rise-and-swine/Assets/Scripts/Assembly-CSharp/GameStateChanged.cs
2023-02-25 23:04:03 -05:00

12 lines
288 B
C#

public struct GameStateChanged : EventManager.Event
{
public GameStateChanged(LevelManager.GameState state, LevelManager.GameState prevState)
{
this.state = state;
this.prevState = prevState;
}
public LevelManager.GameState state;
public LevelManager.GameState prevState;
}