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fix impostor playlayer fix being enabled in forward compat
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@ -10,6 +10,8 @@ using namespace geode::prelude;
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// This workaround solves the issue by making it impossible to start the level during a transition.
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struct CustomLevelPage : Modify<CustomLevelPage, LevelPage> {
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GEODE_FORWARD_COMPAT_DISABLE_HOOKS("Impostor PlayLayer fix")
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void onPlay(cocos2d::CCObject* sender) {
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if (!typeinfo_cast<CCTransitionScene*>(CCScene::get())) {
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LevelPage::onPlay(sender);
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