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Add a screenshot sound provided by Isaac.
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2 changed files with 6 additions and 2 deletions
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Subproject commit c8f320e89f65f9e6242354b25f04aac2c07cceeb
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Subproject commit 14abe753a2af62879f7ebaf717331297ff7d7a81
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@ -13,6 +13,7 @@ import flixel.util.FlxSignal;
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import flixel.util.FlxTimer;
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import funkin.graphics.FunkinSprite;
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import funkin.input.Cursor;
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import funkin.audio.FunkinSound;
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import openfl.display.Bitmap;
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import openfl.display.Sprite;
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import openfl.display.BitmapData;
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@ -162,7 +163,7 @@ class ScreenshotPlugin extends FlxBasic
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final CAMERA_FLASH_DURATION = 0.25;
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/**
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* Visual (and audio?) feedback when a screenshot is taken.
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* Visual and audio feedback when a screenshot is taken.
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*/
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function showCaptureFeedback():Void
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{
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@ -171,6 +172,9 @@ class ScreenshotPlugin extends FlxBasic
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flashSpr.addChild(flashBitmap);
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FlxG.stage.addChild(flashSpr);
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FlxTween.tween(flashSpr, {alpha: 0}, 0.15, {ease: FlxEase.quadOut, onComplete: _ -> FlxG.stage.removeChild(flashSpr)});
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// Play a sound (auto-play is true).
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FunkinSound.load(Paths.sound('screenshot'), 1.0, false, true, true);
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}
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static final PREVIEW_INITIAL_DELAY = 0.25; // How long before the preview starts fading in.
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