2013-04-14 06:21:28 -04:00
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# minecraft protocol [![NPM version](https://badge.fury.io/js/minecraft-protocol.png)](http://badge.fury.io/js/minecraft-protocol)
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2012-12-24 13:55:46 -05:00
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2013-01-01 21:02:07 -05:00
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Parse and serialize minecraft packets, plus authentication and encryption.
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2013-01-01 04:14:38 -05:00
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2013-01-01 16:01:43 -05:00
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## Features
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* Supports Minecraft version 1.5
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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* Client
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- Authenticating and logging in
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- Encryption on and encryption off
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- Both online and offline mode
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- Respond to keep-alive packets.
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- Ping a server for status
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* Server
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- Offline mode
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- Encryption and online mode
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- Handshake
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- Keep-alive checking
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- Ping status
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* Robust test coverage. See Test Coverage section below.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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2013-02-12 13:58:53 -05:00
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## Projects Using node-minecraft-protocol
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* [mineflayer](https://github.com/superjoe30/mineflayer/) - create minecraft
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bots with a stable, high level API.
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* [mcserve](https://github.com/superjoe30/mcserve) - runs and monitors your
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minecraft server, provides real-time web interface, allow your users to
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create bots.
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2013-01-07 14:42:28 -05:00
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2013-01-01 23:39:31 -05:00
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## Usage
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2013-01-03 21:42:35 -05:00
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### Echo client example
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2013-01-01 23:39:31 -05:00
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```js
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var mc = require('minecraft-protocol');
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var client = mc.createClient({
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host: "localhost", // optional
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port: 25565, // optional
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username: "email@example.com",
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password: "12345678",
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});
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2013-01-03 20:59:58 -05:00
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client.on(0x03, function(packet) {
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// Listen for chat messages and echo them back.
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if (packet.message.indexOf(client.session.username) !== -1) return;
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client.write(0x03, {
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message: packet.message,
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});
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});
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```
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2013-01-02 01:12:42 -05:00
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2013-01-30 19:56:43 -05:00
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If the server is in offline mode, you may leave out the `password` option.
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2013-01-03 22:01:17 -05:00
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write(0x01, {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.write(0x0d, {
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x: 0,
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y: 1.62,
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stance: 0,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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client.write(0x03, { message: 'Hello, ' + client.username });
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});
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```
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2013-01-05 00:55:24 -05:00
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## Installation
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### Linux
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`npm install minecraft-protocol`
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### Windows
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* Follow the Windows instructions from [Obvious/ursa](https://github.com/Obvious/ursa)
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* `npm install minecraft-protocol`
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2013-01-08 01:52:56 -05:00
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## Documentation
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### mc.ping(options, callback)
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`callback(err, pingResults)`
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`pingResults`:
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* `prefix`
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* `protocol`
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* `version`
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* `motd`
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* `playerCount`
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* `maxPlayers`
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2013-02-03 18:11:19 -05:00
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### mc.createServer(options)
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Returns a `Server` instance and starts listening.
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### Server
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#### server.onlineModeExceptions
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This is a plain old JavaScript object. Add a key with the username you want to
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be exempt from online mode or offline mode (whatever mode the server is in).
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2013-02-03 18:53:34 -05:00
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Make sure the entries in this object are all lower case.
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#### server.maxPlayers
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2013-01-08 01:52:56 -05:00
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### Not Immediately Obvious Data Type Formats
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#### entityMetadata
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Value looks like this:
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```js
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[
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{type: 'slot', value: slot, key: 3},
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{type: 'int', value: value, key: 4},
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...
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]
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```
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Where the key is the numeric metadata key and the value is the value of the
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correct data type.
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2013-01-02 01:12:42 -05:00
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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2013-01-02 01:47:18 -05:00
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* Download the appropriate version of `minecraft_server.jar`.
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2013-01-31 04:04:38 -05:00
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* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
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2013-01-02 01:47:18 -05:00
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2013-01-04 23:16:48 -05:00
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### Test Coverage
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```
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packets
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✓ 0x00
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✓ 0x01
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✓ 0x02
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✓ 0x03
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✓ 0x04
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✓ 0x05
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✓ 0x06
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✓ 0x07
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✓ 0x08
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✓ 0x09
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✓ 0x0a
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✓ 0x0b
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✓ 0x0c
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✓ 0x0d
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✓ 0x0e
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✓ 0x0f
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✓ 0x10
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✓ 0x11
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✓ 0x12
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✓ 0x13
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✓ 0x14
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✓ 0x16
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✓ 0x17
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✓ 0x18
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✓ 0x19
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✓ 0x1a
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✓ 0x1c
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✓ 0x1d
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✓ 0x1e
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✓ 0x1f
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✓ 0x20
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✓ 0x21
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✓ 0x22
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✓ 0x23
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✓ 0x26
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✓ 0x27
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✓ 0x28
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✓ 0x29
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✓ 0x2a
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✓ 0x2b
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✓ 0x33
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✓ 0x34
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✓ 0x35
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✓ 0x36
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✓ 0x37
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✓ 0x38
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✓ 0x3c
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✓ 0x3d
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✓ 0x3e
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✓ 0x3f
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✓ 0x46
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✓ 0x47
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✓ 0x64
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✓ 0x65
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✓ 0x66
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✓ 0x67
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✓ 0x68
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✓ 0x69
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✓ 0x6a
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✓ 0x6b
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✓ 0x6c
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✓ 0x82
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✓ 0x83
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✓ 0x84
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✓ 0xc8
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✓ 0xc9
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✓ 0xca
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✓ 0xcb
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✓ 0xcc
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✓ 0xcd
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✓ 0xce
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✓ 0xcf
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✓ 0xd0
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✓ 0xd1
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✓ 0xfa
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✓ 0xfc
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✓ 0xfd
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✓ 0xfe
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✓ 0xff
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2013-01-04 23:16:48 -05:00
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client
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✓ pings the server (6653ms)
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✓ connects successfully - online mode (4041ms)
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✓ connects successfully - offline mode (2663ms)
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✓ gets kicked when no credentials supplied in online mode (4678ms)
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✓ does not crash for 10000ms (12492ms)
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...............
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mc-server
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✓ starts listening and shuts down cleanly (44ms)
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✓ kicks clients that do not log in (149ms)
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✓ kicks clients that do not send keepalive packets (153ms)
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✓ responds to ping requests
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2013-03-13 23:34:31 -04:00
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✓ clients can log in and chat (71ms)
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✓ kicks clients when invalid credentials (263ms)
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✓ gives correct reason for kicking clients when shutting down (40ms)
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2013-03-13 23:34:31 -04:00
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91 tests complete (50 seconds)
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```
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2013-01-26 15:35:52 -05:00
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2013-04-15 00:52:32 -04:00
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# Debugging
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You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
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```bash
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NODE_DEBUG="minecraft-protocol" node [...]
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```
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2013-01-26 15:35:52 -05:00
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## History
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2013-04-08 11:04:35 -04:00
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### 0.9.0
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* 0xce: create changed from bool to byte (thanks Robin Lambertz)
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2013-04-07 15:08:51 -04:00
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### 0.8.1
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* fix buffer length checking bug in readSlot() (thanks Xabier de Zuazo)
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* fix C2 calculation bug (fixed #35) (thanks Xabier de Zuazo)
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* fix oob Buffer at readEntityMetadata (fixed #40) (thanks Xabier de Zuazo)
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2013-04-06 11:08:33 -04:00
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### 0.8.0
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* fix remaining bugs for 1.5.1 protocol (thanks Xabier de Zuazo)
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* writing packets is 6% faster (thanks mappum)
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2013-03-13 23:34:31 -04:00
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### 0.7.9
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* support minecraft protocol 1.5 / protocol version 60 (thanks mappum)
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2013-02-10 21:06:45 -05:00
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### 0.7.8
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* server: ability to change `motd` and `maxPlayers`
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* server: fix incorrect `playerCount`
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2013-02-03 22:14:15 -05:00
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### 0.7.7
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* server: fix crash when client disconnects quickly
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2013-02-03 18:57:43 -05:00
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### 0.7.6
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* onlineModeExceptions are all lowercase now. fixes security hole.
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2013-02-03 18:22:44 -05:00
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### 0.7.5
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* server: add `onlineModeExceptions`. When server is in:
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- online mode: these usernames are exempt from online mode.
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- offline mode: these usernames must authenticate.
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2013-02-03 16:36:53 -05:00
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### 0.7.4
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* server: online mode: don't log in client until username verification
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2013-02-03 15:38:52 -05:00
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### 0.7.3
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* revert removing socket delays to reduce latency as it was causing
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errors and test failures.
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* server: Client now emits more predictable 'end' events.
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2013-02-03 14:36:15 -05:00
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### 0.7.2
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* fix objectData writer. This fixes sending an 0x17 packet.
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2013-02-02 02:45:33 -05:00
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### 0.7.1
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* remove socket delays to reduce latency. (thanks mappum)
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2013-01-30 20:04:45 -05:00
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### 0.7.0
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* `createServer`: rename `encryption-enabled` option to `encryption` to stay
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consistent with the examples. (thanks roblabla)
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* `createClient`: don't require both `email` and `username`.
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- The `username` and `password` arguments are used to authenticate with the
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official minecraft servers and determine the case-correct username. If
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you have migrated your user account to a mojang login, `username` looks
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like an email address.
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- If you leave out the `password` argument, `username` is used to connect
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directly to the server. In this case you will get kicked if the server is
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in online mode.
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2013-01-29 12:52:07 -05:00
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### 0.6.7
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Emit 'error' event instead of crashing when other computers abuse the
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minecraft protocol.
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Big thanks to [Robin Lambertz](https://github.com/roblabla) for this release.
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2013-01-27 19:40:56 -05:00
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### 0.6.6
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* ping: fix calling callback twice when server sends kick
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* server: send a kick packet when kicking clients. (thanks roblabla)
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* ping: include latency property (thanks Jan Buschtöns)
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2013-01-26 22:50:48 -05:00
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### 0.6.5
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* createServer: allow empty options
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* server: support online mode and encryption (thanks roblabla)
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2013-01-26 15:35:52 -05:00
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### 0.6.4
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* Allow minecraft username instead of mojang email. (thanks roblabla)
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### 0.6.3
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* y values when only 1 byte are always unsigned
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### 0.6.2
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* 0x0e: change face to unsigned byte
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### 0.6.1
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* 0x0d: fix incorrectly swapped stance and y
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