codecombat/app/views/play/modal/PlayHeroesModal.coffee

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ModalView = require 'views/kinds/ModalView'
template = require 'templates/play/modal/play-heroes-modal'
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buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt'
CocoCollection = require 'collections/CocoCollection'
ThangType = require 'models/ThangType'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
AudioPlayer = require 'lib/AudioPlayer'
utils = require 'lib/utils'
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BuyGemsModal = require 'views/play/modal/BuyGemsModal'
Purchase = require 'models/Purchase'
module.exports = class PlayHeroesModal extends ModalView
className: 'modal fade play-modal'
template: template
id: 'play-heroes-modal'
events:
'slide.bs.carousel #hero-carousel': 'onHeroChanged'
'change #option-code-language': 'onCodeLanguageChanged'
'click #close-modal': 'hide'
'click #confirm-button': 'saveAndHide'
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'click .unlock-button': 'onUnlockButtonClicked'
'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked'
'click': 'onClickedSomewhere'
shortcuts:
'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
'enter': 'saveAndHide'
constructor: (options) ->
super options
options ?= {}
@confirmButtonI18N = options.confirmButtonI18N ? "common.save"
@heroes = new CocoCollection([], {model: ThangType})
@heroes.url = '/db/thang.type?view=heroes'
@heroes.setProjection ['original','name','slug','soundTriggers','featureImage','gems','heroClass','description','components','extendedName','unlockLevelName','i18n']
@heroes.comparator = 'gems'
@listenToOnce @heroes, 'sync', @onHeroesLoaded
@supermodel.loadCollection(@heroes, 'heroes')
@stages = {}
@session = options.session
@initCodeLanguageList options.hadEverChosenHero
@heroAnimationInterval = setInterval @animateHeroes, 2500
onHeroesLoaded: ->
@formatHero hero for hero in @heroes.models
formatHero: (hero) ->
hero.name = utils.i18n hero.attributes, 'extendedName' # or whatever the property name ends up being
hero.name ?= utils.i18n hero.attributes, 'name'
hero.description = utils.i18n hero.attributes, 'description'
hero.unlockLevelName = utils.i18n hero.attributes, 'unlockLevelName'
original = hero.get('original')
hero.locked = not me.ownsHero(original)
hero.purchasable = hero.locked and (original in (me.get('earned')?.heroes ? []))
hero.class = (hero.get('heroClass') or 'warrior').toLowerCase()
hero.stats = hero.getHeroStats()
getRenderData: (context={}) ->
context = super(context)
context.heroes = @heroes.models
context.level = @options.level
context.codeLanguages = @codeLanguageList
context.codeLanguage = @codeLanguage = @options?.session?.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
context.confirmButtonI18N = @confirmButtonI18N
context.visibleHero = @visibleHero
context
afterRender: ->
super()
return unless @supermodel.finished()
heroes = @heroes.models
@$el.find('.hero-indicator').each ->
heroID = $(@).data('hero-id')
hero = _.find heroes, (hero) -> hero.get('original') is heroID
$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").tooltip()
@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
@canvasHeight = @$el.find('canvas').height()
heroConfig = @options?.session?.get('heroConfig') ? me.get('heroConfig') ? {}
heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
@$el.find('.hero-stat').tooltip()
@buildCodeLanguages()
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
rerenderFooter: ->
@formatHero @visibleHero
@renderSelectors '#hero-footer'
@buildCodeLanguages()
initCodeLanguageList: (hadEverChosenHero) ->
@codeLanguageList = [
{id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"}
{id: 'javascript', name: 'JavaScript'}
{id: 'coffeescript', name: 'CoffeeScript'}
{id: 'clojure', name: "Clojure (#{$.i18n.t('choose_hero.experimental')})"}
{id: 'lua', name: "Lua (#{$.i18n.t('choose_hero.experimental')})"}
{id: 'io', name: "Io (#{$.i18n.t('choose_hero.experimental')})"}
]
onHeroChanged: (e) ->
direction = e.direction # 'left' or 'right'
heroItem = $(e.relatedTarget)
hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
return console.error "Couldn't find hero from heroItem:", heroItem unless hero
heroIndex = heroItem.index()
hero = @loadHero hero, heroIndex
@preloadHero heroIndex + 1
@preloadHero heroIndex - 1
@selectedHero = hero unless hero.locked
@visibleHero = hero
@rerenderFooter()
@trigger 'hero-loaded', {hero: hero}
getFullHero: (original) ->
url = "/db/thang.type/#{original}/version"
if fullHero = @supermodel.getModel url
return fullHero
fullHero = new ThangType()
fullHero.setURL url
fullHero = (@supermodel.loadModel fullHero, 'thang').model
fullHero
preloadHero: (heroIndex) ->
return unless hero = @heroes.models[heroIndex]
@loadHero hero, heroIndex, true
loadHero: (hero, heroIndex, preloading=false) ->
createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
# TODO: make sure we are going to axe featureImage, then remove this
if false and featureImage = hero.get 'featureImage'
$(".hero-item[data-hero-id='#{hero.get('original')}'] canvas").hide()
$(".hero-item[data-hero-id='#{hero.get('original')}'] .hero-feature-image").show().find('img').prop('src', '/file/' + featureImage)
@playSelectionSound hero unless preloading
return hero
createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
if stage = @stages[heroIndex]
unless preloading
_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
@playSelectionSound hero
return hero
fullHero = @getFullHero hero.get 'original'
onLoaded = =>
return unless canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
canvas.show().prop width: @canvasWidth, height: @canvasHeight
builder = new SpriteBuilder(fullHero)
movieClip = builder.buildMovieClip(fullHero.get('actions').attack?.animation ? fullHero.get('actions').idle.animation)
movieClip.scaleX = movieClip.scaleY = canvas.prop('height') / 120 # Average hero height is ~110px tall at normal resolution
movieClip.regX = -fullHero.get('positions').registration.x
movieClip.regY = -fullHero.get('positions').registration.y
movieClip.x = canvas.prop('width') * 0.5
movieClip.y = canvas.prop('height') * 0.925 # This is where the feet go.
if fullHero.get('name') is 'Knight'
movieClip.scaleX *= 0.7
movieClip.scaleY *= 0.7
if fullHero.get('name') is 'Potion Master'
movieClip.scaleX *= 0.9
movieClip.scaleY *= 0.9
movieClip.regX *= 1.1
movieClip.regY *= 1.4
if fullHero.get('name') is 'Samurai'
movieClip.scaleX *= 0.7
movieClip.scaleY *= 0.7
movieClip.regX *= 1.2
movieClip.regY *= 1.35
if fullHero.get('name') is 'Librarian'
movieClip.regX *= 0.7
movieClip.regY *= 1.2
if fullHero.get('name') is 'Sorcerer'
movieClip.scaleX *= 0.9
movieClip.scaleY *= 0.9
movieClip.regX *= 1.15
movieClip.regY *= 1.3
stage = new createjs.Stage(canvas[0])
@stages[heroIndex] = stage
stage.addChild movieClip
stage.update()
movieClip.loop = false
movieClip.gotoAndPlay 0
unless preloading
createjs.Ticker.addEventListener 'tick', stage
@playSelectionSound hero
@rerenderFooter()
if fullHero.loaded
_.defer onLoaded
else
@listenToOnce fullHero, 'sync', onLoaded
fullHero
animateHeroes: =>
return unless @visibleHero
heroIndex = Math.max 0, _.findIndex(@heroes.models, ((hero) => hero.get('original') is @visibleHero.get('original')))
@stages[heroIndex]?.children?[0]?.gotoAndPlay? 0
playSelectionSound: (hero) ->
return if @$el.hasClass 'secret'
@currentSoundInstance?.stop()
return unless sounds = hero.get('soundTriggers')?.selected
return unless sound = sounds[Math.floor Math.random() * sounds.length]
name = AudioPlayer.nameForSoundReference sound
AudioPlayer.preloadSoundReference sound
@currentSoundInstance = AudioPlayer.playSound name, 1
@currentSoundInstance
buildCodeLanguages: ->
$select = @$el.find('#option-code-language')
$select.fancySelect().parent().find('.options li').each ->
languageName = $(@).text()
languageID = $(@).data('value')
blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
$(@).text("#{languageName} - #{blurb}")
onCodeLanguageChanged: (e) ->
@codeLanguage = @$el.find('#option-code-language').val()
@codeLanguageChanged = true
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#- Purchasing the hero
onUnlockButtonClicked: (e) ->
e.stopPropagation()
button = $(e.target).closest('button')
affordable = @visibleHero.get('gems') <= me.gems()
if not affordable
@playSound 'menu-button-click'
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@askToBuyGems button
else if button.hasClass('confirm')
@playSound 'menu-button-unlock-end'
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purchase = Purchase.makeFor(@visibleHero)
purchase.save()
#- set local changes to mimic what should happen on the server...
purchased = me.get('purchased') ? {}
purchased.heroes ?= []
purchased.heroes.push(@visibleHero.get('original'))
me.set('purchased', purchased)
me.set('spent', (me.get('spent') ? 0) + @visibleHero.get('gems'))
#- ...then rerender visible hero
heroEntry = @$el.find(".hero-item[data-hero-id='#{@visibleHero.get('original')}']")
heroEntry.find('.hero-status-value').attr('data-i18n', 'play.available').i18n()
heroEntry.removeClass 'locked purchasable'
@rerenderFooter()
Backbone.Mediator.publish 'store:hero-purchased', hero: @visibleHero, heroSlug: @visibleHero.get('slug')
else
@playSound 'menu-button-unlock-start'
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button.addClass('confirm').text($.i18n.t('play.confirm'))
@$el.one 'click', (e) ->
button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0]
askToBuyGems: (unlockButton) ->
if me.getGemPromptGroup() is 'no-prompt'
return @openModalView new BuyGemsModal()
@$el.find('.unlock-button').popover 'destroy'
popoverTemplate = buyGemsPromptTemplate {}
unlockButton.popover(
animation: true
trigger: 'manual'
placement: 'left'
content: ' ' # template has it
container: @$el
template: popoverTemplate
).popover 'show'
popover = unlockButton.data('bs.popover')
popover?.$tip?.i18n()
onBuyGemsPromptButtonClicked: (e) ->
@playSound 'menu-button-click'
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@openModalView new BuyGemsModal()
onClickedSomewhere: (e) ->
return if @destroyed
@$el.find('.unlock-button').popover 'destroy'
#- Exiting
saveAndHide: ->
hero = @selectedHero.get('original')
if @session
changed = @updateHeroConfig(@session, hero)
if @session.get('codeLanguage') isnt @codeLanguage
@session.set('codeLanguage', @codeLanguage)
changed = true
Backbone.Mediator.publish 'tome:change-language', language: @codeLanguage, reload: true
@session.patch() if changed
changed = @updateHeroConfig(me, hero)
aceConfig = _.clone(me.get('aceConfig')) or {}
if @codeLanguage isnt aceConfig.language
aceConfig.language = @codeLanguage
me.set 'aceConfig', aceConfig
changed = true
me.patch() if changed
@hide()
@trigger?('confirm-click', hero: @selectedHero)
updateHeroConfig: (model, hero) ->
heroConfig = _.clone(model.get('heroConfig')) or {}
if heroConfig.thangType isnt hero
heroConfig.thangType = hero
model.set('heroConfig', heroConfig)
return true
onHidden: ->
super()
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
destroy: ->
clearInterval @heroAnimationInterval
for heroIndex, stage of @stages
createjs.Ticker.removeEventListener "tick", stage
stage.removeAllChildren()
super()