Scott Erickson
f0e879295c
Set back up debug marks.
2014-09-26 14:09:44 -07:00
Scott Erickson
f21083acf5
Set back up highlight mark.
2014-09-26 13:58:35 -07:00
Scott Erickson
2505f50eec
Set back up selection and target marks.
2014-09-26 13:45:11 -07:00
Scott Erickson
5b9c7dc8a7
Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
2014-09-26 13:02:01 -07:00
Scott Erickson
37e9d7bb2d
Enabled the Surface's normalStage and all its layers.
2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
2014-09-26 12:17:46 -07:00
Imperadeiro98
b0ae4f1ddb
Update pt-PT.coffee
2014-09-26 20:11:14 +01:00
Scott Erickson
6f45eee81d
Fixed registration points for scaled raster image thang types.
2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1
Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
Nick Winter
bdb3fd4b92
Merge pull request #1607 from enricpc/patch-1
...
Update ca.coffee
2014-09-26 08:50:51 -07:00
enricpc
e3e84bef73
Update ca.coffee
2014-09-26 15:53:51 +02:00
Nick Winter
b48417e8e0
Merge pull request #1606 from codecombat/master
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Master into production.
2014-09-26 03:54:49 -07:00
Nick Winter
cf9cf6f98b
Stopped locking levels for now, since the achievements aren't quite unlocking them correctly.
2014-09-26 03:52:57 -07:00
Nick Winter
f0408a85d3
Recommented a couple ca.coffee section headers that aren't started yet.
2014-09-26 03:43:35 -07:00
Nick Winter
dc18438356
Merge pull request #1605 from enricpc/patch-1
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Update ca.coffee
2014-09-26 03:42:22 -07:00
Nick Winter
24cb15d56b
Merge branch 'master' into production
2014-09-26 03:06:39 -07:00
Nick Winter
8698e8a6dd
Fixed jsondiffpatch bower version at 0.1.8, since somewhere around 0.1.10 through 0.1.17 moved the main bower script and it doesn't seem to work.
2014-09-26 03:06:14 -07:00
Nick Winter
6d0c30d69d
Merge branch 'master' into production
2014-09-26 02:32:10 -07:00
George Litos
a1cf7823de
Merge remote-tracking branch 'upstream/master'
2014-09-26 12:31:23 +03:00
George Litos
4fbacda295
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
app/locale/el.coffee
2014-09-26 12:30:55 +03:00
Nick Winter
98fed4a277
Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs.
2014-09-26 02:29:04 -07:00
enricpc
37b04c10cb
Update ca.coffee
2014-09-26 09:44:10 +02:00
Matt Lott
c50b443eca
IE9 compat: css fixes
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Linking to bless-brunch git for fixes that blocked bless from splitting
app.css into multiple files to address IE9 limits.
sass-brunch version update fixes problems during the css file-splitting
that were messing up nested @media queries.
2014-09-25 16:17:35 -07:00
Nick Winter
c02135a39b
Merge branch 'master' into production
2014-09-25 15:59:00 -07:00
Nick Winter
9656fd4f49
Propagated i18n.
2014-09-25 15:58:49 -07:00
Nick Winter
4ca7df0b32
A few fixes to WorldMapView to handle authentication and hiding the parts that aren't done yet.
2014-09-25 15:58:25 -07:00
Nick Winter
77117920a2
Merge branch 'master' into production
2014-09-25 15:33:05 -07:00
Nick Winter
0928bb7a81
Completed transition to new hero levels.
2014-09-25 15:32:33 -07:00
George Litos
384bd4291e
Merge remote-tracking branch 'upstream/master'
2014-09-26 01:05:42 +03:00
George Litos
d83e06ee46
updated greek translation
2014-09-26 01:05:28 +03:00
Nick Winter
b7d2bcd222
Decreased severity of camera jerkiness during real-time playback.
2014-09-25 15:01:06 -07:00
Scott Erickson
8aeb6555ec
Added MovieClip pooling, improving WebGL performance.
2014-09-25 14:48:17 -07:00
George Saines
8183d671b8
simplifying the homepage
2014-09-25 14:38:02 -07:00
Nick Winter
7cc18e0278
Merge branch 'master' into production
2014-09-25 14:14:29 -07:00
Scott Erickson
14f3fb6486
Fixed one last instance of cocoSprite using its resolutionFactor value.
2014-09-25 14:03:44 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Scott Erickson
4b87607599
Fixed animations where the frame stays the same for periods of time.
2014-09-25 13:26:05 -07:00
Scott Erickson
d77b87ed22
Fixed raster thang types, and level destruction.
2014-09-25 13:12:47 -07:00
Scott Erickson
10314b8bfa
Fixed sprites often disappearing when idle.
2014-09-25 12:43:51 -07:00
George Saines
fb30fdec8b
manually resolving merge conflict
2014-09-25 12:35:19 -07:00
George Saines
729baabf43
making the spikes appear above the walls
2014-09-25 12:34:14 -07:00
Scott Erickson
d4b1849eaf
Fixed one other little thing.
2014-09-25 12:22:33 -07:00
Nick Winter
cb01a30b1d
Merge branch 'master' into production
2014-09-25 11:38:23 -07:00
Nick Winter
2ed6b737c2
Added WorldMapView ambient sounds.
2014-09-25 11:37:29 -07:00
Nick Winter
68bb1dc135
Sped up "real-time" playback for the maze levels.
2014-09-25 11:17:04 -07:00
Scott Erickson
8fe2ed4438
Resolved conflicts.
2014-09-25 10:52:36 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
9fc7fca528
Hooked up real-time playback music.
2014-09-25 10:30:43 -07:00