2015-04-16 16:07:18 -04:00
# minecraft protocol
2015-07-27 18:28:45 -04:00
[![NPM version ](https://img.shields.io/npm/v/minecraft-protocol.svg )](http://npmjs.com/package/minecraft-protocol)
2015-07-27 19:13:24 -04:00
[![Build Status ](https://img.shields.io/circleci/project/PrismarineJS/node-minecraft-protocol/master.svg )](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol)
2015-07-27 18:28:45 -04:00
[![Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol ](https://img.shields.io/badge/gitter-join%20chat-brightgreen.svg )](https://gitter.im/PrismarineJS/node-minecraft-protocol)
2015-03-22 22:09:38 -04:00
2013-01-01 21:02:07 -05:00
Parse and serialize minecraft packets, plus authentication and encryption.
2013-01-01 04:14:38 -05:00
2013-01-01 16:01:43 -05:00
## Features
2016-02-27 12:10:11 -05:00
* Supports Minecraft version 1.7.10, 1.8.8 and 1.9 (15w40b and 1.9-pre4)
2013-01-04 23:16:48 -05:00
* Parses all packets and emits events with packet fields as JavaScript
2013-01-01 16:01:43 -05:00
objects.
* Send a packet by supplying fields as a JavaScript object.
2013-01-04 23:16:48 -05:00
* Client
- Authenticating and logging in
2015-03-06 14:54:27 -05:00
- Encryption
- Compression
2013-01-04 23:16:48 -05:00
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
* Server
2015-03-06 14:54:27 -05:00
- Online/Offline mode
- Encryption
- Compression
2013-01-04 23:16:48 -05:00
- Handshake
- Keep-alive checking
- Ping status
2015-09-24 06:28:41 -04:00
* Robust test coverage.
2013-01-01 16:01:43 -05:00
* Optimized for rapidly staying up to date with Minecraft protocol updates.
2016-02-12 08:41:47 -05:00
## Third Party Plugins
node-minecraft-protocol is pluggable.
* [minecraft-protocol-forge ](https://github.com/PrismarineJS/node-minecraft-protocol-forge ) add forge support to minecraft-protocol
2013-01-01 16:01:43 -05:00
2013-02-12 13:58:53 -05:00
## Projects Using node-minecraft-protocol
2016-01-06 09:26:47 -05:00
* [mineflayer ](https://github.com/PrismarineJS/mineflayer/ ) - create minecraft
2013-02-12 13:58:53 -05:00
bots with a stable, high level API.
2014-01-23 21:36:25 -05:00
* [mcserve ](https://github.com/andrewrk/mcserve ) - runs and monitors your
2013-02-12 13:58:53 -05:00
minecraft server, provides real-time web interface, allow your users to
create bots.
2016-01-06 09:26:47 -05:00
* [flying-squid ](https://github.com/PrismarineJS/flying-squid ) create minecraft
2015-08-30 15:34:28 -04:00
servers with a high level API, also a minecraft server by itself.
2013-01-07 14:42:28 -05:00
2013-01-01 23:39:31 -05:00
## Usage
2013-01-01 04:14:38 -05:00
2013-01-03 21:42:35 -05:00
### Echo client example
2013-01-01 23:39:31 -05:00
```js
var mc = require('minecraft-protocol');
var client = mc.createClient({
2013-01-30 19:56:43 -05:00
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
2013-01-01 23:39:31 -05:00
});
2014-04-11 13:40:15 -04:00
client.on('chat', function(packet) {
2013-01-03 21:42:35 -05:00
// Listen for chat messages and echo them back.
2013-07-09 02:13:17 -04:00
var jsonMsg = JSON.parse(packet.message);
2015-09-24 06:28:41 -04:00
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
2013-07-09 02:13:17 -04:00
}
2013-01-01 23:39:31 -05:00
});
```
2013-01-02 01:12:42 -05:00
2013-01-30 19:56:43 -05:00
If the server is in offline mode, you may leave out the `password` option.
2013-01-03 22:01:17 -05:00
### Hello World server example
```js
var mc = require('minecraft-protocol');
var server = mc.createServer({
2013-01-04 01:45:57 -05:00
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
2013-01-03 22:01:17 -05:00
});
2013-01-04 01:45:57 -05:00
server.on('login', function(client) {
2014-04-11 13:40:15 -04:00
client.write('login', {
2013-01-04 22:47:54 -05:00
entityId: client.id,
2013-01-03 22:01:17 -05:00
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
2015-09-24 06:28:41 -04:00
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
2013-01-03 22:01:17 -05:00
});
2014-04-11 13:40:15 -04:00
client.write('position', {
2013-01-03 22:01:17 -05:00
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
2015-09-24 06:28:41 -04:00
flags: 0x00
2013-01-03 22:01:17 -05:00
});
2015-09-24 06:28:41 -04:00
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0 });
2013-01-03 22:01:17 -05:00
});
```
2013-01-05 00:55:24 -05:00
## Installation
`npm install minecraft-protocol`
2015-03-06 14:54:27 -05:00
URSA, an optional dependency, should improve login times
for servers. However, it can be somewhat complicated to install.
Follow the instructions from
2014-04-14 23:55:20 -04:00
[Obvious/ursa ](https://github.com/Obvious/ursa )
2013-01-05 00:55:24 -05:00
2013-01-08 01:52:56 -05:00
## Documentation
2015-05-29 07:24:12 -04:00
See [doc ](doc/README.md )
2013-01-08 01:52:56 -05:00
2013-01-02 01:12:42 -05:00
## Testing
* Ensure your system has the `java` executable in `PATH` .
2015-09-29 16:41:41 -04:00
* `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
2013-01-02 01:47:18 -05:00
2015-05-29 07:24:12 -04:00
## Debugging
2013-04-15 00:52:32 -04:00
You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
```bash
NODE_DEBUG="minecraft-protocol" node [...]
```
2013-01-26 15:35:52 -05:00
## History
2014-10-19 11:55:27 -04:00
2015-05-29 07:24:12 -04:00
See [history ](HISTORY.md )