2012-12-24 13:55:46 -05:00
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# minecraft protocol
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2013-01-01 21:02:07 -05:00
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Parse and serialize minecraft packets, plus authentication and encryption.
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2013-01-01 04:14:38 -05:00
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2013-01-01 16:01:43 -05:00
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## Features
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2013-01-04 23:22:48 -05:00
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* Supports Minecraft version 1.4.7pre
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2013-01-04 23:16:48 -05:00
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* Parses all packets and emits events with packet fields as JavaScript
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2013-01-01 16:01:43 -05:00
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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2013-01-04 23:16:48 -05:00
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* Client
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- Authenticating and logging in
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- Encryption on and encryption off
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- Both online and offline mode
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- Respond to keep-alive packets.
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- Ping a server for status
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* Server
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- Offline mode
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- [TODO](https://github.com/superjoe30/node-minecraft-protocol/issues/13) -
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Encryption and online mode
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- Handshake
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- Keep-alive checking
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- Ping status
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* Robust test coverage. See Test Coverage section below.
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2013-01-01 16:01:43 -05:00
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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2013-01-01 23:39:31 -05:00
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## Usage
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2013-01-01 04:14:38 -05:00
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2013-01-03 21:42:35 -05:00
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### Echo client example
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2013-01-01 23:39:31 -05:00
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```js
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var mc = require('minecraft-protocol');
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var client = mc.createClient({
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host: "localhost", // optional
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port: 25565, // optional
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username: "player",
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email: "email@example.com", // email and password are required only for
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2013-01-02 06:35:10 -05:00
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password: "12345678", // online-mode=true servers
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2013-01-01 23:39:31 -05:00
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});
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2013-01-03 20:59:58 -05:00
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client.on(0x03, function(packet) {
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// Listen for chat messages and echo them back.
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if (packet.message.indexOf(client.session.username) !== -1) return;
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2013-01-03 21:42:35 -05:00
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client.write(0x03, {
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message: packet.message,
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});
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});
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```
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2013-01-02 01:12:42 -05:00
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2013-01-03 22:01:17 -05:00
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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2013-01-04 01:45:57 -05:00
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'online-mode': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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2013-01-03 22:01:17 -05:00
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});
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2013-01-04 01:45:57 -05:00
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server.on('login', function(client) {
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2013-01-03 22:01:17 -05:00
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client.write(0x01, {
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entityId: client.id,
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2013-01-03 22:01:17 -05:00
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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2013-01-03 22:01:17 -05:00
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});
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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stance: 0,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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2013-01-04 01:45:57 -05:00
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client.write(0x03, { message: 'Hello, ' + client.username });
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2013-01-03 22:01:17 -05:00
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});
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```
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2013-01-05 00:55:24 -05:00
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## Installation
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### Linux
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`npm install minecraft-protocol`
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### Windows
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* Follow the Windows instructions from [Obvious/ursa](https://github.com/Obvious/ursa)
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* `npm install minecraft-protocol`
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2013-01-02 01:12:42 -05:00
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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2013-01-02 01:47:18 -05:00
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* Download the appropriate version of `minecraft_server.jar`.
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2013-01-02 01:12:42 -05:00
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* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test`
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2013-01-02 01:47:18 -05:00
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2013-01-04 23:16:48 -05:00
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### Test Coverage
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```
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client
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✓ pings the server (6164ms)
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✓ connects successfully - online mode (2527ms)
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✓ connects successfully - offline mode (1902ms)
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✓ gets kicked when no credentials supplied in online mode (3720ms)
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✓ does not crash for 10000ms (11731ms)
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mc-server
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✓ starts listening and shuts down cleanly
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✓ kicks clients that do not log in (103ms)
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✓ kicks clients that do not send keepalive packets (104ms)
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✓ responds to ping requests
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✓ clients can log in and chat (43ms)
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✓ gives correct reason for kicking clients when shutting down
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11 tests complete (45 seconds)
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```
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