
* Refactor POST /db/patch/:handle/status so that it doesn't rely on handlers
* Refactor patch stat handling to ensure auto-accepted patches are counted
* Refactor User.incrementStat to use mongodb update commands, to avoid race conditions
* Refactor Patch tests
2016-09-09 10:59:26 -07:00
Imperadeiro98
baa916e37a Update i18n (#3907)
* Update i18n
* Change pt-BR description
* Remove dead code from HomeView
2016-09-08 22:48:28 +01:00
Rob Blanckaert
af3e069828 Merge pull request #3872 from codecombat/filter-domains
Code Review: Filter domains for webdev iFrame
2016-09-08 17:46:00 -04:00
Robin Yang
bab9d0b944 Merge pull request #3914 from codecombat/fix-homepage-well
Modify Homepage Well Behavior
2016-09-07 15:50:22 -07:00
Phoenix Eliot
d134047293 Fix algolia inputs in teacher signup form 2016-09-07 15:26:38 -07:00
Robin Yang
ea44d87e91 Add Resource Hub to logged-in teacher homepage well 2016-09-07 14:36:03 -07:00
Phoenix Eliot
963b82eadd Fix more query variable getting 2016-09-07 13:44:26 -07:00
Phoenix Eliot
32b56eacb8 Fix getting query parameters in CourseVictoryModal 2016-09-07 13:42:27 -07:00
Phoenix Eliot
e29fe7e761 Add CourseInstance ID to back-to-ladder link 2016-09-07 11:43:09 -07:00
Scott Erickson
15038026e2 Merge pull request #3912 from Imperadeiro98/add-sounds
Add opening/closing sounds to HintsView
2016-09-07 09:41:48 -07:00
Imperadeiro98
5922f0947b Add opening/closing sounds to HintsView 2016-09-07 14:13:29 +01:00
Phoenix Eliot
bdabee865c Filter domains for webdev iFrame
This serves the web-dev surface iFrame from another domain, such that user-created levels can't sniff cookies from a visitor to their page. It forces a redirect if a path is accesses through the wrong domain.

Use ENV variables for hostnames

Allow messages from all relevant domains

Use the right iFrame URL for different domains

Let the load balancer check /healthcheck

Add special handling for china server

Generalize subdomain handling
2016-09-06 16:17:38 -07:00
Scott Erickson
f29f4cb82b Do not fetch sessions for course instances that do not have classrooms 2016-09-06 12:43:06 -07:00
Matt Lott
d223143557 List /teachers/classes classes most recent first 2016-09-03 11:11:09 -07:00
Matt Lott
3dcfa2cc8a A/b test default language in home product 2016-09-02 15:33:29 -07:00
Matt Lott
99a148a136 bug:Fix /courses using outdated level slugs
Closes #3901
2016-09-02 11:50:14 -07:00
Phoenix Eliot
8780f335c7 Fix adjusting for whitespace in playercode 2016-09-01 15:57:59 -07:00
Scott Erickson
ed130e0c0e Fix Student and Teacher signup forms firstName, lastName inputs 2016-09-01 14:06:33 -07:00
Scott Erickson
f3254f1061 Change NewHomeView to HomeView 2016-09-01 10:41:43 -07:00
Scott Erickson
77e45072a5 Remove justPlayCourses heuristic, replace with isStudent, remove old HomeView 2016-09-01 10:41:43 -07:00
Matt Lott
e43d90ae23 🐛Fix auto level solutions numbering
Practice levels were being numbered normally.
2016-08-31 17:34:15 -07:00
Matt Lott
df69cb54a8 🐛/courses wd2 Start button goes to wrong level
We can’t cache course instance sessions by course because of web dev
primer levels and classroom versioning.
2016-08-31 17:04:43 -07:00
Matt Lott
527ba277ab Order /courses classrooms most recent first 2016-08-31 17:04:43 -07:00
Phoenix Eliot
e0dafc571a Fix making Problems from AetherProblems with no range 2016-08-31 14:35:50 -07:00
Phoenix Eliot
663c220eaf Show wev-dev iFrame error messages like Aether's
This heavily refactors SpellView and adds infrastructure for receiving and reporting Errors raised by the web-dev iFrame. The web-dev error system, the Aether error system, and the Ace html-worker avoid disturbing each others' errors/annotations (though currently Aether+web-dev errors won't coexist), and they clear/update their own asynchronously.

Show web-dev iFrame errors as Ace annotations

Add functional error banners (with poor messages)

Improve error banners, don't allow duplicate Problems

Refactor setAnnotations override

Convert all constructor calls for Problems

Add comments, clean up

Clean up

Don't clear things unnecessarily

Clean up error message sending from iFrame

Add web-dev:error schema

Clarify error message attributes

Refactor displaying AetherProblems

Refactor displaying user problem banners

Refactor onWebDevError

Set ace styles on updating @problems

Clean up, fix off-by-1 error

Add comment

Show stale web-dev errors differently
Some web-dev errors are generated by "stale" code — code that's still running in the iFrame but doesn't have the player's recent changes.
This shows those errors differently than if they weren't "stale", and suggests they re-run their code.

Hook up web-dev event schema

Destroy ignored duplicate problems

Functionalize a bit of stuff

Fix ProblemAlertView never loading
2016-08-31 10:59:06 -07:00
Matt Lott
275f708041 🐛Fix campaign editor next level arrows 2016-08-30 16:19:41 -07:00
Scott Erickson
f57ec17261 Fix play buttons not appearing sometimes on navigation
Repro steps:

* Go to a ladder page
* Click to play
* Click link back to ladder
* Before, the play buttons would not appear, now they do.
2016-08-30 16:05:31 -07:00
Scott Erickson
2f8ad4afdf Prevent email-formatted usernames on teacher signup 2016-08-29 14:16:15 -07:00
Matt Lott
d20600b381 Update campaign next level algorithm for practice levels
Don’t show not-started unlocked levels if previous incomplete practice
level is available
Yellow arrow points at adventurer levels too now

Closes #3882
2016-08-29 06:26:40 -07:00
Matt Lott
a700a00c94 Autocomplete game.
And don’t create duplicate entries for hero. autocompletes

Closes #3883
2016-08-26 15:10:22 -07:00
Matt Lott
b8d4e51331 Add line endings and newlines for fuzzy autocompletes
Closes #3351
2016-08-26 10:32:56 -07:00
Josh Callebaut
e54cd7c05f Merge pull request #3881 from Zerrien/intro-view
View for tracking Intro/Overview guide issues
2016-08-25 16:53:38 -07:00
Josh Callebaut
ff00091408 Tweaks based on CR from Rob 2016-08-25 15:52:49 -07:00
Josh Callebaut
cb41100d2e Style-fix quotes and EOD newlines 2016-08-25 15:37:49 -07:00
Josh Callebaut
53e68a79a6 Add a page for tracking intro/guide issues 2016-08-25 15:31:24 -07:00
Matt Lott
9553238a64 🐛Fix adjacent campaign map arrows 2016-08-25 10:40:07 -07:00
Josh Callebaut
f5770c3a2a Merge pull request #3878 from Zerrien/adv-color-2
Adventurer levels lose star and become purple
2016-08-25 10:38:27 -07:00
Nick Winter
878dcbdc49 Better handling of non-user-code problems in game-dev mode. Don't simulate whole level first time a game-dev level is loaded. 2016-08-24 15:21:09 -07:00
Josh Callebaut
18e985a845 No longer display star on adventurer levels and make all adventurer levels purple 2016-08-24 14:35:26 -07:00
Matt Lott
22e3f445c0 Add achievement hidden property 2016-08-24 07:37:11 -07:00
Rob Blanckaert
d9b688c5b8 Merge pull request #3874 from codecombat/course-curriculum
Create Markdown for CS1, CS2 Curriculum
2016-08-23 18:16:19 -07:00
Rob
5c6fb20d7f Add back to top buttons. 2016-08-23 18:12:44 -07:00