codecombat/app/views/play/level/modal/victory_modal.coffee

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View = require 'views/kinds/ModalView'
template = require 'templates/play/level/modal/victory'
{me} = require 'lib/auth'
LevelFeedback = require 'models/LevelFeedback'
# let's implement this once we have the docs database schema set up
module.exports = class VictoryModal extends View
id: 'level-victory-modal'
template: template
events:
'click .next-level-button': 'onPlayNextLevel'
# review events
'mouseover .rating i': (e) -> @showStars(@starNum($(e.target)))
'mouseout .rating i': -> @showStars()
'click .rating i': (e) ->
@setStars(@starNum($(e.target)))
@$el.find('.review').show()
'keypress .review textarea': -> @saveReviewEventually()
shortcuts:
'enter': -> 'onPlayNextLevel'
constructor: (options) ->
victory = options.level.get('victory')
body = victory?.i18n?[me.lang()]?.body or victory.body or 'Sorry, this level has no victory message yet.'
@body = marked(body)
@level = options.level
@session = options.session
@saveReviewEventually = _.debounce(@saveReviewEventually, 2000)
@loadExistingFeedback()
super options
loadExistingFeedback: ->
url = "/db/level/#{@level.id}/feedback"
@feedback = new LevelFeedback()
@feedback.url = -> url
@feedback.fetch()
@feedback.once 'sync', => @onFeedbackLoaded()
@feedback.once 'error', => @onFeedbackNotFound()
onFeedbackLoaded: ->
@feedback.url = -> '/db/level.feedback/' + @id
@$el.find('.review textarea').val(@feedback.get('review'))
@$el.find('.review').show()
@showStars()
onFeedbackNotFound: ->
@feedback = new LevelFeedback()
@feedback.set('levelID', @level.get('slug') or @level.id)
@feedback.set('levelName', @level.get('name') or '')
@feedback.set('level', {majorVersion: @level.get('version').major, original:@level.get('original')})
@showStars()
onPlayNextLevel: ->
@saveReview() if @$el.find('.review textarea').val()
Backbone.Mediator.publish('play-next-level')
getRenderData: ->
c = super()
c.body = @body
c.me = me
c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery")
c.levelName = @level.get('i18n')?[me.lang()]?.name ? @level.get('name')
c.level = @level
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if me.get 'hourOfCode'
# Show the Hour of Code "I'm Done" tracking pixel after they played for 30 minutes
elapsed = (new Date() - new Date(me.get('dateCreated')))
enough = not c.hasNextLevel or elapsed >= 30 * 60 * 1000
if enough and not me.get('hourOfCodeComplete')
$('body').append($("<img src='http://code.org/api/hour/finish_codecombat.png' style='visibility: hidden;'>"))
me.set 'hourOfCodeComplete', true
me.save()
window.tracker?.trackEvent 'Hour of Code Finish', {}
# Show the "I'm done" button if they get to the end, unless it's been over two hours
tooMuch = elapsed >= 120 * 60 * 1000
c.showHourOfCodeDoneButton = not c.hasNextLevel and not tooMuch
c
afterRender: ->
super()
afterInsert: ->
super()
Backbone.Mediator.publish 'play-sound', trigger: "victory"
gapi?.plusone?.go? @$el[0]
FB?.XFBML?.parse? @$el[0]
twttr?.widgets?.load?()
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onHidden: ->
Backbone.Mediator.publish 'level:victory-hidden'
destroy: ->
@saveReview() if @$el.find('.review textarea').val()
@feedback.off()
super()
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# rating, review
starNum: (starEl) -> starEl.prevAll('i').length + 1
showStars: (num) ->
@$el.find('.rating').show()
num ?= @feedback?.get('rating') or 0
stars = @$el.find('.rating i')
stars.removeClass('icon-star').addClass('icon-star-empty')
stars.slice(0, num).removeClass('icon-star-empty').addClass('icon-star')
setStars: (num) ->
@feedback.set('rating', num)
@feedback.save()
saveReviewEventually: ->
@saveReview()
saveReview: ->
@feedback.set('review', @$el.find('.review textarea').val())
@feedback.save()