rise-and-swine/Assets/Scripts/Assembly-CSharp/GameStateChanged.cs

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2023-02-25 23:04:03 -05:00
public struct GameStateChanged : EventManager.Event
{
public GameStateChanged(LevelManager.GameState state, LevelManager.GameState prevState)
{
this.state = state;
this.prevState = prevState;
}
public LevelManager.GameState state;
public LevelManager.GameState prevState;
}