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https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
server API update
* add passing test for "starts listening" * server.socket -> server.socketServer * add client.id which can be used as entity id * add server.clients which is {clientId: client} * update server examples * server emits 'close' event, not 'end' event * add server.close()
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5 changed files with 46 additions and 33 deletions
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@ -1,7 +1,6 @@
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var mc = require('../');
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var yellow = '§e';
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var players = [];
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var options = {
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'online-mode': false,
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@ -13,29 +12,18 @@ var options = {
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var server = mc.createServer(options);
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server.on('login', function(client) {
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var player = {
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client: client,
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username: client.username,
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index: players.length
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};
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players.push(player);
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server.players = players.length;
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broadcast(yellow + player.username+' joined the game.');
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var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
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console.log(player.username+' connected', '('+addr+')');
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client.on('end', function() {
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players.splice(player.index, 1);
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server.players = players.length;
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broadcast(yellow + player.username+' left the game.', player);
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console.log(player.username+' disconnected', '('+addr+')');
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broadcast(yellow + player.username+' left the game.', client);
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console.log(client.username+' disconnected', '('+addr+')');
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});
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// send init data so client will start rendering world
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client.write(0x01, {
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entityId: 0,
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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@ -53,7 +41,7 @@ server.on('login', function(client) {
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});
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client.on(0x03, function(data) {
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var message = '<'+player.username+'>' + ' ' + data.message;
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var message = '<'+client.username+'>' + ' ' + data.message;
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broadcast(message);
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console.log(message);
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});
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@ -64,13 +52,13 @@ server.on('error', function(error) {
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});
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server.on('listening', function() {
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console.log('Server listening on port', server.socket.address().port);
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console.log('Server listening on port', server.socketServer.address().port);
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});
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function broadcast(message, exclude) {
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for(var i = 0; i < players.length; i++) {
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if(players[i].username !== exclude && i !== exclude && players[i] !== exclude) {
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players[i].client.write(0x03, { message: message });
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}
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}
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var client;
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for (var clientId in server.clients) {
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client = server.clients[clientId];
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if (client !== exclude) client.write(0x03, { message: message });
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}
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}
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@ -16,7 +16,7 @@ server.on('login', function(client) {
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// send init data so client will start rendering world
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client.write(0x01, {
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entityId: 0,
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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@ -41,5 +41,5 @@ server.on('error', function(error) {
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});
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server.on('listening', function() {
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console.log('Server listening on port', server.socket.address().port);
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console.log('Server listening on port', server.socketServer.address().port);
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});
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1
index.js
1
index.js
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@ -90,7 +90,6 @@ function createServer(options) {
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});
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server.listen(port, host);
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return server;
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}
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function createClient(options) {
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@ -12,37 +12,51 @@ function Server(options) {
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this.maxPlayers = options['max-players'] || 20;
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this.playerCount = 0
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this.socket = null;
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this.socketServer = null;
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this.cipher = null;
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this.decipher = null;
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this.clients = {};
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}
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util.inherits(Server, EventEmitter);
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Server.prototype.listen = function(port, host) {
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var self = this;
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self.socket = net.createServer();
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self.socket.on('connection', function(socket) {
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var nextId = 0;
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self.socketServer = net.createServer();
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self.socketServer.on('connection', function(socket) {
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var client = new Client({
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isServer: true,
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});
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client.id = nextId++;
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self.clients[client.id] = client;
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client.on('error', function(err) {
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self.emit('error', err);
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});
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client.setSocket(socket);
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self.emit('connection', client);
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client.on('end', function() {
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delete self.clients[client.id];
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this.playerCount -= 1;
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});
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this.playerCount += 1;
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});
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self.socket.on('error', function(err) {
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self.socketServer.on('error', function(err) {
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self.emit('error', err);
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});
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self.socket.on('close', function() {
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self.emit('end');
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self.socketServer.on('close', function() {
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self.emit('close');
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});
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self.socket.on('listening', function() {
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self.socketServer.on('listening', function() {
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self.emit('listening');
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});
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self.socket.listen(port, host);
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self.socketServer.listen(port, host);
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};
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Server.prototype.close = function() {
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var client;
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for(var clientId in this.clients) {
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client = this.clients[clientId];
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client.end();
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}
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this.socketServer.close();
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};
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12
test/test.js
12
test/test.js
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@ -214,6 +214,18 @@ describe("client", function() {
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});
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});
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describe("server", function() {
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it("starts listening", function(done) {
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var server = mc.createServer({ 'online-mode': false });
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var listening = false;
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server.on('listening', function() {
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listening = true;
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server.close();
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});
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server.on('close', function() {
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assert.ok(listening);
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done();
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});
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});
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it("kicks clients that do not emit keep alive");
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it("responds to ping requests");
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});
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