Scott Erickson
|
a7f24ab04f
|
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
|
2014-05-20 15:36:15 -07:00 |
|
Scott Erickson
|
70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
|
Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
|
2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
|
Scott Erickson
|
3f884e71e5
|
Fixed the LevelLoader in headless settings.
|
2014-05-20 11:25:32 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Nick Winter
|
022722a19f
|
Fixed cosmetic GoalManager destruction error.
|
2014-05-20 09:19:31 -07:00 |
|
Nick Winter
|
d058b16283
|
Fixed some memory leaks.
|
2014-05-20 08:00:49 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
|
Scott Erickson
|
f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
b816055f9e
|
Fixed goal states to handle teams.
|
2014-05-19 21:55:30 -07:00 |
|
Nick Winter
|
b2cc3d0692
|
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
|
2014-05-19 20:12:16 -07:00 |
|
Scott Erickson
|
9ad4602e0f
|
Fixed a bug with the new goal view.
|
2014-05-19 20:11:33 -07:00 |
|
Michael Schmatz
|
aba0120e88
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
server/queues/scoring.coffee
|
2014-05-19 19:04:47 -07:00 |
|
Michael Schmatz
|
97cbf55695
|
Simulator fetch random Greed games when queue empty
|
2014-05-19 18:58:45 -07:00 |
|
Scott Erickson
|
b410d91203
|
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
|
2014-05-19 17:10:41 -07:00 |
|
Scott Erickson
|
62ad8dd26a
|
Added a status message to the goals view.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Nick Winter
|
68a4483e91
|
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
|
2014-05-19 11:58:53 -07:00 |
|
Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Michael Schmatz
|
6f2fd8e293
|
Verification simulator changes
|
2014-05-19 10:11:23 -07:00 |
|
Scott Erickson
|
df222461bf
|
Fixed a bug that was bringing the thang editor down.
|
2014-05-17 11:38:33 -07:00 |
|
Scott Erickson
|
f99a95768e
|
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
|
Scott Erickson
|
4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
418c2f1a2c
|
Preserve original scripts; don't overwrite with nothing if new world finishes before script initialization.
|
2014-05-16 17:38:33 -07:00 |
|
Nick Winter
|
a36a7792ec
|
Fixed problem with IndieSprites not loading, breaking scripts.
|
2014-05-16 17:18:56 -07:00 |
|
Nick Winter
|
f64e50f85b
|
Recording flow only for frame of interest.
|
2014-05-16 16:52:55 -07:00 |
|
Scott Erickson
|
ae64032739
|
Refactored the Camera to only listen to events that use the same canvas. Fixed the level editor map selection modals.
|
2014-05-16 15:34:14 -07:00 |
|
Michael Schmatz
|
e631bae248
|
Level session playtime logging
|
2014-05-16 15:27:46 -07:00 |
|
Michael Schmatz
|
5b93414862
|
Add playtime, opponent name, totalScore to match
|
2014-05-16 14:52:49 -07:00 |
|
Nick Winter
|
c1052d8d7e
|
Fixed bug with trying to play selection sound for nonexistent sprites.
|
2014-05-16 10:03:45 -07:00 |
|
Nick Winter
|
fabf607b6a
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-15 20:49:15 -07:00 |
|
Nick Winter
|
ca6ea474bf
|
Fixed some bugs with sprite sound loading and playback.
|
2014-05-15 20:49:10 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Michael Schmatz
|
65aae86dcc
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/lib/simulator/Simulator.coffee
|
2014-05-15 16:44:16 -07:00 |
|
Michael Schmatz
|
a21d17a168
|
Have simulator use transpiledCode
|
2014-05-15 16:43:16 -07:00 |
|
Nick Winter
|
763e0500b2
|
Tracking simulator clicks.
|
2014-05-15 15:10:50 -07:00 |
|
Nick Winter
|
b973b749c0
|
Merged.
|
2014-05-15 14:57:24 -07:00 |
|
Nick Winter
|
8909d218bc
|
Moved random seed initialization to Existence System, where it can be configured.
|
2014-05-15 14:54:31 -07:00 |
|
Scott Erickson
|
2a1d9a3c6c
|
Turned shadow caching back on, with a little buffer. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:19:10 -07:00 |
|
Scott Erickson
|
3a1afbb7ca
|
Turned shadow caching back on. Makes a bigger diff for maps like Greed on Firefox where they're all over the place.
|
2014-05-15 13:06:42 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Scott Erickson
|
f653aa3375
|
Fixed #1008
|
2014-05-15 10:51:38 -07:00 |
|
Nick Winter
|
dbcafbb29b
|
Working on level-specific coding languages, with non-writable code in JavaScript.
|
2014-05-14 21:54:36 -07:00 |
|
Scott Erickson
|
2a17ec5cb9
|
Refactored out displayObject from CocoSprites.
|
2014-05-14 17:05:13 -07:00 |
|
Nick Winter
|
d61922ae42
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-14 15:31:19 -07:00 |
|
Nick Winter
|
cc7808251f
|
Zoom/scroll, ModelModal, and coordinate grabber fixes.
|
2014-05-14 15:29:55 -07:00 |
|
Scott Erickson
|
a1474652f6
|
Merge branch 'feature/thangload'
|
2014-05-14 14:21:40 -07:00 |
|
Scott Erickson
|
00fdaa1d0f
|
Fixed raster image sprites to update their scales when they load, and to properly place themselves if matching world dimensions.
|
2014-05-14 12:28:47 -07:00 |
|
Nick Winter
|
698207f533
|
Merge pull request #996 from gosnat/patch-8
Update world.coffee
|
2014-05-14 11:55:01 -07:00 |
|
Nick Winter
|
7f3e769cbd
|
Merge pull request #997 from gosnat/patch-6
Update GoalManager.coffee
|
2014-05-14 11:54:50 -07:00 |
|
Nick Winter
|
57f3846abb
|
Merge pull request #998 from gosnat/patch-7
Update thang.coffee
|
2014-05-14 11:54:46 -07:00 |
|
Scott Erickson
|
7a381df348
|
Merge branch 'feature/thangload'
|
2014-05-14 11:48:19 -07:00 |
|
Scott Erickson
|
09fbfdb360
|
Fixed a bug with the simulator due to the changes made to the supermodel.
|
2014-05-14 11:13:36 -07:00 |
|
Scott Erickson
|
0be813e424
|
Figured out how to get the world to properly get shown if the world is created before the level loader is completely finished.
|
2014-05-14 10:35:16 -07:00 |
|
Michael Schmatz
|
9f9d651b3b
|
Updates to transpile script and updated aetherOptions
|
2014-05-14 10:14:18 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
b4ad34eb8f
|
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
|
2014-05-13 10:51:55 -07:00 |
|
gosnat
|
12f351197d
|
Update world.coffee
add getGoalState
|
2014-05-13 12:43:39 -05:00 |
|
gosnat
|
72b2c84705
|
Update thang.coffee
add getGoalState
|
2014-05-13 12:42:48 -05:00 |
|
gosnat
|
25287e0298
|
Update GoalManager.coffee
add getGoalState
|
2014-05-13 12:41:39 -05:00 |
|
Scott Erickson
|
66af855497
|
Merge branch 'master' into feature/thangload
|
2014-05-13 10:27:10 -07:00 |
|
Scott Erickson
|
1d88b6eefe
|
Most of the way there getting it to work with loading thang types dynamically throughout the play view.
|
2014-05-13 10:26:33 -07:00 |
|
Dominik Maier
|
bb562aba32
|
+ Overly lengtly comment changed.
|
2014-05-13 04:40:15 +02:00 |
|
Nick Winter
|
09bdc9bad9
|
Fixed initial team setting.
|
2014-05-12 19:39:16 -07:00 |
|
Dominik Maier
|
521bc31fa5
|
+ Created function for generating a reproducable seed out of user code - as using JSON.stringify is not garanteed to be the same on every browser for objects.
|
2014-05-13 04:32:29 +02:00 |
|
Dominik Maier
|
efa39ffcd9
|
+ Created function for generating a reproducable seed out of user code but it fails inside the web-worker
|
2014-05-13 04:18:56 +02:00 |
|
Dominik Maier
|
2807e83672
|
+ "Real" predictable random. Seed depends on usercode map.
|
2014-05-13 03:34:11 +02:00 |
|
Nick Winter
|
2eefdef191
|
Working on matching Surface paused state to the pause screen.
|
2014-05-12 15:54:07 -07:00 |
|
Nick Winter
|
78a0efac78
|
Fixed long words in Labels and empty GoldView.
|
2014-05-12 15:03:53 -07:00 |
|
Nick Winter
|
802889d115
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-12 13:28:51 -07:00 |
|
Nick Winter
|
1a5e30d5b5
|
Dynamic Canvas sizing.
|
2014-05-12 13:28:46 -07:00 |
|
Michael Schmatz
|
687872a97b
|
Moved debug cache onto main thread
UI responsiveness greatly improved
|
2014-05-12 11:16:02 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
e1b35251a3
|
Fixed bug with playback ending early.
|
2014-05-12 08:35:46 -07:00 |
|
Nick Winter
|
74ef9bc987
|
Experimental support for preloading worlds when we would have autocast if manual cast is on.
|
2014-05-11 17:42:32 -07:00 |
|
Nick Winter
|
8df3b01f9e
|
Merged world/lodash/aether breakup for world workers.
|
2014-05-10 18:52:55 -07:00 |
|
Nick Winter
|
1e18f0b42f
|
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
|
Scott Erickson
|
f1de2ca8d9
|
Brought the canvas size down again because it halves the FPS in Firefox at least.
|
2014-05-09 16:35:10 -07:00 |
|
Nick Winter
|
df88be1ab1
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-09 15:07:55 -07:00 |
|
Nick Winter
|
6040d3b225
|
Shouldn't use much CPU when totally paused on Surface.
|
2014-05-09 15:07:30 -07:00 |
|
Michael Schmatz
|
1bbd4e6c68
|
Fixed frame-related bug
|
2014-05-09 15:05:50 -07:00 |
|
Michael Schmatz
|
f05af0fbe7
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
app/assets/javascripts/workers/worker_world.js
|
2014-05-09 14:50:08 -07:00 |
|
Michael Schmatz
|
66cc427417
|
Forward simulation optimization
|
2014-05-09 14:48:43 -07:00 |
|
Nick Winter
|
a74d015d18
|
Fixed a couple minor bugs.
|
2014-05-09 14:30:33 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Nick Winter
|
c4819c647c
|
Removed includeeFlow, since we're going to do it lazily with the debug worker.
|
2014-05-09 09:29:50 -07:00 |
|
Nick Winter
|
3819778bee
|
Updating everything to Aether 0.2.0.
|
2014-05-08 11:43:00 -07:00 |
|
Nick Winter
|
775a2a87e2
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-08 11:36:26 -07:00 |
|
Michael Schmatz
|
9c58aef32b
|
Merged worker_debug and worker_world
|
2014-05-08 09:47:02 -07:00 |
|
Nick Winter
|
f3c6745b29
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-07 15:37:49 -07:00 |
|
Scott Erickson
|
c037ce14f2
|
Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel.
|
2014-05-07 13:28:42 -07:00 |
|
Michael Schmatz
|
7432112cba
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-05-07 11:37:04 -07:00 |
|
Michael Schmatz
|
7110f023f2
|
Merge branch 'feature/hover-debugger-performance'
Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
|
2014-05-07 11:37:03 -07:00 |
|