codecombat/app/views/editor/level/thangs/ThangsTabView.coffee

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CocoView = require 'views/kinds/CocoView'
AddThangsView = require './AddThangsView'
thangs_template = require 'templates/editor/level/thangs-tab-view'
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Level = require 'models/Level'
ThangType = require 'models/ThangType'
LevelComponent = require 'models/LevelComponent'
CocoCollection = require 'collections/CocoCollection'
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{isObjectID} = require 'models/CocoModel'
Surface = require 'lib/surface/Surface'
Thang = require 'lib/world/thang'
LevelThangEditView = require './LevelThangEditView'
ComponentsCollection = require 'collections/ComponentsCollection'
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# Moving the screen while dragging thangs constants
MOVE_MARGIN = 0.15
MOVE_SPEED = 13
# Let us place these on top of other Thangs
overlappableThangTypeNames = ['Torch', 'Chains', 'Bird', 'Cloud 1', 'Cloud 2', 'Cloud 3', 'Waterfall', 'Obstacle', 'Electrowall', 'Spike Walls']
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class ThangTypeSearchCollection extends CocoCollection
url: '/db/thang.type?project=original,name,version,slug,kind,components'
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model: ThangType
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module.exports = class ThangsTabView extends CocoView
id: 'thangs-tab-view'
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className: 'tab-pane active'
template: thangs_template
subscriptions:
'surface:sprite-selected': 'onExtantThangSelected'
'surface:mouse-moved': 'onSurfaceMouseMoved'
'surface:mouse-over': 'onSurfaceMouseOver'
'surface:mouse-out': 'onSurfaceMouseOut'
'editor:edit-level-thang': 'editThang'
'editor:level-thang-edited': 'onLevelThangEdited'
'editor:level-thang-done-editing': 'onLevelThangDoneEditing'
'editor:view-switched': 'onViewSwitched'
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'sprite:dragged': 'onSpriteDragged'
'sprite:mouse-up': 'onSpriteMouseUp'
'sprite:mouse-down': 'onSpriteMouseDown'
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'sprite:double-clicked': 'onSpriteDoubleClicked'
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'surface:stage-mouse-down': 'onStageMouseDown'
'surface:stage-mouse-up': 'onStageMouseUp'
'editor:random-terrain-generated': 'onRandomTerrainGenerated'
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events:
'click #extant-thangs-filter button': 'onFilterExtantThangs'
'click #delete': 'onDeleteClicked'
'click #duplicate': 'onDuplicateClicked'
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'click #thangs-container-toggle': 'toggleThangsContainer'
'click #thangs-palette-toggle': 'toggleThangsPalette'
# 'click .add-thang-palette-icon': 'toggleThangsPalette'
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shortcuts:
'esc': 'selectAddThang'
'delete, del, backspace': 'deleteSelectedExtantThang'
'left': -> @moveAddThangSelection -1
'right': -> @moveAddThangSelection 1
'ctrl+z, ⌘+z': 'undo'
'ctrl+shift+z, ⌘+shift+z': 'redo'
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constructor: (options) ->
super options
@world = options.world
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# should load depended-on Components, too
@thangTypes = @supermodel.loadCollection(new ThangTypeSearchCollection(), 'thangs').model
# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
@componentCollection = @supermodel.loadCollection(new ComponentsCollection(), 'components').load()
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@level = options.level
$(document).bind 'contextmenu', @preventDefaultContextMenu
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getRenderData: (context={}) ->
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context = super(context)
return context unless @supermodel.finished()
thangTypes = (thangType.attributes for thangType in @supermodel.getModels(ThangType))
thangTypes = _.uniq thangTypes, false, 'original'
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thangTypes = _.reject thangTypes, kind: 'Mark'
groupMap = {}
for thangType in thangTypes
groupMap[thangType.kind] ?= []
groupMap[thangType.kind].push thangType
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groups = []
for groupName in Object.keys(groupMap).sort()
someThangTypes = groupMap[groupName]
someThangTypes = _.sortBy someThangTypes, 'name'
group =
name: groupName
thangs: someThangTypes
groups.push group
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context.thangTypes = thangTypes
context.groups = groups
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context
undo: (e) ->
if not @editThangView then @thangsTreema.undo() else @editThangView.undo()
redo: (e) ->
if not @editThangView then @thangsTreema.redo() else @editThangView.redo()
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afterRender: ->
super()
return unless @supermodel.finished()
$('.tab-content').mousedown @selectAddThang
$('#thangs-list').bind 'mousewheel', @preventBodyScrollingInThangList
@$el.find('#extant-thangs-filter button:first').button('toggle')
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$(window).on 'resize', @onWindowResize
@addThangsView = @insertSubView new AddThangsView world: @world
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@buildInterface() # refactor to not have this trigger when this view re-renders?
if _.keys(@thangsTreema.data).length
@$el.find('#canvas-overlay').css('display', 'none')
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onFilterExtantThangs: (e) ->
@$el.find('#extant-thangs-filter button.active').button('toggle')
button = $(e.target).closest('button')
button.button('toggle')
val = button.val()
@thangsTreema.$el.removeClass(@lastHideClass) if @lastHideClass
@thangsTreema.$el.addClass(@lastHideClass = "hide-except-#{val}") if val
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preventBodyScrollingInThangList: (e) ->
@scrollTop += (if e.deltaY < 0 then 1 else -1) * 30
e.preventDefault()
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buildInterface: (e) ->
@level = e.level if e
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data = $.extend(true, [], @level.attributes.thangs ? [])
thangsObject = @groupThangs(data)
schema = {
type: 'object'
format: 'thangs-folder'
additionalProperties: {
anyOf: [
{
type: 'object'
format: 'thang'
required: ['thangType', 'id']
}
{ $ref: '#' }
]
}
}
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treemaOptions =
schema: schema
data: thangsObject
skipValidation: true
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supermodel: @supermodel
callbacks:
change: @onThangsChanged
select: @onTreemaThangSelected
dblclick: @onTreemaThangDoubleClicked
readOnly: true
nodeClasses:
thang: ThangNode
'thangs-folder': ThangsFolderNode
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world: @world
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@thangsTreema = @$el.find('#thangs-treema').treema treemaOptions
@thangsTreema.build()
@thangsTreema.open()
@openSmallerFolders(@thangsTreema)
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@onThangsChanged() # Initialize the World with Thangs
@initSurface()
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thangsHeaderHeight = $('#thangs-header').height()
oldHeight = $('#thangs-list').height()
$('#thangs-list').height(oldHeight - thangsHeaderHeight)
if data?.length
@$el.find('.generate-terrain-button').hide()
openSmallerFolders: (folderTreema) ->
children = _.values folderTreema.childrenTreemas
for child in children
continue if child.data.thangType
if _.keys(child.data).length < 5
child.open()
@openSmallerFolders(child)
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initSurface: ->
webGLCanvas = $('canvas#webgl-surface', @$el)
normalCanvas = $('canvas#normal-surface', @$el)
@surface = new Surface @world, normalCanvas, webGLCanvas, {
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wizards: false
paths: false
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coords: true
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grid: true
navigateToSelection: false
thangTypes: @supermodel.getModels(ThangType)
showInvisible: true
frameRate: 15
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}
@surface.playing = false
@surface.setWorld @world
@centerCamera()
centerCamera: ->
[width, height] = @world.size()
width = Math.max width, 80
height = Math.max height, 68
{left, top, right, bottom} = @world.getBounds()
center = x: left + width / 2, y: bottom + height / 2
sup = @surface.camera.worldToSurface center
zoom = 0.94 * 92.4 / width # Zoom 1.0 lets us see 92.4 meters.
@surface.camera.zoomTo(sup, zoom, 0)
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destroy: ->
@selectAddThangType null
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@surface?.destroy()
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$(window).off 'resize', @onWindowResize
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$(document).unbind 'contextmenu', @preventDefaultContextMenu
@thangsTreema?.destroy()
super()
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onViewSwitched: (e) ->
@selectAddThang null, true
@surface?.lankBoss?.selectLank null, null
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onSpriteMouseDown: (e) ->
@dragged = false
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# Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked.
# clearTimeout @backgroundAddClickTimeout
# if e.originalEvent.nativeEvent.button == 2
# @onSpriteContextMenu e
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onStageMouseDown: (e) ->
return unless @addThangLank?.thangType.get('kind') is 'Wall'
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@surface.camera.dragDisabled = true
@paintingWalls = true
onStageMouseUp: (e) ->
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if @paintingWalls
# We need to stop painting walls, but we may also stop in onExtantThangSelected.
_.defer =>
@paintingWalls = @paintedWalls = @surface.camera.dragDisabled = false
else if @addThangLank
@surface.camera.lock()
# If we click on the background, we need to add @addThangLank, but not if onSpriteMouseUp will fire.
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@backgroundAddClickTimeout = _.defer => @onExtantThangSelected {}
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$('#contextmenu').hide()
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onSpriteDragged: (e) ->
return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
@dragged = true
@surface.camera.dragDisabled = true
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{stageX, stageY} = e.originalEvent
cap = @surface.camera.screenToCanvas x: stageX, y: stageY
wop = @surface.camera.canvasToWorld cap
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wop.z = @selectedExtantThang.depth / 2
@adjustThangPos @selectedExtantLank, @selectedExtantThang, wop
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[w, h] = [@surface.camera.canvasWidth, @surface.camera.canvasHeight]
sidebarWidths = ((if @$el.find(id).hasClass('hide') then 0 else (@$el.find(id).outerWidth() / @surface.camera.canvasScaleFactorX)) for id in ['#all-thangs', '#add-thangs-view'])
w -= sidebarWidth for sidebarWidth in sidebarWidths
cap.x -= sidebarWidths[0]
@calculateMovement(cap.x / w, cap.y / h, w / h)
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onSpriteMouseUp: (e) ->
clearTimeout @backgroundAddClickTimeout
@surface.camera.unlock()
if e.originalEvent.nativeEvent.button == 2 and @selectedExtantThang
@onSpriteContextMenu e
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clearInterval(@movementInterval) if @movementInterval?
@movementInterval = null
@surface.camera.dragDisabled = false
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return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
pos = @selectedExtantThang.pos
thang = _.find(@level.get('thangs') ? [], {id: @selectedExtantThang.id})
path = "#{@pathForThang(thang)}/components/original=#{LevelComponent.PhysicalID}"
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physical = @thangsTreema.get path
return if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y)
@thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z
onSpriteDoubleClicked: (e) ->
return unless e.thang and not @dragged
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@editThang thangID: e.thang.id
onRandomTerrainGenerated: (e) ->
@thangsBatch = []
@hush = true
nonRandomThangs = (thang for thang in @flattenThangs(@thangsTreema.data) when not /Random/.test thang.id)
@thangsTreema.set '', @groupThangs(nonRandomThangs)
listening = {}
for thang in e.thangs
@selectAddThangType thang.id
# kind of a hack to get the walls to show up correctly when they load.
# might also fix other thangs who need to show up looking a certain way based on thang type components
unless @addThangType.isFullyLoaded() or listening[@addThangType.cid]
listening[@addThangType.cid] = true
@listenToOnce @addThangType, 'build-complete', @onThangsChanged
@addThang @addThangType, thang.pos, true
@hush = false
@onThangsChanged()
@selectAddThangType null
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# TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion
onExtantThangSelected: (e) ->
@selectedExtantLank?.setNameLabel? null unless @selectedExtantLank is e.sprite
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@selectedExtantThang = e.thang
@selectedExtantLank = e.sprite
paintedAWall = @paintedWalls
@paintingWalls = @paintedWalls = @surface.camera.dragDisabled = false
if paintedAWall
# Skip adding a wall now, because we already dragged to add one
null
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else if e.thang and (key.alt or key.meta)
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# We alt-clicked, so create a clone addThang
@selectAddThangType e.thang.spriteName, @selectedExtantThang
else if @justAdded()
# Skip double insert due to extra selection event
null
else if e.thang and not (@addThangLank and @addThangType.get('name') in overlappableThangTypeNames)
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# We clicked on a Thang (or its Treema), so select the Thang
@selectAddThang null, true
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@selectedExtantThangClickTime = new Date()
# Show the label above selected thang, notice that we may get here from thang-edit-view, so it will be selected but no label
@selectedExtantLank.setNameLabel @selectedExtantLank.thangType.get('name') + ': ' + @selectedExtantThang.id
@selectedExtantLank.updateLabels()
@selectedExtantLank.updateMarks()
else if @addThangLank
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# We clicked on the background when we had an add Thang selected, so add it
@addThang @addThangType, @addThangLank.thang.pos
@lastAddTime = new Date()
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justAdded: -> @lastAddTime and (new Date() - @lastAddTime) < 150
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selectAddThang: (e, forceDeselect=false) =>
return if e? and $(e.target).closest('#thang-search').length # Ignore if you're trying to search thangs
return unless (e? and $(e.target).closest('#thangs-tab-view').length) or key.isPressed('esc') or forceDeselect
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if e then target = $(e.target) else target = @$el.find('.add-thangs-palette') # pretend to click on background if no event
return true if target.attr('id') is 'webgl-surface'
target = target.closest('.add-thang-palette-icon')
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wasSelected = target.hasClass 'selected'
@$el.find('.add-thangs-palette .add-thang-palette-icon.selected').removeClass('selected')
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@selectAddThangType(if wasSelected then null else target.attr 'data-thang-type') unless key.alt or key.meta
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target.addClass('selected') if @addThangType
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#false # was causing #1099, any reason to keep?
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moveAddThangSelection: (direction) ->
return unless @addThangType
icons = $('.add-thangs-palette .add-thang-palette-icon')
selectedIcon = icons.filter('.selected')
selectedIndex = icons.index selectedIcon
nextSelectedIndex = (selectedIndex + direction + icons.length) % icons.length
@selectAddThang {target: icons[nextSelectedIndex]}
selectAddThangType: (type, @cloneSourceThang) ->
if _.isString type
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type = _.find @supermodel.getModels(ThangType), (m) -> m.get('name') is type
pos = @addThangLank?.thang.pos # Maintain old sprite's pos if we have it
@surface.lankBoss.removeLank @addThangLank if @addThangLank
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@addThangType = type
if @addThangType
@surface.lankBoss.reallyStopMoving = true
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thang = @createAddThang()
@addThangLank = @surface.lankBoss.addThangToLanks thang, @surface.lankBoss.layerAdapters['Floating']
@addThangLank.notOfThisWorld = true
@addThangLank.sprite.alpha = 0.75
@addThangLank.playSound? 'selected'
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pos ?= x: Math.round(@world.width / 2), y: Math.round(@world.height / 2)
@adjustThangPos @addThangLank, thang, pos
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else
@addThangLank = null
@surface.lankBoss.reallyStopMoving = false
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createEssentialComponents: (defaultComponents) ->
physicalConfig = {pos: {x: 10, y: 10, z: 1}}
if physicalOriginal = _.find(defaultComponents ? [], original: LevelComponent.PhysicalID)
physicalConfig.pos.z = physicalOriginal.config?.pos?.z ? 1 # Get the z right
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[
{original: LevelComponent.ExistsID, majorVersion: 0, config: {}}
{original: LevelComponent.PhysicalID, majorVersion: 0, config: physicalConfig}
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]
createAddThang: ->
allComponents = (lc.attributes for lc in @supermodel.getModels LevelComponent)
rawComponents = @addThangType.get('components') ? []
rawComponents = @createEssentialComponents() unless rawComponents.length
mockThang = {components: rawComponents}
@level.sortThangComponents [mockThang], allComponents
components = []
for raw in mockThang.components
comp = _.find allComponents, {original: raw.original}
continue if comp.name in ['Selectable', 'Attackable'] # Don't draw health bars or intercept clicks
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componentClass = @world.loadClassFromCode comp.js, comp.name, 'component'
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components.push [componentClass, raw.config]
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thang = new Thang @world, @addThangType.get('name'), 'Add Thang Phantom'
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thang.addComponents components...
thang
adjustThangPos: (sprite, thang, pos) ->
snap = sprite?.data?.snap or sprite?.thangType?.get('snap') or {x: 0.01, y: 0.01} # Centimeter resolution by default
pos.x = Math.round((pos.x - (thang.width ? 1) / 2) / snap.x) * snap.x + (thang.width ? 1) / 2
pos.y = Math.round((pos.y - (thang.height ? 1) / 2) / snap.y) * snap.y + (thang.height ? 1) / 2
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pos.z = thang.depth / 2
thang.pos = pos
thang.stateChanged = true
@surface.lankBoss.update true # Make sure Obstacle layer resets cache
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onSurfaceMouseMoved: (e) ->
return unless @addThangLank
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wop = @surface.camera.screenToWorld x: e.x, y: e.y
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wop.z = 0.5
@adjustThangPos @addThangLank, @addThangLank.thang, wop
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if @paintingWalls
unless _.find @surface.lankBoss.lankArray, ((lank) =>
lank.thangType.get('kind') is 'Wall' and
Math.abs(lank.thang.pos.x - @addThangLank.thang.pos.x) < 2 and
Math.abs(lank.thang.pos.y - @addThangLank.thang.pos.y) < 2 and
lank isnt @addThangLank
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)
@addThang @addThangType, @addThangLank.thang.pos
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@lastAddTime = new Date()
@paintedWalls = true
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null
onSurfaceMouseOver: (e) ->
return unless @addThangLank
@addThangLank.sprite.visible = true
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onSurfaceMouseOut: (e) ->
return unless @addThangLank
@addThangLank.sprite.visible = false
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calculateMovement: (pctX, pctY, widthHeightRatio) ->
MOVE_TOP_MARGIN = 1.0 - MOVE_MARGIN
if MOVE_TOP_MARGIN > pctX > MOVE_MARGIN and MOVE_TOP_MARGIN > pctY > MOVE_MARGIN
clearInterval(@movementInterval) if @movementInterval?
@movementInterval = null
return @moveLatitude = @moveLongitude = @speed = 0
# calculating speed to be 0.0 to 1.0 within the movement buffer on the outer edge
diff = (MOVE_MARGIN * 2) # comments are assuming MOVE_MARGIN is 0.1
@speed = Math.max(Math.abs(pctX-0.5), Math.abs(pctY-0.5)) * 2 # pct is now 0.8 - 1.0
@speed -= 1.0 - diff # 0.0 - 0.2
@speed *= (1.0 / diff) # 0.0 - 1.0
@speed *= MOVE_SPEED
@moveLatitude = pctX * 2 - 1
@moveLongitude = pctY * 2 - 1
@moveLongitude /= widthHeightRatio if widthHeightRatio > 1.0
@moveLatitude *= widthHeightRatio if widthHeightRatio < 1.0
@movementInterval = setInterval(@moveSide, 16) unless @movementInterval?
moveSide: =>
return unless @speed
c = @surface.camera
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p = {x: c.target.x + @moveLatitude * @speed / c.zoom, y: c.target.y + @moveLongitude * @speed / c.zoom}
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c.zoomTo(p, c.zoom, 0)
deleteSelectedExtantThang: (e) =>
return if $(e.target).hasClass 'treema-node'
return unless @selectedExtantThang
thang = @getThangByID(@selectedExtantThang.id)
@thangsTreema.delete(@pathForThang(thang))
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Thang.resetThangIDs() # TODO: find some way to do this when we delete from treema, too
groupThangs: (thangs) ->
# array of thangs -> foldered thangs
grouped = {}
for thang, index in thangs
path = @folderForThang(thang)
obj = grouped
for key in path
obj[key] ?= {}
obj = obj[key]
obj[thang.id] = thang
thang.index = index
grouped
folderForThang: (thang) ->
thangType = @supermodel.getModelByOriginal ThangType, thang.thangType
[thangType.get('kind'), thangType.get('name')]
pathForThang: (thang) ->
folder = @folderForThang(thang)
folder.push thang.id
folder.join('/')
flattenThangs: (thangs) ->
# foldered thangs -> array of thangs
flattened = []
for key, value of thangs
if value.id and value.thangType
flattened.push value
else
flattened = flattened.concat @flattenThangs(value)
flattened
populateFoldersForThang: (thang) ->
thangFolder = @folderForThang(thang)
prefix = ''
for segment in thangFolder
if prefix then prefix += '/'
prefix += segment
if not @thangsTreema.get(prefix) then @thangsTreema.set(prefix, {})
onThangsChanged: =>
return if @hush
# keep the thangs in the same order as before, roughly
thangs = @flattenThangs(@thangsTreema.data)
thangs = $.extend true, [], thangs
thangs = _.sortBy thangs, 'index'
delete thang.index for thang in thangs
@level.set 'thangs', thangs
return if @editThangView
serializedLevel = @level.serialize @supermodel, null, true
try
@world.loadFromLevel serializedLevel, false
catch error
console.error 'Catastrophic error loading the level:', error
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thang.isSelectable = not thang.isLand for thang in @world.thangs # let us select walls and such
@surface?.setWorld @world
@surface?.lankBoss.cachedObstacles = false
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@selectAddThangType @addThangType, @cloneSourceThang if @addThangType # make another addThang sprite, since the World just refreshed
# update selection, since the thangs have been remade
if @selectedExtantThang
@selectedExtantLank = @surface.lankBoss.lanks[@selectedExtantThang.id]
@selectedExtantThang = @selectedExtantLank?.thang
Backbone.Mediator.publish 'editor:thangs-edited', thangs: @world.thangs
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onTreemaThangSelected: (e, selectedTreemas) =>
selectedThangID = _.last(selectedTreemas)?.data.id
if selectedThangID isnt @selectedExtantThang?.id
@surface.lankBoss.selectThang selectedThangID, null, true
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onTreemaThangDoubleClicked: (e, treema) =>
id = treema?.data?.id
@editThang thangID: id if id
getThangByID: (id) -> _.find(@level.get('thangs') ? [], {id: id})
addThang: (thangType, pos, batchInsert=false) ->
@$el.find('.generate-terrain-button').hide()
if batchInsert
if thangType.get('name') is 'Hero Placeholder'
thangID = 'Hero Placeholder'
return if @level.get('type', true) isnt 'hero' or @getThangByID(thangID)
else
thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}"
else
thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @getThangByID(thangID)
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if @cloneSourceThang
components = _.cloneDeep @getThangByID(@cloneSourceThang.id).components
else if @level.get('type', true) is 'hero'
components = [] # Load them all from default ThangType Components
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else
components = _.cloneDeep thangType.get('components') ? []
components = @createEssentialComponents(thangType.get('components')) unless components.length
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physical = _.find components, (c) -> c.config?.pos?
physical.config.pos = x: pos.x, y: pos.y, z: physical.config.pos.z if physical
thang = thangType: thangType.get('original'), id: thangID, components: components
if batchInsert
@thangsBatch.push thang
@populateFoldersForThang(thang)
@thangsTreema.set(@pathForThang(thang), thang)
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editThang: (e) ->
if e.target # click event
thangData = $(e.target).data 'thang-data'
else # Mediator event
thangData = @getThangByID(e.thangID)
return unless thangData
@editThangView = new LevelThangEditView thangData: thangData, level: @level, world: @world, supermodel: @supermodel, oldPath: @pathForThang(thangData) # supermodel needed for checkForMissingSystems
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@insertSubView @editThangView
@$el.find('>').hide()
@editThangView.$el.show()
Backbone.Mediator.publish 'editor:view-switched', {}
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onLevelThangDoneEditing: (e) ->
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@removeSubView @editThangView
@editThangView = null
@updateEditedThang e.thangData, e.oldPath
@$el.find('>').show()
onLevelThangEdited: (e) ->
@updateEditedThang e.thangData, e.oldPath
updateEditedThang: (newThang, oldPath) ->
@hush = true
@thangsTreema.delete oldPath
@populateFoldersForThang(newThang)
@thangsTreema.set(@pathForThang(newThang), newThang)
@hush = false
@onThangsChanged()
preventDefaultContextMenu: (e) ->
return unless $(e.target).closest('#canvas-wrapper').length
e.preventDefault()
onSpriteContextMenu: (e) ->
{clientX, clientY} = e.originalEvent.nativeEvent
if @addThangType
$('#duplicate a').html 'Stop Duplicate'
else
$('#duplicate a').html 'Duplicate'
$('#contextmenu').css { position: 'fixed', left: clientX, top: clientY }
$('#contextmenu').show()
onDeleteClicked: (e) ->
$('#contextmenu').hide()
@deleteSelectedExtantThang e
onDuplicateClicked: (e) ->
$('#contextmenu').hide()
@selectAddThangType @selectedExtantThang.spriteName, @selectedExtantThang
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toggleThangsContainer: (e) ->
$('#all-thangs').toggleClass('hide')
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toggleThangsPalette: (e) ->
$('#add-thangs-view').toggleClass('hide')
class ThangsFolderNode extends TreemaNode.nodeMap.object
valueClass: 'treema-thangs-folder'
nodeDescription: 'Thang'
@nameToThangTypeMap: null
getTrackedActionDescription: (trackedAction) ->
trackedActionDescription = super(trackedAction)
if trackedActionDescription is 'Edit ' + @nodeDescription
path = trackedAction.path.split '/'
if path[path.length-1] is 'pos'
trackedActionDescription = 'Move Thang'
trackedActionDescription
buildValueForDisplay: (valEl, data) ->
el = $("<span><strong>#{@keyForParent}</strong> <span class='text-muted'>(#{@countThangs(data)})</span></span>")
# Kind of like having the portraits on the individual thang rows, rather than the parent folder row
# but keeping this logic here in case we want to have it the other way.
# if thangType = @nameToThangType(@keyForParent)
# el.prepend($("<img class='img-circle' src='#{thangType.getPortraitURL()}' />"))
valEl.append(el)
countThangs: (data) ->
return 0 if data.thangType and data.id
num = 0
for key, value of data
if value.thangType and value.id
num += 1
else
num += @countThangs(value)
num
nameToThangType: (name) ->
if not ThangsFolderNode.nameToThangTypeMap
thangTypes = @settings.supermodel.getModels(ThangType)
map = {}
map[thangType.get('name')] = thangType for thangType in thangTypes
ThangsFolderNode.nameToThangTypeMap = map
ThangsFolderNode.nameToThangTypeMap[name]
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class ThangNode extends TreemaObjectNode
valueClass: 'treema-thang'
collection: false
@thangNameMap: {}
@thangKindMap: {}
buildValueForDisplay: (valEl, data) ->
pos = _.find(data.components, (c) -> c.config?.pos?)?.config.pos # TODO: hack
s = data.id
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if pos
s += " (#{Math.round(pos.x)}, #{Math.round(pos.y)})"
else
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s += ' (non-physical)'
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@buildValueForDisplaySimply valEl, s
thangType = @settings.supermodel.getModelByOriginal(ThangType, data.thangType)
if thangType
valEl.prepend($("<img class='img-circle' src='#{thangType.getPortraitURL()}' />"))
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onEnterPressed: ->
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Backbone.Mediator.publish 'editor:edit-level-thang', thangID: @getData().id