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documentation/examples for server
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33
README.md
33
README.md
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@ -45,6 +45,39 @@ client.on(0x03, function(packet) {
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});
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```
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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'encryption': true, // optional
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});
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server.on('connection', function(client) {
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client.write(0x01, {
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entityId: 0,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: 32
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});
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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stance: 0,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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client.write(0x03, { message: 'Hello, world!' });
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});
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server.listen();
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console.log('Server listening on port', server.port);
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});
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```
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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76
examples/server.js
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76
examples/server.js
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@ -0,0 +1,76 @@
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var mc = require('../');
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var yellow = '§e';
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var players = [];
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var options = {
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requireAuth: false,
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motd: 'Vox Industries',
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maxPlayers: 128,
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};
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var server = mc.createServer(options);
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server.on('connection', function(client) {
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var player = {
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client: client,
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username: handshake.username,
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index: players.length
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};
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players.push(player);
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server.players = players.length;
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broadcast(yellow + player.username+' joined the game.');
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var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
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console.log(player.username+' connected', '('+addr+')');
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client.on('end', function() {
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players.splice(player.index, 1);
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server.players = players.length;
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broadcast(yellow + player.username+' left the game.', player);
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console.log(player.username+' disconnected', '('+addr+')');
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});
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// send init data so client will start rendering world
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client.write(0x01, {
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entityId: 0,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: 128
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});
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client.write(0x0d, {
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x: 0,
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y: 256,
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stance: 255,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: 1
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});
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client.on(0x03, function(data) {
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var message = '<'+player.username+'>' + ' ' + data.message;
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broadcast(message);
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console.log(message);
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});
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}
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);
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server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.listen(function() {
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console.log('Server listening on port', server.port);
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});
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function broadcast(message, exclude) {
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for(var i = 0; i < players.length; i++) {
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if(players[i].username !== exclude && i !== exclude && players[i] !== exclude) {
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players[i].client.write(0x03, { message: message });
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}
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}
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}
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37
examples/server_helloworld.js
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37
examples/server_helloworld.js
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var mc = require('../');
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var options = {
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'online-mode': false,
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};
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var server = mc.createServer(options);
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server.on('connection', function(client) {
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var addr = client.socket.remoteAddress;
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console.log('Incoming connection', '('+addr+')');
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client.on('end', function() {
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console.log('Connection closed', '('+addr+')');
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});
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// send init data so client will start rendering world
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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stance: 0,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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client.write(0x03, { message: 'Hello, world!' });
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});
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server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.listen(function() {
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console.log('Server listening on port', server.port);
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});
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