geode/loader/src/hooks/LoadingLayer.cpp

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#include <InternalLoader.hpp>
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#include <array>
USE_GEODE_NAMESPACE();
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#include <Geode/modify/LoadingLayer.hpp>
#include <fmt/format.h>
struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
bool m_updatingResources;
CustomLoadingLayer() : m_updatingResources(false) {}
bool init(bool fromReload) {
if (!LoadingLayer::init(fromReload)) return false;
auto winSize = CCDirector::sharedDirector()->getWinSize();
auto count = Loader::get()->getAllMods().size();
auto label = CCLabelBMFont::create(
fmt::format("Geode: Loaded {} mods", count).c_str(),
"goldFont.fnt"
);
label->setPosition(winSize.width / 2, 30.f);
label->setScale(.45f);
label->setID("geode-loaded-info");
this->addChild(label);
// verify loader resources
if (!InternalLoader::get()->verifyLoaderResources(std::bind(
&CustomLoadingLayer::updateResourcesProgress, this, std::placeholders::_1,
std::placeholders::_2, std::placeholders::_3
))) {
// auto bg = CCScale9Sprite::create(
// "square02b_001.png", { 0.0f, 0.0f, 80.0f, 80.0f }
// );
// bg->setScale(.6f);
// bg->setColor({ 0, 0, 0 });
// bg->setOpacity(150);
// bg->setPosition(winSize / 2);
// this->addChild(bg);
// m_fields->m_updatingResourcesBG = bg;
// auto label = CCLabelBMFont::create("", "goldFont.fnt");
// label->setScale(1.1f);
// bg->addChild(label);
m_fields->m_updatingResources = true;
this->setUpdateText("Downloading Resources");
}
return true;
}
void setUpdateText(std::string const& text) {
m_textArea->setString(text.c_str());
// m_fields->m_updatingResources->setString(text.c_str());
// m_fields->m_updatingResourcesBG->setContentSize({
// m_fields->m_updatingResources->getScaledContentSize().width + 30.f,
// 50.f
// });
// m_fields->m_updatingResources->setPosition(
// m_fields->m_updatingResourcesBG->getContentSize() / 2
// );
}
void updateResourcesProgress(UpdateStatus status, std::string const& info, uint8_t progress) {
switch (status) {
case UpdateStatus::Progress: {
this->setUpdateText("Downloading Resources: " + std::to_string(progress) + "%");
} break;
case UpdateStatus::Finished: {
this->setUpdateText("Resources Downloaded");
m_fields->m_updatingResources = false;
this->loadAssets();
} break;
case UpdateStatus::Failed: {
InternalLoader::platformMessageBox(
"Error updating resources",
"Unable to update Geode resources: " + info +
".\n"
"The game will be loaded as normal, but please be aware "
"that it may very likely crash."
);
this->setUpdateText("Resource Download Failed");
m_fields->m_updatingResources = false;
this->loadAssets();
} break;
}
}
void loadAssets() {
if (m_fields->m_updatingResources) {
return;
}
LoadingLayer::loadAssets();
}
};