Maintained fork of Bad-Piggies-Original https://chipmunk.land/bad-piggies
Find a file
2024-01-25 15:34:02 -05:00
Assets Fix missing wheel sounds 2024-01-24 22:34:55 -05:00
Packages Initial unity project 2023-02-25 23:04:03 -05:00
ProjectSettings Fix missing wheel sounds 2024-01-24 22:34:55 -05:00
.gitignore Fix WebGL once and for all 2023-09-30 21:17:54 -04:00
LICENSE i forgor about this 💀 2023-02-26 19:07:17 -05:00
README.md rebrand lol 2024-01-25 15:34:02 -05:00

rise-and-swine

Maintained fork of Bad-Piggies-Original (formerly known as bad-piggies-2.3.6)

Currently tested platforms: PC, Mac & Linux Standalone, Android, and WebGL.

Why the name?

I suspect that the original name of Bad Piggies (from before the release) is "When Pigs Fly", which happens to be the name of an episode in the final game. Rise and Swine is also an episode of Bad Piggies, which took the place of When Pigs Fly as the second episode, which is why I named this project after it.

Building

Firstly, clone the repository (git clone https://code.chipmunk.land/ChipmunkMC/bad-piggies-2.3.6.git), and then open it in the Unity Editor.

Next, switch to your preferred platform, and generate AssetBundles with Assets > Build AssetBundles.

Then, copy all files ending in .unity3d from the Assets/AssetBundles folder to StreamingAssets/AssetBundles (create the directory if it doesn't exist).

Now, you can either play in the editor, or build and run the game.