codecombat/app/views/play/modal/PlayHeroesModal.coffee

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ModalView = require 'views/kinds/ModalView'
template = require 'templates/play/modal/play-heroes-modal'
CocoCollection = require 'collections/CocoCollection'
ThangType = require 'models/ThangType'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
AudioPlayer = require 'lib/AudioPlayer'
utils = require 'lib/utils'
module.exports = class PlayHeroesModal extends ModalView
className: 'modal fade play-modal'
template: template
id: 'play-heroes-modal'
events:
'slide.bs.carousel #hero-carousel': 'onHeroChanged'
'change #option-code-language': 'onCodeLanguageChanged'
'click #close-modal': 'hide'
'click #confirm-button': 'saveAndHide'
shortcuts:
'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
'enter': 'saveAndHide'
constructor: (options) ->
super options
options ?= {}
@confirmButtonI18N = options.confirmButtonI18N ? "common.save"
@heroes = new CocoCollection([], {model: ThangType})
@heroes.url = '/db/thang.type?view=heroes'
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@heroes.setProjection ['original','name','slug','soundTriggers','featureImage','gems','heroClass','description','components','extendedName']
@listenToOnce @heroes, 'sync', @onHeroesLoaded
@supermodel.loadCollection(@heroes, 'heroes')
@stages = {}
@session = options.session
@initCodeLanguageList options.hadEverChosenHero
onHeroesLoaded: ->
for hero in @heroes.models
hero.name = utils.i18n hero.attributes, 'extendedName' # or whatever the property name ends up being
hero.name ?= utils.i18n hero.attributes, 'name'
hero.description = utils.i18n hero.attributes, 'description'
original = hero.get('original')
hero.locked = original not in [ThangType.heroes.captain, ThangType.heroes.knight] and not me.ownsHero(original)
hero.class = (hero.get('heroClass') or 'warrior').toLowerCase()
hero.stats = hero.getHeroStats()
getRenderData: (context={}) ->
context = super(context)
context.heroes = @heroes.models
context.level = @options.level
context.codeLanguages = @codeLanguageList
context.codeLanguage = @codeLanguage = @options?.session?.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
context.confirmButtonI18N = @confirmButtonI18N
context
afterRender: ->
super()
return unless @supermodel.finished()
heroes = @heroes.models
@$el.find('.hero-indicator').each ->
heroID = $(@).data('hero-id')
hero = _.find heroes, (hero) -> hero.get('original') is heroID
$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").tooltip()
@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
@canvasHeight = @$el.find('canvas').height()
heroConfig = @options?.session?.get('heroConfig') ? me.get('heroConfig') ? {}
heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
@$el.find('.hero-stat').tooltip()
@buildCodeLanguages()
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
initCodeLanguageList: (hadEverChosenHero) ->
@codeLanguageList = [
{id: 'python', name: 'Python (Default)'}
{id: 'javascript', name: 'JavaScript'}
{id: 'coffeescript', name: 'CoffeeScript'}
]
# A/B test showing experimental languages on first hero select
# Group -1 is not participating
# Group 0 is original behavior
# Group 1 isn't shown experimental languages in hero modal when launching beginner campaign level
testGroup = me.getExperimentalLangGroup()
if hadEverChosenHero? or testGroup isnt 1
@codeLanguageList.push id: 'clojure', name: 'Clojure (Experimental)'
@codeLanguageList.push id: 'lua', name: 'Lua (Experimental)'
@codeLanguageList.push id: 'io', name: 'Io (Experimental)'
unless hadEverChosenHero? or testGroup is -1
window.tracker?.trackEvent 'Heroes Modal', experimentalLangGroup: testGroup
onHeroChanged: (e) ->
direction = e.direction # 'left' or 'right'
heroItem = $(e.relatedTarget)
hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
return console.error "Couldn't find hero from heroItem:", heroItem unless hero
heroIndex = heroItem.index()
hero = @loadHero hero, heroIndex
@preloadHero heroIndex + 1
@preloadHero heroIndex - 1
@selectedHero = hero unless hero.locked
$('#choose-inventory-button').prop 'disabled', hero.locked
@trigger 'hero-loaded', {hero: hero}
getFullHero: (original) ->
url = "/db/thang.type/#{original}/version"
if fullHero = @supermodel.getModel url
return fullHero
fullHero = new ThangType()
fullHero.setURL url
fullHero = (@supermodel.loadModel fullHero, 'thang').model
fullHero
preloadHero: (heroIndex) ->
return unless hero = @heroes.models[heroIndex]
@loadHero hero, heroIndex, true
loadHero: (hero, heroIndex, preloading=false) ->
createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
if featureImage = hero.get 'featureImage'
$(".hero-item[data-hero-id='#{hero.get('original')}'] canvas").hide()
$(".hero-item[data-hero-id='#{hero.get('original')}'] .hero-feature-image").show().find('img').prop('src', '/file/' + featureImage)
@playSelectionSound hero unless preloading
return hero
createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
if stage = @stages[heroIndex]
unless preloading
_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
@playSelectionSound hero
return hero
fullHero = @getFullHero hero.get 'original'
onLoaded = =>
return unless canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
canvas.show().prop width: @canvasWidth, height: @canvasHeight
builder = new SpriteBuilder(fullHero)
movieClip = builder.buildMovieClip(fullHero.get('actions').attack?.animation ? fullHero.get('actions').idle.animation)
movieClip.scaleX = movieClip.scaleY = canvas.prop('height') / 120 # Average hero height is ~110px tall at normal resolution
if fullHero.get('name') in ['Knight', 'Robot Walker'] # These are too big, so shrink them.
movieClip.scaleX *= 0.7
movieClip.scaleY *= 0.7
movieClip.regX = -fullHero.get('positions').registration.x
movieClip.regY = -fullHero.get('positions').registration.y
movieClip.x = canvas.prop('width') * 0.5
movieClip.y = canvas.prop('height') * 0.925 # This is where the feet go.
stage = new createjs.Stage(canvas[0])
@stages[heroIndex] = stage
stage.addChild movieClip
stage.update()
movieClip.gotoAndPlay 0
unless preloading
createjs.Ticker.addEventListener 'tick', stage
@playSelectionSound hero
if fullHero.loaded
_.defer onLoaded
else
@listenToOnce fullHero, 'sync', onLoaded
fullHero
playSelectionSound: (hero) ->
return if @$el.hasClass 'secret'
@currentSoundInstance?.stop()
return unless sounds = hero.get('soundTriggers')?.selected
return unless sound = sounds[Math.floor Math.random() * sounds.length]
name = AudioPlayer.nameForSoundReference sound
AudioPlayer.preloadSoundReference sound
@currentSoundInstance = AudioPlayer.playSound name, 1
@currentSoundInstance
buildCodeLanguages: ->
$select = @$el.find('#option-code-language')
$select.fancySelect().parent().find('.options li').each ->
languageName = $(@).text()
languageID = $(@).data('value')
blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
$(@).text("#{languageName} - #{blurb}")
onCodeLanguageChanged: (e) ->
@codeLanguage = @$el.find('#option-code-language').val()
@codeLanguageChanged = true
saveAndHide: ->
hero = @selectedHero.get('original')
if @session
changed = @updateHeroConfig(@session, hero)
if @session.get('codeLanguage') isnt @codeLanguage
@session.set('codeLanguage', @codeLanguage)
changed = true
Backbone.Mediator.publish 'tome:change-language', language: @codeLanguage, reload: true
@session.patch() if changed
changed = @updateHeroConfig(me, hero)
aceConfig = _.clone(me.get('aceConfig')) or {}
if @codeLanguage isnt aceConfig.language
aceConfig.language = @codeLanguage
me.set 'aceConfig', aceConfig
changed = true
me.patch() if changed
@hide()
@trigger?('confirm-click', hero: @selectedHero)
updateHeroConfig: (model, hero) ->
heroConfig = _.clone(model.get('heroConfig')) or {}
if heroConfig.thangType isnt hero
heroConfig.thangType = hero
model.set('heroConfig', heroConfig)
return true
onHidden: ->
super()
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
destroy: ->
for heroIndex, stage of @stages
createjs.Ticker.removeEventListener "tick", stage
stage.removeAllChildren()
super()