Mike Welsh
5557dbf28f
Avoid unpausing music when debugger is toggled
...
Workaround a Flixel issue where sounds can unpause after toggling
the Flixel debugger with F2, caused by the debugger throwing a
spurious onFocus event without an onFocusLost event.
2024-03-04 03:22:51 -08:00
Hazel
0a19c7a8cb
fix(ci), feat(ci), refactor: i don't need sleep, i need answers ( #357 )
...
* hx the codec
* fix(ci,html5): use haxe.Timer instead of Sys.time
* refactor(compat): use haxe.Timer instead of Sys.time(), introduce TimerUtil to reduce code dupe
* fix: redundant types
* refactor(style): use TimerTools in place of haxe.Timer
* refactor: consistent timer code
* feat: build timings
* refactor(ci): cleanup ci configs
* sigh
* sigh, 2
* fix: haxelib deleterepo does not silently fail
* retrigger ci
* verbose output
* debug info after haxelib gti
* force haxelib git override
* more debug info
* force bash
* at least haxelib is consistent now
* fix the runners first, then do that
* update ci-haxe
* it is time?
* deleterepo may fail
* finishing touches
2024-03-02 23:49:27 -05:00
EliteMasterEric
5d030b8a31
Merge remote-tracking branch 'origin/rewrite/master' into feature/new-pause-menu
2024-02-28 03:04:56 -05:00
EliteMasterEric
cecddbc2ee
Fixed issues with audio in Week 6 after skipping the cutscene.
2024-02-28 03:01:20 -05:00
EliteMasterEric
13d6ba378e
Work in progress on fixing Week 6
2024-02-28 00:19:08 -05:00
EliteMasterEric
4168962fec
Revert "Fix FunkinSound
not resuming after focus"
...
This reverts commit d6b3e2a9cf
.
2024-02-23 03:19:34 -05:00
EliteMasterEric
5b486e5634
Merge remote-tracking branch 'origin/bugfix/audio-focus' into feature/2hot-death-animation
2024-02-22 12:59:34 -05:00
EliteMasterEric
d888fb860d
Remove support for >100% audio since it didn't actually boost the gain.
2024-02-20 13:37:53 -05:00
EliteMasterEric
44623071cd
Redo event stuff for abot and game over audio logic
2024-02-18 03:02:36 -05:00
EliteMasterEric
8a9a7f3b97
Additional chart editor fixes.
2024-02-17 02:13:11 -05:00
Mike Welsh
d6b3e2a9cf
Fix FunkinSound
not resuming after focus
...
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric
e37fc09e89
Hashlink actually working!
2024-02-13 03:03:11 -05:00
EliteMasterEric
4bf9f68658
Finalize freeplay preview toolbox
2024-02-09 14:58:57 -05:00
EliteMasterEric
f6f9ad3985
Completed functionality for offset window.
2024-02-02 21:53:45 -05:00
EliteMasterEric
0f5be08c41
Add mute and max volume options to FunkinSound.
2024-01-30 21:49:49 -05:00
EliteMasterEric
f6e4bc863d
Work in progress on offsets toolbox (working dragging!)
2024-01-27 03:24:49 -05:00
EliteMasterEric
8085b20a67
Merge remote-tracking branch 'origin/rewrite/master' into feature/chart-editor-offset-toolbox
2024-01-27 00:56:13 -05:00
EliteMasterEric
c9163986d5
Initial attempt at rendering the waveform inside the offsets toolbox.
2024-01-25 20:23:18 -05:00
EliteMasterEric
25aff02784
Added options for waveform amplitude and minimum size.
2024-01-25 19:10:33 -05:00
EliteMasterEric
abebfd8300
Added a forceUpdate option, and improved efficiency of other setters.
2024-01-24 15:47:43 -05:00
EliteMasterEric
17bf3289b5
Fix for default constructor values.
2024-01-24 14:54:29 -05:00
EliteMasterEric
ba674b1f92
Added support for clipRects to WaveformSprite.
2024-01-24 14:35:50 -05:00
EliteMasterEric
e8fa7f9c70
Performant audio waveforms generated directly from provided FlxSound elements.
2024-01-23 22:47:27 -05:00
EliteMasterEric
c3d2582252
Work in progress on new Waveform renderer
2024-01-20 14:07:48 -05:00
EliteMasterEric
608d9b6968
Add new Offsets window, work in progress
2024-01-20 14:07:31 -05:00
EliteMasterEric
d215152aaf
Fix a bug where removing audio tracks wouldn't remove their visualizers.
2024-01-18 22:28:25 -05:00
EliteMasterEric
d53dbd67e3
Rewrite to character animation, boyfriend death animation should be fixed
2024-01-14 09:18:32 -05:00
EliteMasterEric
ca489b5609
Rewrite the Conductor to be a singleton instance.
2023-12-14 16:56:20 -05:00
Cameron Taylor
1871b87630
Merge branch 'rewrite/master' of github.com:FunkinCrew/Funkin-secret into feature/chart-waveform
2023-12-08 19:28:16 -05:00
Cameron Taylor
88409df992
Merge branch 'rewrite/master' of github.com:FunkinCrew/Funkin-secret into feature/chart-waveform
2023-12-08 01:34:26 -05:00
EliteMasterEric
66611c5d2f
Fixes to FlxSound when pausing before starting
2023-12-06 22:03:36 -05:00
EliteMasterEric
1abd587645
Rework offsets to be built into the FlxSound
2023-12-06 15:04:24 -05:00
EliteMasterEric
1716ffc57f
Implement instrumental and vocal offsets into the PlayState.
2023-12-05 02:44:57 -05:00
Cameron Taylor
a750cc1620
vis wips wips wips
2023-12-01 19:58:58 -05:00
Cameron Taylor
df427c8ecb
player vis in progress
2023-11-29 06:17:01 -05:00
Cameron Taylor
eea614b4f5
samples stability
2023-11-29 05:49:59 -05:00
EliteMasterEric
ce97a002cb
Reorganize a whole bunch of classes and perform syntax cleanup.
2023-11-07 04:04:22 -05:00
Cameron Taylor
ba896508cc
cartoons and stuff
2023-10-09 18:35:43 -04:00
EliteMasterEric
16bcf2c767
Rework note sprites to pull note style data
2023-07-13 20:27:45 -04:00
EliteMasterEric
e68f9ca9a1
Validated formatting of 203 HX files.
2023-06-08 16:30:45 -04:00
EliteMasterEric
dc932eb8d7
A few bug fixes related to vocal tracks
2023-05-25 19:36:32 -04:00
EliteMasterEric
2f10de3594
New refactor to VoicesGroup to make multiple vocal tracks actually work
2023-05-25 18:34:26 -04:00
EliteMasterEric
317c127730
Deprecation warning fixes (no actual logic changes tho)
2023-05-25 18:33:39 -04:00
EliteMasterEric
cdd8cd2ed2
Basic working tankman sprites and cutscenes
2023-02-21 20:58:15 -05:00
EliteMasterEric
634258535c
Applied new code style to source/ and assets/data/
2023-01-22 22:25:45 -05:00
EliteMasterEric
a2d803cc83
Note quant snapping
2022-12-14 15:33:30 -05:00
Eric Myllyoja
234dc0ac19
Vocal group work
2022-12-13 17:38:55 -05:00
Eric Myllyoja
36a49affee
Chart editor basic difficulty switching
2022-10-07 00:37:21 -04:00