codecombat/app/views/play/level/modal/victory_modal.coffee

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View = require 'views/kinds/ModalView'
template = require 'templates/play/level/modal/victory'
{me} = require 'lib/auth'
LevelFeedback = require 'models/LevelFeedback'
utils = require 'lib/utils'
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module.exports = class VictoryModal extends View
id: 'level-victory-modal'
template: template
events:
'click .next-level-button': 'onPlayNextLevel'
'click .rank-game-button': 'onRankGame'
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# review events
'mouseover .rating i': (e) -> @showStars(@starNum($(e.target)))
'mouseout .rating i': -> @showStars()
'click .rating i': (e) ->
@setStars(@starNum($(e.target)))
@$el.find('.review').show()
'keypress .review textarea': -> @saveReviewEventually()
shortcuts:
'enter': -> 'onPlayNextLevel'
constructor: (options) ->
victory = options.level.get('victory')
body = utils.i18n(victory, 'body') or 'Sorry, this level has no victory message yet.'
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@body = marked(body)
@level = options.level
@session = options.session
@saveReviewEventually = _.debounce(@saveReviewEventually, 2000)
@loadExistingFeedback()
super options
loadExistingFeedback: ->
url = "/db/level/#{@level.id}/feedback"
@feedback = new LevelFeedback()
@feedback.url = -> url
@feedback.fetch()
@listenToOnce(@feedback, 'sync', -> @onFeedbackLoaded())
@listenToOnce(@feedback, 'error', -> @onFeedbackNotFound())
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onFeedbackLoaded: ->
@feedback.url = -> '/db/level.feedback/' + @id
@$el.find('.review textarea').val(@feedback.get('review'))
@$el.find('.review').show()
@showStars()
onFeedbackNotFound: ->
@feedback = new LevelFeedback()
@feedback.set('levelID', @level.get('slug') or @level.id)
@feedback.set('levelName', @level.get('name') or '')
@feedback.set('level', {majorVersion: @level.get('version').major, original:@level.get('original')})
@showStars()
onPlayNextLevel: ->
@saveReview() if @$el.find('.review textarea').val()
Backbone.Mediator.publish('play-next-level')
onRankGame: (e) ->
button = @$el.find('.rank-game-button')
button.text($.i18n.t('play_level.victory_ranking_game', defaultValue: 'Submitting...'))
button.prop 'disabled', true
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ajaxData =
session: @session.id
levelID: @level.id
originalLevelID: @level.get('original')
levelMajorVersion: @level.get('version').major
transpiledCode: @transpileSession @session
ladderURL = "/play/ladder/#{@level.get('slug')}#my-matches"
goToLadder = -> Backbone.Mediator.publish 'router:navigate', route: ladderURL
$.ajax '/queue/scoring',
type: 'POST'
data: ajaxData
success: goToLadder
failure: (response) ->
console.error "Couldn't submit game for ranking:", response
goToLadder()
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transpileSession: (session) ->
submittedCode = session.get('code')
transpiledCode = {}
for thang, spells of submittedCode
transpiledCode[thang] = {}
for spellID, spell of spells
#DRY this
aetherOptions =
problems: {}
language: "javascript"
functionName: spellID
functionParameters: []
yieldConditionally: spellID is "plan"
globals: ['Vector', '_']
protectAPI: true
includeFlow: false
if spellID is "hear" then aetherOptions["functionParameters"] = ["speaker","message","data"]
aether = new Aether aetherOptions
transpiledCode[thang][spellID] = aether.transpile spell
transpiledCode
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getRenderData: ->
c = super()
c.body = @body
c.me = me
c.hasNextLevel = _.isObject(@level.get('nextLevel'))
c.levelName = utils.i18n @level.attributes, 'name'
c.level = @level
if c.level.get('type') is 'ladder'
c.readyToRank = @session.readyToRank()
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if me.get 'hourOfCode'
# Show the Hour of Code "I'm Done" tracking pixel after they played for 30 minutes
elapsed = (new Date() - new Date(me.get('dateCreated')))
enough = not c.hasNextLevel or elapsed >= 30 * 60 * 1000
if enough and not me.get('hourOfCodeComplete')
$('body').append($("<img src='http://code.org/api/hour/finish_codecombat.png' style='visibility: hidden;'>"))
me.set 'hourOfCodeComplete', true
me.save()
window.tracker?.trackEvent 'Hour of Code Finish', {}
# Show the "I'm done" button if they get to the end, unless it's been over two hours
tooMuch = elapsed >= 120 * 60 * 1000
c.showHourOfCodeDoneButton = not c.hasNextLevel and not tooMuch
c
afterRender: ->
super()
afterInsert: ->
super()
Backbone.Mediator.publish 'play-sound', trigger: "victory"
gapi?.plusone?.go? @$el[0]
FB?.XFBML?.parse? @$el[0]
twttr?.widgets?.load?()
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onHidden: ->
Backbone.Mediator.publish 'level:victory-hidden'
destroy: ->
@saveReview() if @$el.find('.review textarea').val()
@feedback.off()
super()
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# rating, review
starNum: (starEl) -> starEl.prevAll('i').length + 1
showStars: (num) ->
@$el.find('.rating').show()
num ?= @feedback?.get('rating') or 0
stars = @$el.find('.rating i')
stars.removeClass('icon-star').addClass('icon-star-empty')
stars.slice(0, num).removeClass('icon-star-empty').addClass('icon-star')
setStars: (num) ->
@feedback.set('rating', num)
@feedback.save()
saveReviewEventually: ->
@saveReview()
saveReview: ->
@feedback.set('review', @$el.find('.review textarea').val())
@feedback.save()