node-minecraft-protocol/examples/server/server.js

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var mc = require('../../');
var states = mc.protocol.states;
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var options = {
motd: 'Vox Industries',
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'max-players': 127,
port: 25565,
'online-mode': false,
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};
var server = mc.createServer(options);
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server.on('login', function(client) {
broadcast(client.username + ' joined the game.');
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var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log(client.username + ' connected', '(' + addr + ')');
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client.on('end', function() {
broadcast(client.username + ' left the game.', client);
console.log(client.username + ' disconnected', '(' + addr + ')');
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});
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// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
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levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write('position', {
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x: 0,
y: 256,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
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client.on('chat', function(data) {
var message = '<' + client.username + '>' + ' ' + data.message;
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broadcast(message, client, client.username);
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console.log(message);
});
});
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server.on('error', function(error) {
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console.log('Error:', error);
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});
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server.on('listening', function() {
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console.log('Server listening on port', server.socketServer.address().port);
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});
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function broadcast(message, exclude, username) {
var client, translate;
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translate = username ? 'chat.type.announcement' : 'chat.type.text';
username = username || 'Server';
for(var clientId in server.clients) {
if(!server.clients.hasOwnProperty(clientId)) continue;
client = server.clients[clientId];
if(client !== exclude) {
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var msg = {
translate: translate,
"with": [
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username,
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message
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]
};
client.write('chat', {message: JSON.stringify(msg)});
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}
}
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}