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44 lines
1.4 KiB
Markdown
44 lines
1.4 KiB
Markdown
# Loader
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Repository for the Geode Mod Loader
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## Documentation
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See [docs](https://geode-sdk.github.io/docs/)
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## Building
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### Prerequisites:
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* [CMake](https://cmake.org/download/) (minimum v3.13.4)
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* A supported C++ compiler ([clang](https://releases.llvm.org/)/[MSVC](https://visualstudio.microsoft.com/downloads/))
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* [Geode CLI](https://github.com/geode-sdk/cli) (Highly Recommended)
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* [git](https://git-scm.com/downloads) (Highly Recommended)
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### Quick instructions (for thigh-high programmers)
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1. `git clone`
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2. `mkdir build; cd build; cmake .. -T host=x64 -A win32`
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3. `cmake --build`
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### Recommended way (for newbies)
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1. Install [VS Code](https://code.visualstudio.com/)
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2. Install the [C/C++](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools) and [CMake Tools](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) extensions for VS Code
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3. Open up the command line and navigate to any directory where you'd like to build the loader
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4. `git clone https://github.com/geode-sdk/loader --recurse-submodules`
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5. Open up the directory in VS Code
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6. Press F1 to open the Command Palette and run `CMake: Configure` (make sure to select an x86 generator)
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7. Open up the Command Palette again and run `CMake: Select Variant` (select either `Release` or `RelWithDebInfo`)
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8. Click `Build` on the bottom status bar or run `CMake: Build`
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