Remove student goals from game dev player view

This commit is contained in:
Matt Lott 2016-09-14 10:35:12 -07:00
parent 2be6a97dbd
commit 42ed2ffde1
2 changed files with 12 additions and 16 deletions

View file

@ -6,35 +6,28 @@
#canvas-wrapper
canvas(width=924, height=589)#webgl-surface
canvas(width=924, height=589)#normal-surface
#info-col.col-xs-3
.panel.panel-default
.panel-body.text-center
if view.state.get('errorMessage')
.alert.alert-danger= view.state.get('errorMessage')
if view.level.id && view.session.id
h3.m-y-1= view.level.get('name')
h4= view.state.get('creatorString')
hr
if view.state.get('loading')
h1.m-y-1(data-i18n="common.loading")
.progress
.progress-bar(style="width: #{view.state.get('progress')}")
if ready
h3(data-i18n="play_level.goals")
for goalName in view.state.get('goalNames')
p= goalName
hr
h3(data-i18n="play_game_dev_level.how_to_play_title")
p(data-i18n="play_game_dev_level.how_to_play_1")
p(data-i18n="play_game_dev_level.how_to_play_2")
p(data-i18n="play_game_dev_level.how_to_play_3")
p!= view.howToPlayText
hr
if ready
.panel-footer
- var playing = view.state.get('playing')
@ -42,7 +35,7 @@
button#play-btn.btn.btn-lg.btn-burgandy.btn-block(data-i18n="play_game_dev_level.restart")
else
button#play-btn.btn.btn-lg.btn-forest.btn-block(data-i18n="play_game_dev_level.play")
#share-row.m-t-3
if ready
.panel.panel-default
@ -53,6 +46,6 @@
div#copy-url-div
button#copy-url-btn.btn.btn-lg.btn-navy-alt
span(data-i18n='sharing.copy_url')
.panel-body
a#play-more-codecombat-btn.btn.btn-lg.btn-navy-alt.pull-right(href="/", data-i18n="play_game_dev_level.play_more_codecombat")

View file

@ -61,6 +61,9 @@ module.exports = class PlayGameDevLevelView extends RootView
@scriptManager = new ScriptManager({
scripts: @world.scripts or [], view: @, @session, levelID: @level.get('slug')})
@scriptManager.loadFromSession() # Should we? TODO: Figure out how scripts work for game dev levels
@howToPlayText = utils.i18n(@level.attributes, 'studentPlayInstructions')
@howToPlayText ?= $.i18n.t('play_game_dev_level.default_student_instructions')
@howToPlayText = marked(@howToPlayText, { sanitize: true })
@renderAllButCanvas()
@supermodel.finishLoading()