geode/loader
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allow passing pointers to getChildByType, CCArrayExt, CCDictionaryExt
2024-11-23 21:24:58 +01:00
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hash check hash for downloaded mods 2024-07-20 18:16:06 -03:00
include allow passing pointers to getChildByType, CCArrayExt, CCDictionaryExt 2024-11-23 21:24:58 +01:00
launcher add XInputSetState export in proxy loader, fixing certain steam emus 2024-11-13 14:59:12 +01:00
resources Add a button that copies the mod list (#1039) 2024-11-18 18:30:58 -07:00
src update todos 2024-11-19 15:47:40 +02:00
test fix before/after priority stuff 2024-11-16 14:53:21 +03:00
CMakeLists.txt update minizip-ng to latest commit 2024-07-25 05:43:38 -07:00
README.md whole of geode except without history 2022-07-30 19:24:03 +03:00

Loader

Repository for the Geode Mod Loader

Documentation

See docs

Building

Prerequisites:

Quick instructions (for thigh-high programmers)

  1. git clone

  2. mkdir build; cd build; cmake .. -T host=x64 -A win32

  3. cmake --build

  1. Install VS Code

  2. Install the C/C++ and CMake Tools extensions for VS Code

  3. Open up the command line and navigate to any directory where you'd like to build the loader

  4. git clone https://github.com/geode-sdk/loader --recurse-submodules

  5. Open up the directory in VS Code

  6. Press F1 to open the Command Palette and run CMake: Configure (make sure to select an x86 generator)

  7. Open up the Command Palette again and run CMake: Select Variant (select either Release or RelWithDebInfo)

  8. Click Build on the bottom status bar or run CMake: Build