2013-01-03 22:01:17 -05:00
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var mc = require('../');
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var options = {
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2013-12-30 10:05:22 -05:00
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// 'online-mode': false, // optional
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2013-01-03 22:01:17 -05:00
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};
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var server = mc.createServer(options);
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2013-01-04 01:45:57 -05:00
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server.on('login', function(client) {
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2013-01-03 22:01:17 -05:00
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var addr = client.socket.remoteAddress;
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console.log('Incoming connection', '('+addr+')');
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client.on('end', function() {
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console.log('Connection closed', '('+addr+')');
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});
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// send init data so client will start rendering world
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2014-03-16 13:06:57 -04:00
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client.write('login', {
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2013-01-04 20:22:19 -05:00
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entityId: client.id,
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2013-01-04 01:45:57 -05:00
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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2014-03-16 13:06:57 -04:00
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client.write('position', {
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2013-01-03 22:01:17 -05:00
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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2013-07-09 02:11:09 -04:00
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var msg = {
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translate: 'chat.type.announcement',
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2013-12-30 10:05:22 -05:00
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"with": [
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2013-07-09 02:11:09 -04:00
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'Server',
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'Hello, world!'
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]
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};
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2014-01-14 00:56:56 -05:00
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client.write('chat', { message: JSON.stringify(msg) });
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2013-01-03 22:01:17 -05:00
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});
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server.on('error', function(error) {
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2013-07-09 02:11:09 -04:00
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console.log('Error:', error);
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2013-01-03 22:01:17 -05:00
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});
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2013-01-04 01:45:57 -05:00
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server.on('listening', function() {
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2013-07-09 02:11:09 -04:00
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console.log('Server listening on port', server.socketServer.address().port);
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2013-01-03 22:01:17 -05:00
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});
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