geode/loader/test/members/Android.cpp

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#include "Common.hpp"
#ifdef GEODE_IS_ANDROID
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using namespace geode::prelude;
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// Add known android struct members here
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GEODE_MEMBER_CHECK(CCMenuItemSprite, m_pfnSelector, 0x11c);
GEODE_SIZE_CHECK(CCObject, 0x34);
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GEODE_SIZE_CHECK(CCNode, 0x108);
GEODE_SIZE_CHECK(CCNodeRGBA, 0x118);
GEODE_SIZE_CHECK(CCLayer, 0x13c);
GEODE_SIZE_CHECK(CCLayerRGBA, 0x14c);
GEODE_SIZE_CHECK(CCLayerColor, 0x1b8);
GEODE_SIZE_CHECK(CCSprite, 0x1fc);
GEODE_SIZE_CHECK(CCMenu, 0x154);
GEODE_SIZE_CHECK(CCMenuItem, 0x12c);
GEODE_SIZE_CHECK(CCMenuItemSprite, 0x138);
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GEODE_SIZE_CHECK(CCScale9Sprite, 0x1a4);
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// needed classes are ones in the ids folder and some generic ones (i think they are already done though so only ids)
// GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
// GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
// GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c);
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// static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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// GEODE_MEMBER_CHECK(PlayLayer, unknown4e8, 0x2e8);
// GEODE_MEMBER_CHECK(PlayLayer, m_endPortal, 0x324);
// GEODE_MEMBER_CHECK(PlayLayer, m_bottomGround, 0x37c);
// GEODE_MEMBER_CHECK(PlayLayer, m_topGround, 0x380);
// GEODE_MEMBER_CHECK(PlayLayer, m_level, 0x470);
// GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0);
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// static_assert(sizeof(GameObject) == 0x42c);
// GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110);
// GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164);
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// GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
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// GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430);
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// GEODE_MEMBER_CHECK(EditorUI, m_rotationControl, 0x16c);
// GEODE_MEMBER_CHECK(EditorUI, m_updateTimeMarkers, 0x1a4);
// GEODE_MEMBER_CHECK(EditorUI, m_selectedObjects, 0x1bc);
// GEODE_MEMBER_CHECK(EditorUI, m_selectedObject, 0x2c4);
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// GEODE_MEMBER_CHECK(MoreSearchLayer, m_enterSongID, 0x1E4);
// GEODE_MEMBER_CHECK(MoreSearchLayer, m_songLeftBtn, 0x1D4);
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#endif