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Add achievement hidden property
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@ -81,6 +81,7 @@ _.extend AchievementSchema.properties,
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additionalProperties: false
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i18n: {type: 'object', format: 'i18n', props: ['name', 'description'], description: 'Help translate this achievement'}
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rewards: c.RewardSchema 'awarded by this achievement'
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hidden: {type: 'boolean', description: 'Hide achievement from user if true'}
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_.extend AchievementSchema, # Let's have these on the bottom
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@ -50,6 +50,8 @@ block modal-body-content
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if level.isType('hero', 'hero-ladder', 'game-dev', 'web-dev')
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for achievement in achievements
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if achievement.get('hidden')
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- continue;
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- var animate = achievement.completed && !achievement.completedAWhileAgo
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.achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate)
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- var rewards = achievement.get('rewards') || {};
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@ -45,6 +45,7 @@ module.exports = class RootView extends CocoView
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return if achievement.get('collection') is 'level.sessions' and not achievement.get('query')?.team
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#return if @isIE() # Some bugs in IE right now, TODO fix soon! # Maybe working now with not caching achievement fetches in CocoModel?
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return if window.serverConfig.picoCTF
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return if achievement.get('hidden')
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new AchievementPopup achievement: achievement, earnedAchievement: earnedAchievement
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handleNewAchievements: (e) ->
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@ -91,6 +91,7 @@ AchievementSchema.statics.editableProperties = [
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'rewards'
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'i18n'
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'i18nCoverage'
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'hidden'
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]
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AchievementSchema.statics.jsonSchema = require '../../app/schemas/models/achievement'
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