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rename win32 platform to win64, requires latest codegen
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3 changed files with 5 additions and 5 deletions
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@ -49,10 +49,10 @@ elseif (GEODE_TARGET_PLATFORM STREQUAL "MacOS")
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set(GEODE_OUTPUT_NAME "Geode")
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set(GEODE_PLATFORM_BINARY "Geode.dylib")
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set(GEODE_MOD_BINARY_SUFFIX ".dylib" CACHE STRING "" FORCE)
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Win32")
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elseif (GEODE_TARGET_PLATFORM STREQUAL "Win64")
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set_target_properties(${PROJECT_NAME} PROPERTIES
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SYSTEM_NAME Win32
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GENERATOR_PLATFORM x86
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SYSTEM_NAME Win64
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GENERATOR_PLATFORM x64
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)
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target_compile_definitions(${PROJECT_NAME} INTERFACE NOMINMAX)
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@ -6,7 +6,7 @@ if (NOT DEFINED GEODE_TARGET_PLATFORM)
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set(GEODE_TARGET_PLATFORM "MacOS")
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endif()
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elseif(WIN32)
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set(GEODE_TARGET_PLATFORM "Win32")
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set(GEODE_TARGET_PLATFORM "Win64")
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elseif(ANDROID)
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if (ANDROID_ABI STREQUAL "arm64-v8a")
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set(GEODE_TARGET_PLATFORM "Android64")
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@ -49,7 +49,7 @@ config-args = [
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"-DCMAKE_CXX_COMPILER=Clang",
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"-DCMAKE_C_COMPILER=Clang",
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"-DGEODE_BUILDING_DOCS=On",
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"-DGEODE_PLATFORM_NAME=Win32",
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"-DGEODE_PLATFORM_NAME=Win64",
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"-DGEODE_CODEGEN_CMAKE_ARGS=-DCMAKE_CXX_COMPILER=Clang;-DCMAKE_C_COMPILER=Clang",
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"-DWIN32=On"
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]
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