Commit graph

1132 commits

Author SHA1 Message Date
Nick Winter
172242d226 Re-denormalize session if things have changed. Removed some logs. 2014-02-26 17:06:21 -08:00
Scott Erickson
0fd1c03b7f Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-26 15:56:25 -08:00
Scott Erickson
c86feb13e8 Fixed the region and point choosers for the level editor. 2014-02-26 15:56:05 -08:00
Scott Erickson
ea73d91a6b Made the docs modal larger. 2014-02-26 15:44:46 -08:00
Michael Schmatz
b648098c95 Implemented espionage mode 2014-02-26 14:14:43 -08:00
Michael Schmatz
a052180250 Improved match scheduling 2014-02-26 12:14:02 -08:00
Michael Schmatz
bb76fb241c Fixed simulator
The format of something must have suddenly changed?
2014-02-26 09:21:44 -08:00
Scott Erickson
f89768d76d Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 17:15:01 -08:00
Scott Erickson
02d1dc2445 Added a screen for when playback ends. 2014-02-25 17:14:39 -08:00
Nick Winter
3c5902a1d2 Trying to get session code merging to work again. 2014-02-25 14:46:48 -08:00
Nick Winter
b86c32c3e2 Merge pull request #422 from yangshun/level-not-found
Redirect to play page for non-existent levels. Fixes issue #396
2014-02-25 14:17:44 -08:00
Tay Yang Shun
373a618cff Moved internationalisation of level load error message into template file 2014-02-26 06:14:29 +08:00
Tay Yang Shun
11c5f7419a Used internationalised strings for level not found message 2014-02-26 05:54:33 +08:00
Tay Yang Shun
e3a81137e0 Modified locale messages for "level_load_error" 2014-02-26 05:52:49 +08:00
Scott Erickson
a53498224c Tweaked sprite scripts to use given response buttons even if the script is not skippable. 2014-02-25 13:27:02 -08:00
Tay Yang Shun
8a24407d3e Redirect to play page for non-existent levels. Fixes issue #396 2014-02-26 04:59:35 +08:00
Scott Erickson
7a117a8412 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 12:41:27 -08:00
Scott Erickson
1b4699556a Fixed a bug where sometimes new worlds would hide the hud speaker unnecessarily. 2014-02-25 12:39:22 -08:00
Scott Erickson
eee434ab51 Tweaked the coordinate display position to be a bit more above the mouse. 2014-02-25 12:38:47 -08:00
Nick Winter
8930d79e61 Back to 1.7.0 for sass-brunch. 2014-02-25 12:31:49 -08:00
Scott Erickson
356d1b55ed Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 11:59:23 -08:00
Scott Erickson
f4084ba5cc Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:50:53 -08:00
Scott Erickson
45e6fadfe2 Added a property to prevent scripts from running after certain other scripts have run. 2014-02-25 10:50:40 -08:00
Scott Erickson
a1a5d5eea0 Fixed some script handling by not having playback changed when the first world is built. 2014-02-25 10:50:12 -08:00
Nick Winter
a440c4dff0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-25 10:48:33 -08:00
Nick Winter
0380a30522 Fixes for not storing default code in other sessions. sass-brunch 1.8. Removed tutorial link for now. Round wizards. 2014-02-25 10:48:23 -08:00
Michael Schmatz
f538ff542f Removed hiredis 2014-02-25 09:12:37 -08:00
Scott Erickson
e63763d539 Made the server resistant to req.user being undefined sometimes. 2014-02-24 20:27:38 -08:00
Scott Erickson
168f268d21 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 19:49:12 -08:00
Scott Erickson
242342315f Can now drag the mouse to move around the map. 2014-02-24 19:49:05 -08:00
Nick Winter
3472b3da97 Working on different shadow shapes. Fixed bug with palette property ownership. 2014-02-24 17:53:35 -08:00
Nick Winter
4a4a702f1e Fixed a bug where scrubbing playback wouldn't always update sprite existence properly. 2014-02-24 17:01:36 -08:00
Scott Erickson
01b91eb7e2 Lowered the bob height for the wizard a bit. 2014-02-24 16:59:17 -08:00
Scott Erickson
12b28397e0 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 16:54:10 -08:00
Scott Erickson
7f738562e9 Fixed a playback bug where if you clicked the scrubber while playing, it would continue playing instead of pausing properly. 2014-02-24 16:53:55 -08:00
Nick Winter
6e557d354e Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 16:42:37 -08:00
Nick Winter
2e2f184485 Not sure why beam behaves differently, but fixed its scaling. 2014-02-24 16:42:34 -08:00
George Saines
d62630d0a7 final tweaks to dialogue text styling 2014-02-24 16:03:56 -08:00
George Saines
8192a6153d fiddling with text formatting 2014-02-24 15:51:10 -08:00
Nick Winter
ab8d63f545 Improved grouping of palette properties. 2014-02-24 15:48:30 -08:00
Scott Erickson
34205a0789 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 14:58:02 -08:00
Scott Erickson
79ce16dbba Hiding most of the ladder page if not logged in. 2014-02-24 14:57:51 -08:00
Scott Erickson
052d35afe7 Added a screen darkener for when the spell is casting. 2014-02-24 14:40:28 -08:00
Nick Winter
32c45b80a9 Fixed performance problem with duplicate user code problem annotations. 2014-02-24 14:12:41 -08:00
Scott Erickson
e48bdfa1a7 Added your score to the ladder/team view. 2014-02-24 13:03:04 -08:00
Scott Erickson
43a49b3e6f Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 12:52:43 -08:00
Scott Erickson
77f923752f Fixed #411. 2014-02-24 12:52:35 -08:00
Nick Winter
21975bedd2 Fixed #408. 2014-02-24 11:21:51 -08:00
Scott Erickson
953c9064f5 Fixed #407. 2014-02-24 11:20:35 -08:00
Scott Erickson
8138a5b678 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-02-24 11:13:21 -08:00