mirror of
https://github.com/FunkinCrew/Funkin.git
synced 2024-11-26 17:46:08 -05:00
Merge remote-tracking branch 'origin/rewrite/master' into feature/2hot-death-animation
This commit is contained in:
commit
36c0c61946
8 changed files with 107 additions and 115 deletions
2
assets
2
assets
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@ -1 +1 @@
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Subproject commit 573ccf59f3ab5d2333d395810ef82195e8456467
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Subproject commit 03f544a7b42fed43c521cb596e487ad4ae129576
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@ -8,6 +8,9 @@ import flash.display.Sprite;
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import flixel.system.FlxBasePreloader;
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import openfl.display.Sprite;
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import funkin.util.CLIUtil;
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import openfl.text.TextField;
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import openfl.text.TextFormat;
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import flixel.system.FlxAssets;
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@:bitmap("art/preloaderArt.png") class LogoImage extends BitmapData {}
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@ -21,12 +24,26 @@ class Preloader extends FlxBasePreloader
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}
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var logo:Sprite;
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var _text:TextField;
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override function create():Void
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{
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this._width = Lib.current.stage.stageWidth;
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this._height = Lib.current.stage.stageHeight;
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_text = new TextField();
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_text.width = 500;
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_text.text = "Loading FNF";
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_text.defaultTextFormat = new TextFormat(FlxAssets.FONT_DEFAULT, 16, 0xFFFFFFFF);
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_text.embedFonts = true;
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_text.selectable = false;
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_text.multiline = false;
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_text.wordWrap = false;
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_text.autoSize = LEFT;
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_text.x = 2;
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_text.y = 2;
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addChild(_text);
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var ratio:Float = this._width / 2560; // This allows us to scale assets depending on the size of the screen.
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logo = new Sprite();
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@ -34,27 +51,14 @@ class Preloader extends FlxBasePreloader
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logo.scaleX = logo.scaleY = ratio;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
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// addChild(logo); // Adds the graphic to the NMEPreloader's buffer.
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super.create();
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}
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override function update(Percent:Float):Void
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{
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if (Percent < 69)
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{
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logo.scaleX += Percent / 1920;
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logo.scaleY += Percent / 1920;
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logo.x -= Percent * 0.6;
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logo.y -= Percent / 2;
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}
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else
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{
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logo.scaleX = this._width / 1280;
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logo.scaleY = this._width / 1280;
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logo.x = ((this._width) / 2) - ((logo.width) / 2);
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logo.y = (this._height / 2) - ((logo.height) / 2);
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}
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_text.text = "FNF: " + Math.round(Percent * 100) + "%";
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super.update(Percent);
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}
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@ -106,8 +106,8 @@ abstract Save(RawSaveData)
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playtestStartTime: false,
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downscroll: false,
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metronomeVolume: 1.0,
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hitsoundsEnabledPlayer: true,
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hitsoundsEnabledOpponent: true,
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hitsoundVolumePlayer: 1.0,
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hitsoundVolumeOpponent: 1.0,
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themeMusic: true
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},
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};
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@ -300,55 +300,38 @@ abstract Save(RawSaveData)
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return this.optionsChartEditor.metronomeVolume;
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}
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public var chartEditorHitsoundVolume(get, set):Float;
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public var chartEditorHitsoundVolumePlayer(get, set):Float;
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function get_chartEditorHitsoundVolume():Float
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function get_chartEditorHitsoundVolumePlayer():Float
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{
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if (this.optionsChartEditor.hitsoundVolume == null) this.optionsChartEditor.hitsoundVolume = 1.0;
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if (this.optionsChartEditor.hitsoundVolumePlayer == null) this.optionsChartEditor.hitsoundVolumePlayer = 1.0;
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return this.optionsChartEditor.hitsoundVolume;
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return this.optionsChartEditor.hitsoundVolumePlayer;
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}
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function set_chartEditorHitsoundVolume(value:Float):Float
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function set_chartEditorHitsoundVolumePlayer(value:Float):Float
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{
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// Set and apply.
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this.optionsChartEditor.hitsoundVolume = value;
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this.optionsChartEditor.hitsoundVolumePlayer = value;
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flush();
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return this.optionsChartEditor.hitsoundVolume;
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return this.optionsChartEditor.hitsoundVolumePlayer;
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}
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public var chartEditorHitsoundsEnabledPlayer(get, set):Bool;
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public var chartEditorHitsoundVolumeOpponent(get, set):Float;
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function get_chartEditorHitsoundsEnabledPlayer():Bool
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function get_chartEditorHitsoundVolumeOpponent():Float
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{
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if (this.optionsChartEditor.hitsoundsEnabledPlayer == null) this.optionsChartEditor.hitsoundsEnabledPlayer = true;
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if (this.optionsChartEditor.hitsoundVolumeOpponent == null) this.optionsChartEditor.hitsoundVolumeOpponent = 1.0;
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return this.optionsChartEditor.hitsoundsEnabledPlayer;
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return this.optionsChartEditor.hitsoundVolumeOpponent;
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}
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function set_chartEditorHitsoundsEnabledPlayer(value:Bool):Bool
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function set_chartEditorHitsoundVolumeOpponent(value:Float):Float
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{
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// Set and apply.
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this.optionsChartEditor.hitsoundsEnabledPlayer = value;
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this.optionsChartEditor.hitsoundVolumeOpponent = value;
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flush();
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return this.optionsChartEditor.hitsoundsEnabledPlayer;
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}
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public var chartEditorHitsoundsEnabledOpponent(get, set):Bool;
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function get_chartEditorHitsoundsEnabledOpponent():Bool
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{
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if (this.optionsChartEditor.hitsoundsEnabledOpponent == null) this.optionsChartEditor.hitsoundsEnabledOpponent = true;
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return this.optionsChartEditor.hitsoundsEnabledOpponent;
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}
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function set_chartEditorHitsoundsEnabledOpponent(value:Bool):Bool
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{
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// Set and apply.
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this.optionsChartEditor.hitsoundsEnabledOpponent = value;
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flush();
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return this.optionsChartEditor.hitsoundsEnabledOpponent;
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return this.optionsChartEditor.hitsoundVolumeOpponent;
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}
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public var chartEditorThemeMusic(get, set):Bool;
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@ -990,10 +973,16 @@ typedef SaveDataChartEditorOptions =
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var ?metronomeVolume:Float;
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/**
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* Hitsound volume in the Chart Editor.
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* Hitsound volume (player) in the Chart Editor.
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* @default `1.0`
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*/
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var ?hitsoundVolume:Float;
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var ?hitsoundVolumePlayer:Float;
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/**
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* Hitsound volume (opponent) in the Chart Editor.
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* @default `1.0`
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*/
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var ?hitsoundVolumeOpponent:Float;
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/**
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* If true, playtest songs from the current position in the Chart Editor.
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@ -1001,18 +990,6 @@ typedef SaveDataChartEditorOptions =
|
|||
*/
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var ?playtestStartTime:Bool;
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/**
|
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* Player note hit sounds in the Chart Editor.
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* @default `true`
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*/
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var ?hitsoundsEnabledPlayer:Bool;
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/**
|
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* Opponent note hit sounds in the Chart Editor.
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* @default `true`
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*/
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var ?hitsoundsEnabledOpponent:Bool;
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||||
/**
|
||||
* Theme music in the Chart Editor.
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* @default `true`
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|
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@ -310,10 +310,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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{
|
||||
this.songLengthInMs = value;
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||||
// Make sure playhead doesn't go outside the song.
|
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if (playheadPositionInMs > songLengthInMs) playheadPositionInMs = songLengthInMs;
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|
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onSongLengthChanged();
|
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updateGridHeight();
|
||||
|
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return this.songLengthInMs;
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}
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@ -704,19 +701,14 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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var metronomeVolume:Float = 1.0;
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/**
|
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* The volume to play hitsounds at.
|
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* The volume to play the player's hitsounds at.
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*/
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||||
var hitsoundVolume:Float = 1.0;
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var hitsoundVolumePlayer:Float = 1.0;
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|
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/**
|
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* Whether hitsounds are enabled for the player.
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* The volume to play the opponent's hitsounds at.
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*/
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var hitsoundsEnabledPlayer:Bool = true;
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/**
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* Whether hitsounds are enabled for the opponent.
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*/
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var hitsoundsEnabledOpponent:Bool = true;
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var hitsoundVolumeOpponent:Float = 1.0;
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|
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/**
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* Whether hitsounds are enabled for at least one character.
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@ -725,7 +717,7 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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function get_hitsoundsEnabled():Bool
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{
|
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return hitsoundsEnabledPlayer || hitsoundsEnabledOpponent;
|
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return hitsoundVolumePlayer + hitsoundVolumeOpponent > 0;
|
||||
}
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// Auto-save
|
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@ -1757,30 +1749,30 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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|||
*/
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var menubarItemVolumeMetronome:Slider;
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/**
|
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* The `Audio -> Enable Player Hitsounds` menu checkbox.
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*/
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var menubarItemPlayerHitsounds:MenuCheckBox;
|
||||
|
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/**
|
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* The `Audio -> Enable Opponent Hitsounds` menu checkbox.
|
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*/
|
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var menubarItemOpponentHitsounds:MenuCheckBox;
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|
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/**
|
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* The `Audio -> Play Theme Music` menu checkbox.
|
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*/
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var menubarItemThemeMusic:MenuCheckBox;
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|
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/**
|
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* The `Audio -> Hitsound Volume` label.
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* The `Audio -> Player Hitsound Volume` label.
|
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*/
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var menubarLabelVolumeHitsounds:Label;
|
||||
var menubarLabelVolumeHitsoundPlayer:Label;
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/**
|
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* The `Audio -> Hitsound Volume` slider.
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* The `Audio -> Enemy Hitsound Volume` label.
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*/
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var menubarItemVolumeHitsounds:Slider;
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var menubarLabelVolumeHitsoundOpponent:Label;
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/**
|
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* The `Audio -> Player Hitsound Volume` slider.
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*/
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var menubarItemVolumeHitsoundPlayer:Slider;
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/**
|
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* The `Audio -> Enemy Hitsound Volume` slider.
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*/
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var menubarItemVolumeHitsoundOpponent:Slider;
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/**
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* The `Audio -> Instrumental Volume` label.
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|
@ -2187,9 +2179,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
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playtestStartTime = save.chartEditorPlaytestStartTime;
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currentTheme = save.chartEditorTheme;
|
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metronomeVolume = save.chartEditorMetronomeVolume;
|
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hitsoundVolume = save.chartEditorHitsoundVolume;
|
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hitsoundsEnabledPlayer = save.chartEditorHitsoundsEnabledPlayer;
|
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hitsoundsEnabledOpponent = save.chartEditorHitsoundsEnabledOpponent;
|
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hitsoundVolumePlayer = save.chartEditorHitsoundVolumePlayer;
|
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hitsoundVolumePlayer = save.chartEditorHitsoundVolumeOpponent;
|
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this.welcomeMusic.active = save.chartEditorThemeMusic;
|
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|
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// audioInstTrack.volume = save.chartEditorInstVolume;
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|
@ -2217,9 +2208,8 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
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save.chartEditorPlaytestStartTime = playtestStartTime;
|
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save.chartEditorTheme = currentTheme;
|
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save.chartEditorMetronomeVolume = metronomeVolume;
|
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save.chartEditorHitsoundVolume = hitsoundVolume;
|
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save.chartEditorHitsoundsEnabledPlayer = hitsoundsEnabledPlayer;
|
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save.chartEditorHitsoundsEnabledOpponent = hitsoundsEnabledOpponent;
|
||||
save.chartEditorHitsoundVolumePlayer = hitsoundVolumePlayer;
|
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save.chartEditorHitsoundVolumeOpponent = hitsoundVolumeOpponent;
|
||||
save.chartEditorThemeMusic = this.welcomeMusic.active;
|
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|
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// save.chartEditorInstVolume = audioInstTrack.volume;
|
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|
@ -2912,24 +2902,25 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
};
|
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menubarItemVolumeMetronome.value = Std.int(metronomeVolume * 100);
|
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|
||||
menubarItemPlayerHitsounds.onChange = event -> hitsoundsEnabledPlayer = event.value;
|
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menubarItemPlayerHitsounds.selected = hitsoundsEnabledPlayer;
|
||||
|
||||
menubarItemOpponentHitsounds.onChange = event -> hitsoundsEnabledOpponent = event.value;
|
||||
menubarItemOpponentHitsounds.selected = hitsoundsEnabledOpponent;
|
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|
||||
menubarItemThemeMusic.onChange = event -> {
|
||||
this.welcomeMusic.active = event.value;
|
||||
fadeInWelcomeMusic(WELCOME_MUSIC_FADE_IN_DELAY, WELCOME_MUSIC_FADE_IN_DURATION);
|
||||
};
|
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menubarItemThemeMusic.selected = this.welcomeMusic.active;
|
||||
|
||||
menubarItemVolumeHitsound.onChange = event -> {
|
||||
menubarItemVolumeHitsoundPlayer.onChange = event -> {
|
||||
var volume:Float = event.value.toFloat() / 100.0;
|
||||
hitsoundVolume = volume;
|
||||
menubarLabelVolumeHitsound.text = 'Hitsound - ${Std.int(event.value)}%';
|
||||
hitsoundVolumePlayer = volume;
|
||||
menubarLabelVolumeHitsoundPlayer.text = 'Player - ${Std.int(event.value)}%';
|
||||
};
|
||||
menubarItemVolumeHitsound.value = Std.int(hitsoundVolume * 100);
|
||||
menubarItemVolumeHitsoundPlayer.value = Std.int(hitsoundVolumePlayer * 100);
|
||||
|
||||
menubarItemVolumeHitsoundOpponent.onChange = event -> {
|
||||
var volume:Float = event.value.toFloat() / 100.0;
|
||||
hitsoundVolumeOpponent = volume;
|
||||
menubarLabelVolumeHitsoundOpponent.text = 'Enemy - ${Std.int(event.value)}%';
|
||||
};
|
||||
menubarItemVolumeHitsoundOpponent.value = Std.int(hitsoundVolumeOpponent * 100);
|
||||
|
||||
menubarItemVolumeInstrumental.onChange = event -> {
|
||||
var volume:Float = event.value.toFloat() / 100.0;
|
||||
|
@ -5511,8 +5502,11 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
this.switchToInstrumental(currentInstrumentalId, currentSongMetadata.playData.characters.player, currentSongMetadata.playData.characters.opponent);
|
||||
}
|
||||
|
||||
function onSongLengthChanged():Void
|
||||
public function updateGridHeight():Void
|
||||
{
|
||||
// Make sure playhead doesn't go outside the song after we update the grid height.
|
||||
if (playheadPositionInMs > songLengthInMs) playheadPositionInMs = songLengthInMs;
|
||||
|
||||
if (gridTiledSprite != null)
|
||||
{
|
||||
gridTiledSprite.height = songLengthInPixels;
|
||||
|
@ -5939,9 +5933,9 @@ class ChartEditorState extends UIState // UIState derives from MusicBeatState
|
|||
switch (noteData.getStrumlineIndex())
|
||||
{
|
||||
case 0: // Player
|
||||
if (hitsoundsEnabledPlayer) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'), hitsoundVolume);
|
||||
if (hitsoundVolumePlayer > 0) this.playSound(Paths.sound('chartingSounds/hitNotePlayer'), hitsoundVolumePlayer);
|
||||
case 1: // Opponent
|
||||
if (hitsoundsEnabledOpponent) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'), hitsoundVolume);
|
||||
if (hitsoundVolumeOpponent > 0) this.playSound(Paths.sound('chartingSounds/hitNoteOpponent'), hitsoundVolumeOpponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,6 +40,8 @@ class ChangeStartingBPMCommand implements ChartEditorCommand
|
|||
state.scrollPositionInPixels = 0;
|
||||
|
||||
Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges);
|
||||
|
||||
state.updateGridHeight();
|
||||
}
|
||||
|
||||
public function undo(state:ChartEditorState):Void
|
||||
|
@ -62,6 +64,8 @@ class ChangeStartingBPMCommand implements ChartEditorCommand
|
|||
state.scrollPositionInPixels = 0;
|
||||
|
||||
Conductor.instance.mapTimeChanges(state.currentSongMetadata.timeChanges);
|
||||
|
||||
state.updateGridHeight();
|
||||
}
|
||||
|
||||
public function shouldAddToHistory(state:ChartEditorState):Bool
|
||||
|
|
|
@ -58,9 +58,15 @@ class ChartEditorMeasureTicks extends FlxTypedSpriteGroup<FlxSprite>
|
|||
var measureNumberInViewport = Math.floor(viewTopPosition / ChartEditorState.GRID_SIZE / Conductor.instance.stepsPerMeasure) + 1;
|
||||
var measureNumberPosition = measureNumberInViewport * ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure;
|
||||
|
||||
measureNumber.text = '${measureNumberInViewport + 1}';
|
||||
measureNumber.y = measureNumberPosition + this.y;
|
||||
|
||||
// Show the measure number only if it isn't beneath the end of the note grid.
|
||||
// Using measureNumber + 1 because the cut-off bar at the bottom is technically a bar, but it looks bad if a measure number shows up there.
|
||||
if ((measureNumberInViewport + 1) < chartEditorState.songLengthInSteps / Conductor.instance.stepsPerMeasure)
|
||||
measureNumber.text = '${measureNumberInViewport + 1}';
|
||||
else
|
||||
measureNumber.text = '';
|
||||
|
||||
// trace(measureNumber.text + ' at ' + measureNumber.y);
|
||||
}
|
||||
|
||||
|
|
|
@ -187,6 +187,10 @@ class Level implements IRegistryEntry<LevelData>
|
|||
|
||||
if (_data.props.length == 0) return props;
|
||||
|
||||
var hiddenProps:Array<LevelProp> = props.splice(_data.props.length - 1, props.length - 1);
|
||||
for (hiddenProp in hiddenProps)
|
||||
hiddenProp.visible = false;
|
||||
|
||||
for (propIndex in 0..._data.props.length)
|
||||
{
|
||||
var propData = _data.props[propIndex];
|
||||
|
@ -198,6 +202,7 @@ class Level implements IRegistryEntry<LevelData>
|
|||
{
|
||||
existingProp.propData = propData;
|
||||
existingProp.x = propData.offsets[0] + FlxG.width * 0.25 * propIndex;
|
||||
existingProp.visible = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -433,7 +433,7 @@ class StoryMenuState extends MusicBeatState
|
|||
{
|
||||
var item:LevelTitle = levelTitles.members[index];
|
||||
|
||||
item.targetY = (index - currentIndex) * 120 + 480;
|
||||
item.targetY = (index - currentIndex) * 125 + 480;
|
||||
|
||||
if (index == currentIndex)
|
||||
{
|
||||
|
@ -590,7 +590,9 @@ class StoryMenuState extends MusicBeatState
|
|||
{
|
||||
// Both the previous and current level were simple backgrounds.
|
||||
// Fade between colors directly, rather than fading one background out and another in.
|
||||
FlxTween.color(levelBackground, 0.4, previousColor, currentColor);
|
||||
// cancels potential tween in progress, and tweens from there
|
||||
FlxTween.cancelTweensOf(levelBackground);
|
||||
FlxTween.color(levelBackground, 0.9, levelBackground.color, currentColor, {ease: FlxEase.quartOut});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -630,10 +632,10 @@ class StoryMenuState extends MusicBeatState
|
|||
|
||||
function updateProps():Void
|
||||
{
|
||||
for (prop in currentLevel.buildProps(levelProps.members))
|
||||
for (ind => prop in currentLevel.buildProps(levelProps.members))
|
||||
{
|
||||
prop.zIndex = 1000;
|
||||
levelProps.add(prop);
|
||||
if (levelProps.members[ind] != prop) levelProps.replace(levelProps.members[ind], prop) ?? levelProps.add(prop);
|
||||
}
|
||||
|
||||
refresh();
|
||||
|
|
Loading…
Reference in a new issue