HJfod
182ced8e17
Merge branch 'main' into layout
2022-11-22 17:24:03 +02:00
HJfod
f5b5a64557
new events stuff
...
- add preliminary IPC stuff
- preliminary IPC implementation on Windows (will evolve still)
- more ids
- move InternalLoader platform definitions to their own files
- fix ranges::map not resizing the output
2022-11-22 17:21:00 +02:00
alk
4928f672f1
Update msvcstl.hpp
2022-11-22 16:56:47 +03:00
alk
322dc1b048
Update msvcstl.hpp
2022-11-22 16:49:53 +03:00
alk
af35eb7228
Update msvcstl.hpp
2022-11-22 16:47:04 +03:00
alk
4f66b8d8f7
add operator= to msvc string ( #82 )
...
* add operator= to msvc string
2022-11-22 16:46:03 +03:00
alk
9a51843727
Add msvcstl ( #81 )
...
* implement gd::string for windows
Co-authored-by: matcool <26722564+matcool@users.noreply.github.com>
2022-11-22 15:59:46 +03:00
altalk23
2034b3e62d
cast the c_str pointer
2022-11-22 14:06:39 +03:00
altalk23
caac958c37
replace ccstring create implementation
2022-11-22 14:06:39 +03:00
altalk23
9b359fba56
get geode working on cross compile macos, also modifies Setting event to not use shared ptr, also disables fmt consteval
2022-11-19 21:13:47 +03:00
alk
7b9c68567a
Get geode working on macos wine
2022-11-19 15:05:10 +03:00
camila314
5e3ec38359
tee-hee forgot something again
2022-11-18 23:19:23 -06:00
camila314
c12fde309e
oops silly me forgot something
2022-11-18 23:18:37 -06:00
camila314
4ff33d0985
fix bad impl
2022-11-18 23:15:01 -06:00
camila314
06d69b1db5
findFirstChildRecursive put inside utils because its very useful
2022-11-18 23:04:14 -06:00
altalk23
b7bbee5669
make GEODE_DEBUG obey if it's already set and make private members in CCMotionStreak protected
2022-11-16 17:42:18 +03:00
HJfod
d701563534
lots of stuff
...
- add TableView virtuals on windows
- rework events to match new events system
- rename NodeStringIDManager to NodeIDs and add a syntactically sugary NodeIDs::provideFor function
- change test mod to use event callbacks instead of exported ones
2022-11-12 14:55:25 +02:00
HJfod
61c0f1b274
Merge branch 'main' into layout
2022-11-12 12:03:15 +02:00
camila314
4a6105a976
remove small thing
2022-11-09 20:22:36 -06:00
camila314
c8ae6c9f86
50th event system rewrite
2022-11-09 20:19:01 -06:00
altalk23
e349dc9b74
implement new Modify sytnax
2022-11-09 21:07:20 +03:00
altalk23
32196f3545
add gjgamelevel::getcurrent and levelsettingsobject::get
2022-11-09 21:07:20 +03:00
HJfod
d20a77aeb1
add ostream operator<< for VersionInfo
2022-11-09 17:45:59 +02:00
HJfod
6d67033eb6
minor changes
...
- make index always use latest version of mod in index
- more bindings
- implement rest of setting types for getBuiltInSettingValue
2022-11-09 17:32:44 +02:00
HJfod
2a81ed1ac1
fix CCArrayExt crashing on a nullptr array
2022-11-08 14:23:40 +02:00
camila314
9e4b236d1b
Shared directory
2022-11-06 19:40:40 -06:00
altalk23
727304a276
implement http headers to webasyncrequest and make index conditional request
2022-11-03 23:46:01 +03:00
HJfod
fa1eee5b69
fix merge
2022-11-02 13:44:45 +02:00
HJfod
c8fa701762
Merge branch 'main' into layout
2022-11-02 12:57:03 +02:00
HJfod
2d0bbebfef
preliminary stuff
...
- customize hardcoded colors api (no impl yet)
- more ids
2022-11-02 12:47:58 +02:00
altalk23
ee9718a7f1
fix macos compile on github actions
2022-10-30 22:07:49 +03:00
altalk23
11e81e3d64
formatted includes
2022-10-30 21:59:20 +03:00
alk
444464b185
Merge branch 'geode-sdk:main' into altalk
2022-10-30 21:25:03 +03:00
altalk23
94d45ccf21
added clang-format
2022-10-30 21:24:06 +03:00
HJfod
b252c69b8b
add more getters + ranges utils
2022-10-27 15:12:31 +03:00
HJfod
ffc9287a61
small changes
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- hook loadAssets instead loadFinished for target scene in geode::cocos::reloadTextures
- add virtual destructor to BasicEventHandler that unlistens the handler
2022-10-26 23:42:59 +03:00
HJfod
6059a15dff
add generic AEnterLayerEvent for my spooky textureldr stuff
2022-10-26 21:52:38 +03:00
HJfod
e37dd6dc55
add default constructor to VersionInfo finally
2022-10-26 19:52:44 +03:00
HJfod
ec8da8da87
add geode::cocos::reloadTextures utility
2022-10-26 17:56:52 +03:00
HJfod
8340387fc9
fix CCArrayExt crashing on a nullptr array
2022-10-26 16:20:39 +03:00
HJfod
e97fad5a9a
add early load option for mods
2022-10-26 00:50:33 +03:00
HJfod
6003efa18d
add node attributes
2022-10-25 22:57:40 +03:00
HJfod
d6b42f2a0b
add gd::vector::clear on mac
2022-10-25 22:06:11 +03:00
HJfod
cae4728ac0
texture loading stuff
...
- add Loader::waitForModsToBeLoaded to ensure mods are loaded at startup before loading screen
- add Mod::saveData and Mod::loadData (these have to reworked wholly in v1.0.0 to be more reasonable)
- add ranges::indexOf
- fix ranges::move
- add CCFileUtils::removeAllPaths on mac
- make sure custom resources are loaded before GD
2022-10-25 21:49:50 +03:00
HJfod
c7cc2d4563
fix texture path adding order
2022-10-24 22:46:39 +03:00
HJfod
1d34bb138b
move definition of ~HandleToSaved after Mod
2022-10-24 11:52:53 +03:00
HJfod
de64b87ede
savedata stuff
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* add event-based alternatives to the exported mod entry functions
* add $on macro for listening to those alternatives
* add automatically saved values API in the same vain as the settings API to mod
* add ranges::find and ranges::move
2022-10-24 11:43:17 +03:00
HJfod
27224db75f
fix ListView + GEODE_UNWRAP
2022-10-23 19:44:54 +03:00
HJfod
c6919b5565
Merge branch 'main' into layout
2022-10-23 18:02:20 +03:00
HJfod
17014b6302
add geode::cocos::switchToScene utility
2022-10-23 17:54:42 +03:00