node-minecraft-protocol/examples/server/server.js

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const mc = require('minecraft-protocol')
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const options = {
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motd: 'Vox Industries',
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'max-players': 127,
port: 25565,
'online-mode': false
}
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const server = mc.createServer(options)
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server.on('login', function (client) {
broadcast(client.username + ' joined the game.')
const addr = client.socket.remoteAddress + ':' + client.socket.remotePort
console.log(client.username + ' connected', '(' + addr + ')')
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client.on('end', function () {
broadcast(client.username + ' left the game.', client)
console.log(client.username + ' disconnected', '(' + addr + ')')
})
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// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
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levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
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maxPlayers: server.maxPlayers,
reducedDebugInfo: false
})
client.write('position', {
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x: 0,
y: 256,
z: 0,
yaw: 0,
pitch: 0,
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flags: 0x00
})
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client.on('chat', function (data) {
const message = '<' + client.username + '>' + ' ' + data.message
broadcast(message, null, client.username)
console.log(message)
})
})
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server.on('error', function (error) {
console.log('Error:', error)
})
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server.on('listening', function () {
console.log('Server listening on port', server.socketServer.address().port)
})
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function broadcast (message, exclude, username) {
let client, translate
translate = username ? 'chat.type.announcement' : 'chat.type.text'
username = username || 'Server'
for (const clientId in server.clients) {
if (!server.clients.hasOwnProperty(clientId)) continue
client = server.clients[clientId]
if (client !== exclude) {
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const msg = {
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translate: translate,
'with': [
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username,
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message
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]
}
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client.write('chat', {
message: JSON.stringify(msg),
position: 0
})
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}
}
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}