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#include <InternalLoader.hpp>
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#include <array>
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USE_GEODE_NAMESPACE();
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#include <Geode/modify/LoadingLayer.hpp>
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struct CustomLoadingLayer : Modify<CustomLoadingLayer, LoadingLayer> {
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bool m_updatingResources;
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CustomLoadingLayer() : m_updatingResources(false) {}
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bool init(bool fromReload) {
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if (!LoadingLayer::init(fromReload)) return false;
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auto winSize = CCDirector::sharedDirector()->getWinSize();
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auto count = Loader::get()->getAllMods().size();
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auto label = CCLabelBMFont::create(
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CCString::createWithFormat("Geode: Loaded %lu mods", static_cast<unsigned long>(count))
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->getCString(),
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"goldFont.fnt"
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);
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label->setPosition(winSize.width / 2, 30.f);
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label->setScale(.45f);
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label->setID("geode-loaded-info");
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this->addChild(label);
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// verify loader resources
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if (!InternalLoader::get()->verifyLoaderResources(std::bind(
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&CustomLoadingLayer::updateResourcesProgress, this, std::placeholders::_1,
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std::placeholders::_2, std::placeholders::_3
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))) {
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// auto bg = CCScale9Sprite::create(
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// "square02b_001.png", { 0.0f, 0.0f, 80.0f, 80.0f }
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// );
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// bg->setScale(.6f);
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// bg->setColor({ 0, 0, 0 });
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// bg->setOpacity(150);
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// bg->setPosition(winSize / 2);
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// this->addChild(bg);
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// m_fields->m_updatingResourcesBG = bg;
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// auto label = CCLabelBMFont::create("", "goldFont.fnt");
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// label->setScale(1.1f);
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// bg->addChild(label);
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m_fields->m_updatingResources = true;
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this->setUpdateText("Downloading Resources");
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}
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return true;
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}
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void setUpdateText(std::string const& text) {
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m_textArea->setString(text.c_str());
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// m_fields->m_updatingResources->setString(text.c_str());
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// m_fields->m_updatingResourcesBG->setContentSize({
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// m_fields->m_updatingResources->getScaledContentSize().width + 30.f,
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// 50.f
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// });
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// m_fields->m_updatingResources->setPosition(
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// m_fields->m_updatingResourcesBG->getContentSize() / 2
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// );
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}
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void updateResourcesProgress(UpdateStatus status, std::string const& info, uint8_t progress) {
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switch (status) {
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case UpdateStatus::Progress: {
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this->setUpdateText("Downloading Resources: " + std::to_string(progress) + "%");
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} break;
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case UpdateStatus::Finished: {
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this->setUpdateText("Resources Downloaded");
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m_fields->m_updatingResources = false;
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this->loadAssets();
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} break;
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case UpdateStatus::Failed: {
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InternalLoader::platformMessageBox(
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"Error updating resources",
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"Unable to update Geode resources: " + info +
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".\n"
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"The game will be loaded as normal, but please be aware "
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"that it may very likely crash."
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);
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this->setUpdateText("Resource Download Failed");
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m_fields->m_updatingResources = false;
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this->loadAssets();
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} break;
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}
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}
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void loadAssets() {
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if (m_fields->m_updatingResources) {
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return;
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}
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LoadingLayer::loadAssets();
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}
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};
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