The ultimate Geometry Dash modding framework
Find a file
2022-12-14 13:50:16 +02:00
.github fix macos build 2022-11-28 21:08:21 +02:00
bindings Merge branch 'main' of https://github.com/geode-sdk/geode into main 2022-12-12 13:33:14 -06:00
cmake define NOMINMAX 2022-12-12 21:30:15 -03:00
codegen use cxx_std_XX instead of CXX_STANDARD 2022-12-13 08:36:50 +03:00
loader replace std::regex with re2 2022-12-14 13:50:16 +02:00
.clang-format some formatting 2022-12-03 15:24:31 +03:00
.gitignore add krita files to gitignore (don't ask) 2022-10-20 21:19:15 +03:00
CHANGELOG.md add suffixes to versions 2022-12-12 15:45:27 +02:00
CMakeLists.txt Merge branch 'main' of https://github.com/geode-sdk/geode into main 2022-12-13 22:42:49 +02:00
entry.cpp separate mod and impl 2022-12-14 14:11:19 +03:00
EULA whole of geode except without history 2022-07-30 19:24:03 +03:00
LICENSE.txt added clang-format 2022-10-30 21:24:06 +03:00
README.md remove corny 2022-11-01 23:56:39 -03:00
VERSION rework settings 2022-12-13 22:39:45 +02:00

Geode Logo

Geode SDK

Geode is a Geometry Dash mod loader and modding SDK with a modern approach towards mod development. Unlike previous mod loaders, which merely inject the DLLs and let devs handle the rest, Geode aims to be a more comprehensive project, which manages loaded mods & hooks itself. Geode has been built to ensure performance, compatibility, portability and ease of use. For devs, Geode means easy development and portability; for end users, a uniform and easy experience using mods.

Why Geode?

Here's a Hello World mod in Geode:

#include <Geode/Bindings.hpp>
#include <Geode/modify/MenuLayer.hpp>

USE_GEODE_NAMESPACE();

class $modify(MenuLayer) {
	void onMoreGames(CCObject*) {
		FLAlertLayer::create(
			"Geode",
			"Hello World from my Custom Mod!",
			"OK"
		)->show();
	}
};

This code hooks the "More Games" button in Geometry Dash, and makes it show a different popup when clicked.

⚠️ It is important to note that Geode is not meant to make learning to mod easier. To make a good GD mod, you will still need to learn the ins and outs of C++, reverse engineering, byte patching, and everything else. Geode is merely a collection of tools that make modding more enjoyable for people who are already familiar with it; not a magic wand for making mods without the hours of experience and practice required.

Documentation

Detailed documentation, tutorials, and references on using the Geode SDK can be found here.

Contribution

You can contribute to Geode by opening a Pull Request!

Questions, help, etc.

If you have any further questions, need help, or just want to share your love for catgirls, be sure to join our Discord server!