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The actual reason lies in the loader implementation, which for some reason can sometimes count up the `m_refreshedModCount` twice for some mods which are disabled. This small change checks the actual loaded mod count instead of relying on an incorrect `LoaderImpl` member and fixes issue #687. |
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AndroidExceptionFix.cpp | ||
CCMenuItemActivateFix.cpp | ||
DynamicCastFix.cpp | ||
FMODFix.cpp | ||
GeodeNodeMetadata.cpp | ||
ImpostorPlayLayerFix.cpp | ||
LoadingLayer.cpp | ||
MenuLayer.cpp | ||
MessageBoxFix.cpp | ||
persist.cpp | ||
ProfilePageFix.cpp | ||
save.cpp | ||
TextInputNodeFix.cpp | ||
update.cpp | ||
WindowsFontCacheFix.cpp |