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add XInputSetState export in proxy loader, fixing certain steam emus
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@ -6,6 +6,7 @@
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struct XINPUT_STATE;
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struct XINPUT_CAPABILITIES;
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struct XINPUT_VIBRATION;
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constexpr static auto MAX_PATH_CHARS = 32768u;
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@ -41,6 +42,17 @@ extern "C" DWORD XInputGetState(DWORD dwUserIndex, XINPUT_STATE *pState) {
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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#pragma comment(linker, "/export:XInputSetState,@3")
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extern "C" DWORD XInputSetState(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration) {
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static auto fp = getFP("XInputSetState");
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if (fp) {
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using FPType = decltype(&XInputSetState);
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return reinterpret_cast<FPType>(fp)(dwUserIndex, pVibration);
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}
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return ERROR_DEVICE_NOT_CONNECTED;
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}
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#pragma comment(linker, "/export:XInputGetCapabilities,@4")
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extern "C" DWORD XInputGetCapabilities(DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES *pCapabilities) {
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static auto fp = getFP("XInputGetCapabilities");
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