Scott Erickson
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f21f54cd19
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Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
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2014-11-10 15:31:32 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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956186b538
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Fixed #1604: changing languages and reloading work better now.
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2014-11-10 09:36:40 -08:00 |
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Nick Winter
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9b074841d6
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Messed around with some of the new modals' scroll bars.
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2014-11-09 19:39:09 -08:00 |
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Scott Erickson
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eecdbdbe17
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Minor fix for when changing hero from the world map.
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2014-11-07 13:02:48 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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851bf39c5c
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Using extendedName.
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2014-11-05 20:22:15 -08:00 |
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Nick Winter
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ce8b3bc83c
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Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
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2014-11-05 19:37:13 -08:00 |
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Scott Erickson
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c660053dea
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Set up the PlayHeroesModal, and hooked it into the world map.
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2014-11-05 19:04:14 -08:00 |
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Nick Winter
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b776350e6a
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Made item shop fit on iPad and small screens.
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2014-11-04 08:39:36 -08:00 |
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Nick Winter
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ff1f9d488c
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Hiding items with no stats or properties in the item shop for non-admins. Simple Boots show as owned. Enabled item shop for non-admins.
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2014-11-04 07:52:23 -08:00 |
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Nick Winter
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9dba7ee187
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Temporarily making Wizard/Ranger gear unpurchasable while we have no Wizards or Rangers.
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2014-11-04 07:19:30 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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9b29e9512f
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Fixed GameMenuModal sometimes defaulting a Python player back to JavaScript.
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2014-10-29 16:49:37 -07:00 |
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Matt Lott
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bb8d1d8362
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Adding more analytics even tracking
Actions on homepage
Path from homepage to first level
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2014-10-21 16:55:16 -07:00 |
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Nick Winter
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7c2982d3f1
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Adding some logging for crazy save validation bugs. Swapping in flag item slot.
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2014-10-21 13:57:49 -07:00 |
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Nick Winter
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d3f35f024a
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Fixed #1665. Fixed #1667.
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2014-10-15 10:33:33 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Nick Winter
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d79d40b98c
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Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
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2014-10-14 09:54:36 -07:00 |
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Nick Winter
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80537dfac7
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Experimented with triggering full-screen on first level start.
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2014-10-13 21:45:14 -07:00 |
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Nick Winter
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7487df5af8
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Point out (and require) equipping of necessary items for first set of levels. Can now drag items to unequip.
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2014-10-09 15:54:18 -07:00 |
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Nick Winter
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285264ceb4
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Skip past hero selection if hero has already been selected.
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2014-10-02 11:18:43 -07:00 |
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Nick Winter
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c0c436189f
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Better preserving supermodel when navigating between new hero levels. Fixed a problem with garbage collection of large CocoModel error callbacks.
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2014-09-25 00:02:53 -07:00 |
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Nick Winter
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4cdff02a32
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Implemented most of new inventory view.
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2014-09-20 23:11:51 -07:00 |
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Nick Winter
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9f6e1e081c
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Using language choice from ChooseHeroView.
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2014-09-20 16:04:13 -07:00 |
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Nick Winter
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ae14bd1ced
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Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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e3b75a69ea
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Working on PlayLevelModal and ChooseHeroView.
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2014-09-19 22:16:05 -07:00 |
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Nick Winter
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ec21637adf
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Showing the new hero levels instead of the old campaign levels on the /play-hero map.
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2014-09-19 11:03:38 -07:00 |
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Nick Winter
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95e37fa3b2
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Starting new front view (at /front for now) and play view (at /play-hero for now).
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2014-09-17 18:56:08 -07:00 |
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