Nick Winter
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f3adc216ed
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Protecting our replacement of Math.random via Aether.
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2014-05-29 12:26:08 -07:00 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Nick Winter
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c01bd69625
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Better recoverability for non-UserCodeProblem errors during world generation.
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2014-05-26 18:45:00 -07:00 |
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Nick Winter
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3dd362c01e
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Added support for blaming infinite loops.
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2014-05-25 12:15:32 -07:00 |
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Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Nick Winter
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16e1ef760a
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Merge branch 'master' of git://github.com/jayant1992/codecombat
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2014-05-25 08:51:13 -07:00 |
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Nick Winter
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1a6fd75103
|
Trying to fix some Simulator loading errors.
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2014-05-25 08:29:33 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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35fc5a5197
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Fixed infinite loop detection, I hope.
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2014-05-23 21:24:50 -07:00 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Nick Winter
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26d2816071
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Fixed some more memory leaks.
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2014-05-22 19:05:11 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Scott Erickson
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681adc1dcd
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Got rid of a log.
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2014-05-22 13:37:08 -07:00 |
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Nick Winter
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4c7d7fce03
|
Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
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Scott Erickson
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bfa90f671d
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Fixes #940, merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
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2014-05-22 11:26:08 -07:00 |
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Scott Erickson
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104deb2ab8
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Disabled CocoModel noty errors for form submissions that handle these errors.
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2014-05-22 11:26:08 -07:00 |
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Nick Winter
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48f5347075
|
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
|
2014-05-21 21:56:11 -07:00 |
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Scott Erickson
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037dbe97c6
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Some remaining work to get the delayed show guide script set up.
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2014-05-21 14:50:27 -07:00 |
|
Scott Erickson
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4929f81fcc
|
Fixed the level editor preview window not loading on repeated opens.
|
2014-05-21 14:28:52 -07:00 |
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Scott Erickson
|
18f694b010
|
Fixed up the level loader to include session objects as world necessities.
|
2014-05-21 12:53:28 -07:00 |
|
Jayant Jain
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c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
|
Scott Erickson
|
a7f24ab04f
|
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
|
2014-05-20 15:36:15 -07:00 |
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Scott Erickson
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70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
|
2014-05-20 13:43:52 -07:00 |
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Nick Winter
|
88a5685c37
|
Fix for WizardSprite scale thing.
|
2014-05-20 12:32:26 -07:00 |
|
Scott Erickson
|
86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
|
2b56dffcb0
|
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
|
Scott Erickson
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3f884e71e5
|
Fixed the LevelLoader in headless settings.
|
2014-05-20 11:25:32 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Nick Winter
|
022722a19f
|
Fixed cosmetic GoalManager destruction error.
|
2014-05-20 09:19:31 -07:00 |
|
Nick Winter
|
d058b16283
|
Fixed some memory leaks.
|
2014-05-20 08:00:49 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
|
Scott Erickson
|
f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
|
f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
b816055f9e
|
Fixed goal states to handle teams.
|
2014-05-19 21:55:30 -07:00 |
|
Nick Winter
|
b2cc3d0692
|
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
|
2014-05-19 20:12:16 -07:00 |
|
Scott Erickson
|
9ad4602e0f
|
Fixed a bug with the new goal view.
|
2014-05-19 20:11:33 -07:00 |
|
Michael Schmatz
|
aba0120e88
|
Merge branch 'master' of https://github.com/codecombat/codecombat
Conflicts:
server/queues/scoring.coffee
|
2014-05-19 19:04:47 -07:00 |
|
Michael Schmatz
|
97cbf55695
|
Simulator fetch random Greed games when queue empty
|
2014-05-19 18:58:45 -07:00 |
|
Scott Erickson
|
b410d91203
|
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
|
2014-05-19 17:10:41 -07:00 |
|
Scott Erickson
|
62ad8dd26a
|
Added a status message to the goals view.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
|
Nick Winter
|
68a4483e91
|
Moved views/play/ladder_view to views/play/ladder/ladder_view and made a new views/play/ladder_home_view.
|
2014-05-19 11:58:53 -07:00 |
|
Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Michael Schmatz
|
6f2fd8e293
|
Verification simulator changes
|
2014-05-19 10:11:23 -07:00 |
|