Commit graph

1940 commits

Author SHA1 Message Date
Cameron Taylor
acc75c5c5c use totalNotes instead of currentChart.notes.length 2024-03-04 21:25:56 -05:00
EliteMasterEric
d0f81add95 Fix a bug where Chart Editor Playtest destroys the vocals and crashes 2024-03-04 21:19:24 -05:00
Cameron Taylor
fa72fa44b1 tallies for story mode 2024-03-04 21:18:40 -05:00
Cameron Taylor
d2b124efca some highscore tallies debugging stuf in progress 2024-03-04 20:47:23 -05:00
Cameron Taylor
7f4c36c8f4 some checkstyle stuff 2024-03-04 19:03:43 -05:00
Cameron Taylor
ae7d8b9046 Merge branch 'rewrite/master' into feature/blazin-animation-work 2024-03-04 18:11:11 -05:00
EliteMasterEric
73cf6b9fd2 Rewrite save data to fix scripted story levels. Add a "pre-transition death delay" 2024-03-04 16:37:42 -05:00
Mike Welsh
5d00f57bfb Properly handle pausing sounds with negative startTime 2024-03-04 03:43:17 -08:00
Mike Welsh
5557dbf28f Avoid unpausing music when debugger is toggled
Workaround a Flixel issue where sounds can unpause after toggling
the Flixel debugger with F2, caused by the debugger throwing a
spurious onFocus event without an onFocusLost event.
2024-03-04 03:22:51 -08:00
Mike Welsh
fcce345454 Avoid null reference error with music 2024-03-04 02:26:54 -08:00
Hazel
0a19c7a8cb fix(ci), feat(ci), refactor: i don't need sleep, i need answers (#357)
* hx the codec

* fix(ci,html5): use haxe.Timer instead of Sys.time

* refactor(compat): use haxe.Timer instead of Sys.time(), introduce TimerUtil to reduce code dupe

* fix: redundant types

* refactor(style): use TimerTools in place of haxe.Timer

* refactor: consistent timer code

* feat: build timings

* refactor(ci): cleanup ci configs

* sigh

* sigh, 2

* fix: haxelib deleterepo does not silently fail

* retrigger ci

* verbose output

* debug info after haxelib gti

* force haxelib git override

* more debug info

* force bash

* at least haxelib is consistent now

* fix the runners first, then do that

* update ci-haxe

* it is time?

* deleterepo may fail

* finishing touches
2024-03-02 23:49:27 -05:00
EliteMasterEric
761a3d53df Taunt improvements. 2024-03-02 23:23:52 -05:00
EliteMasterEric
f7a3d43e54 Fixes to animation looping and holds 2024-03-02 22:46:13 -05:00
fabs
f8481a0efe fixed pico game over loop from playing a duplicate track (#356)
* fixed pico game over loop from playing a duplicate track that persists in menus

* assets submod

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2024-03-02 13:56:44 -05:00
EliteMasterEric
0294ea0b79 Implemented FlxAnimate characters into Blazin'. 2024-03-01 08:13:06 -05:00
EliteMasterEric
684eb919b5 Make the playback rate option explicit so it doesn't break in the future. 2024-02-29 18:49:20 -05:00
Cameron Taylor
e36629a41f Merge branch 'rewrite/master' into feature/new-pause-menu 2024-02-29 13:53:55 -05:00
Cameron Taylor
88f57cf520 pause menu tween polish 2024-02-29 13:53:09 -05:00
EliteMasterEric
0139d5c4f6 Fix a crash on atlas characters. 2024-02-29 01:19:32 -05:00
EliteMasterEric
1d70ff95f9 Several chart editor fixes (more precise playback speed, live input mode loads properly from save) 2024-02-28 21:19:21 -05:00
EliteMasterEric
2252040241 Fix custom pause music in Week 6, improve documentation 2024-02-28 14:51:39 -05:00
EliteMasterEric
8683900922 Fixes to cutscene pausing. 2024-02-28 03:53:36 -05:00
EliteMasterEric
5d030b8a31 Merge remote-tracking branch 'origin/rewrite/master' into feature/new-pause-menu 2024-02-28 03:04:56 -05:00
EliteMasterEric
cecddbc2ee Fixed issues with audio in Week 6 after skipping the cutscene. 2024-02-28 03:01:20 -05:00
EliteMasterEric
13d6ba378e Work in progress on fixing Week 6 2024-02-28 00:19:08 -05:00
Cameron Taylor
ddeac1db15 deubbershish... 2024-02-27 22:02:04 -05:00
EliteMasterEric
12a48b9b86 Work in progress on revamped, more extensible pause menu. 2024-02-26 23:18:56 -05:00
EliteMasterEric
90360de0d0 Working Blazin cutscene and fixed time travel 2024-02-26 19:03:04 -05:00
EliteMasterEric
66c91d8b3e Sort the chart editor note kind dropdown. 2024-02-23 03:23:00 -05:00
EliteMasterEric
4168962fec Revert "Fix FunkinSound not resuming after focus"
This reverts commit d6b3e2a9cf.
2024-02-23 03:19:34 -05:00
EliteMasterEric
fb9fd57210 Improve json parsing error handling. 2024-02-23 03:16:51 -05:00
EliteMasterEric
e349b0bb49 New pre-caching techniques should reduce stuttering on Weekend 1. 2024-02-23 00:16:11 -05:00
EliteMasterEric
ddfb0c6a61 Working on more asset caching improvements. 2024-02-22 23:37:52 -05:00
EliteMasterEric
11bb69002b Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-22 21:01:07 -05:00
EliteMasterEric
01ed1730f4 Fix some issues with cutscenes. 2024-02-22 20:56:41 -05:00
Eric
905d47c005 Merge branch 'rewrite/master' into anim-editor-stuffs 2024-02-22 19:07:31 -05:00
EliteMasterEric
572ecc8aa8 Merge remote-tracking branch 'origin/rewrite/master' into anim-editor-stuffs 2024-02-22 19:05:20 -05:00
Cameron Taylor
e9dc03f8f1 Merge branch 'rewrite/master' into feature/screenshot-sound 2024-02-22 19:04:07 -05:00
EliteMasterEric
539b688055 Exploration in expanding FunkinSprite for optimization 2024-02-22 18:55:24 -05:00
Cameron Taylor
201c81cfef changed keybind to ctrl+shift+L 2024-02-22 18:51:18 -05:00
EliteMasterEric
5b486e5634 Merge remote-tracking branch 'origin/bugfix/audio-focus' into feature/2hot-death-animation 2024-02-22 12:59:34 -05:00
EliteMasterEric
818e80ed74 Add a screenshot sound provided by Isaac. 2024-02-22 03:15:06 -05:00
EliteMasterEric
0b49a88cdd Move the crash keybind into a global plugin. 2024-02-22 01:47:35 -05:00
EliteMasterEric
744e2f95bd Add additional memory utilities and logging. 2024-02-22 00:06:02 -05:00
EliteMasterEric
907d9150c0 Add additional memory utilities and logging. 2024-02-21 17:10:18 -05:00
EliteMasterEric
36c0c61946 Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-20 18:44:51 -05:00
EliteMasterEric
d888fb860d Remove support for >100% audio since it didn't actually boost the gain. 2024-02-20 13:37:53 -05:00
Cameron Taylor
2cfeb2c94d anim editor dropdown fix 2024-02-20 00:29:11 -05:00
Cameron Taylor
85b3441a03 tiny levelitems positioning 2024-02-19 21:40:52 -05:00
Jenny Crowe
7d7cf32f44 Chart editor grid now updates when changing the song BPM. HItsound volumes converted to two separate sliders. 2024-02-19 18:18:32 -07:00
EliteMasterEric
44623071cd Redo event stuff for abot and game over audio logic 2024-02-18 03:02:36 -05:00
Eric
1c8fd7251c Merge pull request #322 from FunkinCrew/storymode-nene-fix
hide storymode menu characters if they dont exist for the level
2024-02-17 19:26:05 -05:00
EliteMasterEric
12335fef9d Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation 2024-02-17 15:18:23 -05:00
Cameron Taylor
0a83f2f1e8 Merge branch 'rewrite/master' into feature/chart-editor-note-kind 2024-02-17 05:26:58 -05:00
Cameron Taylor
01250852c5 simplified preloader 2024-02-17 04:45:12 -05:00
Cameron Taylor
2baac0e983 dont infinitely add new props, replace the old ones 2024-02-17 04:21:03 -05:00
Cameron Taylor
41cb3d93b2 nicer color tweens 2024-02-17 04:01:06 -05:00
Cameron Taylor
fc3b83367f Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into storymode-nene-fix 2024-02-17 03:49:54 -05:00
Cameron Taylor
316fa72b19 Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into bugfix/loading-state 2024-02-17 03:44:16 -05:00
EliteMasterEric
16df3f0e9d Move E to a final constant as Mike suggested. 2024-02-17 03:41:08 -05:00
EliteMasterEric
8a9a7f3b97 Additional chart editor fixes. 2024-02-17 02:13:11 -05:00
Mike Welsh
a523b82439 Fix songs failing to load on HTML5 target
Do a small refactor of `LoadingState` to fix loading songs on the
when `NO_PRELOAD_ALL` is defined.

This allows the HTML5 target to progress into song gameplay again.
2024-02-16 21:00:44 -08:00
EliteMasterEric
de8fe2e271 Merge branch 'feature/chart-editor-note-kind' into feature/2hot-death-animation 2024-02-16 22:46:06 -05:00
EliteMasterEric
1bc96afd6d Move E to a final constant as Mike suggested. 2024-02-16 22:13:51 -05:00
EliteMasterEric
98e6d4091e Revamp note kind handling in the chart editor. 2024-02-16 22:01:47 -05:00
Mike Welsh
ef96bd4358 Fix variable name in MathUtils.smoothLerp 2024-02-16 17:22:55 -08:00
Cameron Taylor
516c5e8596 Merge pull request #329 from FunkinCrew/feature/screenshots
Implemented a screenshot button.
2024-02-16 19:31:53 -05:00
Cameron Taylor
0b58a4f664 camera flash fix 2024-02-16 18:58:27 -05:00
Cameron Taylor
928f941c2f Merge pull request #331 from FunkinCrew/bugfix/countdown-pause-music
Fix issue with incorrect music after pausing during countdown
2024-02-16 17:36:23 -05:00
Cameron Taylor
29e1c480fd unwrap openFolder from #if sys 2024-02-16 16:35:57 -05:00
EliteMasterEric
e4cd694c15 ScreenshotPlugin now uses Player.controls. VolumePlugin is now outside MusicBeatState 2024-02-16 14:42:28 -05:00
EliteMasterEric
77ff261be1 Make functions non-inline so they work on HScript 2024-02-16 13:08:34 -05:00
Mike Welsh
e90c37ad75 Fix issue with incorrect music after pausing during countdown
Whenever you pause gameplay, the `PlayState` pauses the music.
But if you start a song from the main menu, pause during the 3,2,1
countdown, and then unpause, the main menu music will incorrectly
start playing again due to `FlxG.sound.music` still referencing it
before the gameplay song starts playing.

Only restart the music if it was actually playing to begin with by
storing the play state in `PlayState.openSubState` when we pause.

This hopefully avoids any other cases where the pause state gets
pushed while the music is stopped.
2024-02-16 04:54:27 -08:00
Cameron Taylor
94938313dd click preview to open screenshots folder (and moved openFolder to FileUtil 2024-02-16 05:24:43 -05:00
Cameron Taylor
0036a334bc display fancy preview as a sprite on top of FlxG.stage, to properly render over substates 2024-02-16 04:48:54 -05:00
Mike Welsh
d6b3e2a9cf Fix FunkinSound not resuming after focus
`FunkingSound.onFocus` was checking `_shouldPlay` before resuming,
but this would always be false, causing the sound to not resume
when tabbing out and back into the game.
2024-02-16 00:08:33 -08:00
EliteMasterEric
e24c78ae16 Implemented a screenshot button. FancyPreview is broken. 2024-02-15 21:34:24 -05:00
EliteMasterEric
5ec0939263 Bunch of changes to NoteScriptEvent and death logic 2024-02-15 17:25:28 -05:00
EliteMasterEric
c896300b63 NoteData stringifies nicer now. 2024-02-15 17:23:43 -05:00
Eric
10f4ad704e Additional mathematical utilities. 2024-02-15 14:17:44 -05:00
Mike Welsh
91ab1cb520 Remove hmm dependency to fix HTML5 target
Remove the `hmm` haxelib dependency from the build.

Linking to `hmm` caused `utest` to be transitively linked, which
eventually caused OpenFL to act strangely and instatiate the
application twice on the HTML5 target.

`hmm` was only used for `HaxelibVersions.getLibraryVersions` macro
call. Instead, manually parse the `hmm.json` ourselves to avoid
the dependency. This fixes the HTML5 target.

`hmm` is still used for package management, but no longer linked
in to the build itself.
2024-02-15 00:23:24 -08:00
EliteMasterEric
9209bac02c Port improved AtlasSprite from char-select-rebase 2024-02-14 03:27:34 -05:00
Cameron Taylor
b96232787a hide storymode menu characters if they dont exist for the level 2024-02-13 05:23:59 -05:00
Cameron Taylor
923f8f423e swag truthers we are BACK 2024-02-13 03:32:20 -05:00
EliteMasterEric
bd4103fd11 Merge remote-tracking branch 'origin/rewrite/master' into feature/hashlink-hot-reload 2024-02-13 03:06:20 -05:00
EliteMasterEric
e37fc09e89 Hashlink actually working! 2024-02-13 03:03:11 -05:00
EliteMasterEric
fa4b896d9a Merge branch 'rewrite/master' into feature/hashlink-hot-reload 2024-02-13 02:23:14 -05:00
EliteMasterEric
c4522fe177 Merge branch 'rewrite/master' into rewrite/weekend-1-gameplay-shaderdev 2024-02-13 02:17:06 -05:00
EliteMasterEric
f7da12acbc Apparently the transition bug was TransitionableSubState's fault so kill it with fire. 2024-02-13 02:09:25 -05:00
EliteMasterEric
f0b5ef4491 Rest in peace, SwagCamera. 2024-02-13 01:38:11 -05:00
Cameron Taylor
681cfa0883 chart editor waveform fixes for single vocal audio files 2024-02-13 01:16:09 -05:00
Cameron Taylor
41e94f951e Merge branch 'rewrite/master' of https://github.com/funkincrew/funkin-secret into feature/freeplay-pico-character 2024-02-13 00:48:26 -05:00
Cameron Taylor
8c54a62ed6 Merge branch 'rewrite/master' into feature/freeplay-pico-character 2024-02-13 00:41:03 -05:00
Cameron Taylor
6e0f577d54 debugger fixes 2024-02-13 00:29:46 -05:00
EliteMasterEric
0ff258ce75 Use stickers to transition from the Results state 2024-02-12 23:34:51 -05:00
EliteMasterEric
1b5b7f0ae2 Fix a bug where stickers were broken on story mode 2024-02-12 23:34:40 -05:00
EliteMasterEric
0494ddb506 Fix crash in chart editor minimal Playtest 2024-02-12 23:19:25 -05:00
Cameron Taylor
92f52b2c3f flixel debugging on test builds 2024-02-12 23:15:18 -05:00
EliteMasterEric
86488a0964 Ensure the CrashHandler ALWAYS initializes first so we have stack traces. 2024-02-12 18:09:36 -05:00
EliteMasterEric
2d8e686b33 Attempt to fix StickerState bug 2024-02-12 16:50:40 -05:00