node-minecraft-protocol/README.md

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# minecraft protocol [![NPM version](https://badge.fury.io/js/minecraft-protocol.png)](http://badge.fury.io/js/minecraft-protocol)
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Parse and serialize minecraft packets, plus authentication and encryption.
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## Features
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* Supports Minecraft version 1.5
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
* Send a packet by supplying fields as a JavaScript object.
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* Client
- Authenticating and logging in
- Encryption on and encryption off
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
* Server
- Offline mode
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- Encryption and online mode
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- Handshake
- Keep-alive checking
- Ping status
* Robust test coverage. See Test Coverage section below.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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## Projects Using node-minecraft-protocol
* [mineflayer](https://github.com/superjoe30/mineflayer/) - create minecraft
bots with a stable, high level API.
* [mcserve](https://github.com/superjoe30/mcserve) - runs and monitors your
minecraft server, provides real-time web interface, allow your users to
create bots.
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## Usage
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### Echo client example
```js
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on(0x03, function(packet) {
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// Listen for chat messages and echo them back.
if (packet.message.indexOf(client.session.username) !== -1) return;
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client.write(0x03, {
message: packet.message,
});
});
```
If the server is in offline mode, you may leave out the `password` option.
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### Hello World server example
```js
var mc = require('minecraft-protocol');
var server = mc.createServer({
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'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write(0x01, {
entityId: client.id,
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levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
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maxPlayers: server.maxPlayers
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});
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
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client.write(0x03, { message: 'Hello, ' + client.username });
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});
```
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## Installation
### Linux
`npm install minecraft-protocol`
### Windows
* Follow the Windows instructions from [Obvious/ursa](https://github.com/Obvious/ursa)
* `npm install minecraft-protocol`
## Documentation
### mc.ping(options, callback)
`callback(err, pingResults)`
`pingResults`:
* `prefix`
* `protocol`
* `version`
* `motd`
* `playerCount`
* `maxPlayers`
### mc.createServer(options)
Returns a `Server` instance and starts listening.
### Server
#### server.onlineModeExceptions
This is a plain old JavaScript object. Add a key with the username you want to
be exempt from online mode or offline mode (whatever mode the server is in).
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Make sure the entries in this object are all lower case.
#### server.maxPlayers
### Not Immediately Obvious Data Type Formats
#### entityMetadata
Value looks like this:
```js
[
{type: 'slot', value: slot, key: 3},
{type: 'int', value: value, key: 4},
...
]
```
Where the key is the numeric metadata key and the value is the value of the
correct data type.
## Testing
* Ensure your system has the `java` executable in `PATH`.
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* Download the appropriate version of `minecraft_server.jar`.
* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
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### Test Coverage
```
packets
✓ 0x00
✓ 0x01
✓ 0x02
✓ 0x03
✓ 0x04
✓ 0x05
✓ 0x06
✓ 0x07
✓ 0x08
✓ 0x09
✓ 0x0a
✓ 0x0b
✓ 0x0c
✓ 0x0d
✓ 0x0e
✓ 0x0f
✓ 0x10
✓ 0x11
✓ 0x12
✓ 0x13
✓ 0x14
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✓ 0x16
✓ 0x17
✓ 0x18
✓ 0x19
✓ 0x1a
✓ 0x1c
✓ 0x1d
✓ 0x1e
✓ 0x1f
✓ 0x20
✓ 0x21
✓ 0x22
✓ 0x23
✓ 0x26
✓ 0x27
✓ 0x28
✓ 0x29
✓ 0x2a
✓ 0x2b
✓ 0x33
✓ 0x34
✓ 0x35
✓ 0x36
✓ 0x37
✓ 0x38
✓ 0x3c
✓ 0x3d
✓ 0x3e
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✓ 0x3f
✓ 0x46
✓ 0x47
✓ 0x64
✓ 0x65
✓ 0x66
✓ 0x67
✓ 0x68
✓ 0x69
✓ 0x6a
✓ 0x6b
✓ 0x6c
✓ 0x82
✓ 0x83
✓ 0x84
✓ 0xc8
✓ 0xc9
✓ 0xca
✓ 0xcb
✓ 0xcc
✓ 0xcd
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✓ 0xce
✓ 0xcf
✓ 0xd0
✓ 0xd1
✓ 0xfa
✓ 0xfc
✓ 0xfd
✓ 0xfe
✓ 0xff
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client
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✓ pings the server (6653ms)
✓ connects successfully - online mode (4041ms)
✓ connects successfully - offline mode (2663ms)
✓ gets kicked when no credentials supplied in online mode (4678ms)
✓ does not crash for 10000ms (12492ms)
...............
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mc-server
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✓ starts listening and shuts down cleanly (44ms)
✓ kicks clients that do not log in (149ms)
✓ kicks clients that do not send keepalive packets (153ms)
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✓ responds to ping requests
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✓ clients can log in and chat (71ms)
✓ kicks clients when invalid credentials (263ms)
✓ gives correct reason for kicking clients when shutting down (40ms)
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91 tests complete (50 seconds)
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```
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# Debugging
You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
```bash
NODE_DEBUG="minecraft-protocol" node [...]
```
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## History
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### 0.9.0
* 0xce: create changed from bool to byte (thanks Robin Lambertz)
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### 0.8.1
* fix buffer length checking bug in readSlot() (thanks Xabier de Zuazo)
* fix C2 calculation bug (fixed #35) (thanks Xabier de Zuazo)
* fix oob Buffer at readEntityMetadata (fixed #40) (thanks Xabier de Zuazo)
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### 0.8.0
* fix remaining bugs for 1.5.1 protocol (thanks Xabier de Zuazo)
* writing packets is 6% faster (thanks mappum)
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### 0.7.9
* support minecraft protocol 1.5 / protocol version 60 (thanks mappum)
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### 0.7.8
* server: ability to change `motd` and `maxPlayers`
* server: fix incorrect `playerCount`
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### 0.7.7
* server: fix crash when client disconnects quickly
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### 0.7.6
* onlineModeExceptions are all lowercase now. fixes security hole.
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### 0.7.5
* server: add `onlineModeExceptions`. When server is in:
- online mode: these usernames are exempt from online mode.
- offline mode: these usernames must authenticate.
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### 0.7.4
* server: online mode: don't log in client until username verification
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### 0.7.3
* revert removing socket delays to reduce latency as it was causing
errors and test failures.
* server: Client now emits more predictable 'end' events.
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### 0.7.2
* fix objectData writer. This fixes sending an 0x17 packet.
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### 0.7.1
* remove socket delays to reduce latency. (thanks mappum)
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### 0.7.0
* `createServer`: rename `encryption-enabled` option to `encryption` to stay
consistent with the examples. (thanks roblabla)
* `createClient`: don't require both `email` and `username`.
- The `username` and `password` arguments are used to authenticate with the
official minecraft servers and determine the case-correct username. If
you have migrated your user account to a mojang login, `username` looks
like an email address.
- If you leave out the `password` argument, `username` is used to connect
directly to the server. In this case you will get kicked if the server is
in online mode.
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### 0.6.7
Emit 'error' event instead of crashing when other computers abuse the
minecraft protocol.
Big thanks to [Robin Lambertz](https://github.com/roblabla) for this release.
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### 0.6.6
* ping: fix calling callback twice when server sends kick
* server: send a kick packet when kicking clients. (thanks roblabla)
* ping: include latency property (thanks Jan Buschtöns)
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### 0.6.5
* createServer: allow empty options
* server: support online mode and encryption (thanks roblabla)
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### 0.6.4
* Allow minecraft username instead of mojang email. (thanks roblabla)
### 0.6.3
* y values when only 1 byte are always unsigned
### 0.6.2
* 0x0e: change face to unsigned byte
### 0.6.1
* 0x0d: fix incorrectly swapped stance and y