matcool
5645399a9f
allow building loader in debug mode on windows
2024-11-15 15:38:14 -03:00
matcool
fb504cbf83
theres no need for gdstring.lib since 2.206
2024-11-15 11:58:33 -03:00
HJfod
b5484acc60
i goofed up
2024-07-16 13:25:08 +03:00
HJfod
98f82ff00e
fix platform-specific dependencies through Cli 3.2.0
2024-07-16 13:21:58 +03:00
qimiko
b0b6ee17b1
add libunwind for new mods
2024-06-22 17:18:09 -07:00
altalk23
9de409abe6
Revert "dont use android_stl=c++_shared on mods, for now"
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This reverts commit 100dbdc511
.
2024-06-22 14:18:38 +03:00
matcool
100dbdc511
dont use android_stl=c++_shared on mods, for now
2024-06-16 14:51:54 -03:00
mat
115b9cf2df
use c++_shared stl on android64
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this will prob break any previously compiled mod. :-)
2024-06-14 16:25:14 -03:00
matcool
cdaad65440
rename win32 platform to win64, requires latest codegen
2024-06-10 14:18:17 -03:00
qimiko
1ec8316877
blessings to the ci
2024-06-06 05:13:42 -07:00
mat
cdbed58178
Merge pull request #833 from geode-sdk/new-index-but-better
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merge new index
closes #712
2024-06-03 12:15:35 -03:00
qimiko
de462ea188
don't overwrite osx architectures
2024-06-02 20:34:26 -07:00
kynex7510
620e6b5eb9
Merge branch 'main' of https://github.com/geode-sdk/geode into new-index-but-better
2024-06-02 10:43:22 +02:00
qimiko
e5ccb1bf2f
macos was updated btw
2024-06-01 20:30:43 -07:00
qimiko
888f6e8dac
arm mac platform
2024-06-01 20:05:54 -07:00
dankmeme01
3823134c6c
add windows libs
2024-06-01 23:13:06 +02:00
kynex7510
6d5a5cacd8
Update macos curl
2024-05-31 20:10:40 +02:00
kynex7510
8ccf7b8af7
Update libs
2024-05-31 11:53:04 +02:00
mat
68ba891d1a
change binary names for ios platform
2024-04-21 12:05:42 -03:00
qimiko
6cd6e4d0af
linker magic
2024-03-01 16:45:57 -07:00
qimiko
6ab75d82e6
order libc first on android builds
2024-02-25 03:54:56 -07:00
qimiko
579f393bf9
silence opengl deprecation on macos
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i got a little tired of seeing it
2024-02-04 03:55:34 -07:00
mat
6dc6e9b418
increase macos target to 10.15
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no more std::filesystem errors from other libraries. sorry to all the 3 people still on macos 10.13, not like you can even launch the game anyways
2024-01-29 09:24:33 -03:00
matcool
ba88e12cb0
add android stub fmod binaries
2024-01-25 22:04:20 -03:00
mat
efe94e553c
macos sucks
2024-01-21 14:33:19 -03:00
matcool
14d327e8ff
use android32 and android64 everywhere, for consistency
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breaks launcher lol! sorry
2024-01-18 17:28:21 -03:00
mat
d5761857a1
ok sorry cmake
2024-01-04 09:48:38 -03:00
mat
9d4de1bf22
split platform cmake
2024-01-04 09:46:08 -03:00
mat
b0d85e5d43
add prebuilt libs for android arm64
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thanks @kynex7510 for the libssl and crypto :-)
2024-01-01 15:08:45 -03:00
matcool
047db25b23
add fix for clipping rect in some layers
2023-12-27 00:35:39 -03:00
mat
d76c40e981
set mod suffix properly based on platform
2023-12-25 10:46:51 -03:00
altalk23
11a175a078
add android64 libcocos
2023-12-23 17:33:16 +03:00
altalk23
74f97c0fa0
testmembers android64 hell yeah
2023-12-23 17:28:42 +03:00
altalk23
aab6533bc4
fix output name
2023-12-23 16:15:55 +03:00
altalk23
cab63073c2
add android64 to headers
2023-12-23 16:10:23 +03:00
altalk23
d5027ca6ab
Merge branch 'main' into 1.4.0-dev
2023-11-21 20:31:36 +03:00
altalk23
7796bfba9f
fix commenttype macos (thanks cocoa!)
2023-11-21 20:10:19 +03:00
qimiko
fda43ec617
fix web request crash
2023-09-16 03:53:24 -07:00
altalk23
6cad19d4c0
Update tuliphook & missing texture message
2023-09-10 15:53:34 +03:00
mat
7cc1cd46fd
try targetting 10.13 for macos
2023-08-29 22:03:45 -03:00
altalk23
2810ce7dcc
remove the funny compilation flags from macchew
2023-08-17 01:00:07 +03:00
altalk23
e489681c38
begone openssl 3
2023-08-04 21:22:09 +03:00
qimiko
041a98ee4d
implement loader for android
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compilation still won't work, pending implementations for gdstl/codegen/tuliphook. the first two should be mostly done already. may also be good to get FileWatcher, crashlog, and the file picker implemented but they aren't necessary
the libcurl.a and libssl.a files were built using
https://github.com/ibaoger/libcurl-android . they are placed in the link/android folder because putting them in the link folder confused the macOS build.
once built, the geode binary should be loaded after nativeSetApkPath is ran (otherwise the directory setup crashes). in the future it would be nice if the internal mod also did save data path redirection, as base GD is incapable of doing this
Co-authored-by: mat <26722564+matcool@users.noreply.github.com>
2023-06-05 17:42:22 -07:00
hjfod
f662251d98
add mac addresses + link fmod dylib on mac
2023-04-03 08:21:23 +03:00
qimiko
7d953793e2
fix target arch on arm mac
2023-03-20 14:23:32 -07:00
HJfod
ab0030136a
make CC_DLL not link
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also remove uses of GEODE_ADD for docs
2023-02-02 00:03:01 +02:00
HJfod
049ff650e4
Merge branch 'main' of https://github.com/geode-sdk/geode into main
2023-01-31 21:20:05 +02:00
HJfod
6fe40e9c31
add gd string symbol fix on windows through cmake + fix dependencies
2023-01-31 21:19:43 +02:00
camila314
916f540630
10.14 now
2023-01-31 04:59:04 -06:00
camila314
60b75ecd87
OSX Deployment Target fix
2023-01-31 04:11:31 -06:00