debugger fixes

This commit is contained in:
Cameron Taylor 2024-02-13 00:29:46 -05:00
parent 57ac960850
commit 6e0f577d54
5 changed files with 15 additions and 15 deletions

View file

@ -89,7 +89,7 @@ class InitState extends FlxState
//
// FLIXEL DEBUG SETUP
//
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// Disable using ~ to open the console (we use that for the Editor menu)
FlxG.debugger.toggleKeys = [F2];
@ -141,16 +141,15 @@ class InitState extends FlxState
FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000;
});
#end
// Make errors and warnings less annoying.
// TODO: Disable this so we know to fix warnings.
#if FORCE_DEBUG_VERSION
LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
#end
#end
//
// FLIXEL TRANSITIONS

View file

@ -90,6 +90,7 @@ class GameOverSubState extends MusicBeatSubState
{
animationSuffix = "";
musicSuffix = "";
blueBallSuffix = "";
}
override public function create()

View file

@ -168,7 +168,7 @@ class PauseSubState extends MusicBeatSubState
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H)
{

View file

@ -638,7 +638,7 @@ class PlayState extends MusicBeatSubState
rightWatermarkText.cameras = [camHUD];
// Initialize some debug stuff.
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// Display the version number (and git commit hash) in the bottom right corner.
this.rightWatermarkText.text = Constants.VERSION;
@ -907,7 +907,7 @@ class PlayState extends MusicBeatSubState
// Disable updates, preventing animations in the background from playing.
persistentUpdate = false;
#if debug
#if (debug || FORCE_DEBUG_VERSION)
if (FlxG.keys.pressed.THREE)
{
// TODO: Change the key or delete this?
@ -918,7 +918,7 @@ class PlayState extends MusicBeatSubState
{
#end
persistentDraw = false;
#if debug
#if (debug || FORCE_DEBUG_VERSION)
}
#end
@ -1368,7 +1368,7 @@ class PlayState extends MusicBeatSubState
// Add the stage to the scene.
this.add(currentStage);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('stage', currentStage);
#end
}
@ -1458,7 +1458,7 @@ class PlayState extends MusicBeatSubState
{
currentStage.addCharacter(girlfriend, GF);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('gf', girlfriend);
#end
}
@ -1467,7 +1467,7 @@ class PlayState extends MusicBeatSubState
{
currentStage.addCharacter(boyfriend, BF);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('bf', boyfriend);
#end
}
@ -1478,7 +1478,7 @@ class PlayState extends MusicBeatSubState
// Camera starts at dad.
cameraFollowPoint.setPosition(dad.cameraFocusPoint.x, dad.cameraFocusPoint.y);
#if debug
#if (debug || FORCE_DEBUG_VERSION)
FlxG.console.registerObject('dad', dad);
#end
}
@ -2253,7 +2253,7 @@ class PlayState extends MusicBeatSubState
}));
}
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// 1: End the song immediately.
if (FlxG.keys.justPressed.ONE) endSong();
@ -2267,7 +2267,7 @@ class PlayState extends MusicBeatSubState
// 9: Toggle the old icon.
if (FlxG.keys.justPressed.NINE) iconP1.toggleOldIcon();
#if debug
#if (debug || FORCE_DEBUG_VERSION)
// PAGEUP: Skip forward two sections.
// SHIFT+PAGEUP: Skip forward twenty sections.
if (FlxG.keys.justPressed.PAGEUP) changeSection(FlxG.keys.pressed.SHIFT ? 20 : 2);
@ -2768,7 +2768,7 @@ class PlayState extends MusicBeatSubState
FlxG.camera.focusOn(cameraFollowPoint.getPosition());
}
#if debug
#if (debug || FORCE_DEBUG_VERSION)
/**
* Jumps forward or backward a number of sections in the song.
* Accounts for BPM changes, does not prevent death from skipped notes.

View file

@ -3183,7 +3183,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
handleTestKeybinds();
handleHelpKeybinds();
#if debug
#if (debug || FORCE_DEBUG_VERSION)
handleQuickWatch();
#end