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add not working clipboard
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2847beed8f
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3 changed files with 19 additions and 9 deletions
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@ -1502,10 +1502,10 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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bool m_isPlayingMusic;
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EditButtonBar* m_buttonBar;
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PAD = mac 0x8, win 0x4;
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PAD = mac 0x8, win 0x4, android 0x4;
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cocos2d::CCArray* m_hideableUIElementArray;
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float m_gridSize;
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PAD = mac 0x18, win 0x14;
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PAD = mac 0x18, win 0x14, android 0x14;
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bool m_moveModifier;
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bool m_swipeModifier;
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int m_rotationTouchID;
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@ -1579,7 +1579,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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CCMenuItemSpriteExtra* m_layerNextBtn;
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CCMenuItemSpriteExtra* m_layerPrevBtn;
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CCMenuItemSpriteExtra* m_goToBaseBtn;
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PAD = mac 0x10, win 0x8;
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PAD = mac 0x10, win 0x8, android 0x8;
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int m_selectedCreateObjectID;
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cocos2d::CCArray* m_createButtonArray;
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cocos2d::CCArray* m_customObjectButtonArray;
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@ -1588,16 +1588,16 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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LevelEditorLayer* m_editorLayer;
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cocos2d::CCPoint m_swipeStart;
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cocos2d::CCPoint m_swipeEnd;
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PAD = mac 0x8, win 0x8;
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PAD = mac 0x8, win 0x8, android 0x8;
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cocos2d::CCPoint m_lastTouchPoint;
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cocos2d::CCPoint m_cameraTest;
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PAD = mac 0x8, win 0x8;
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PAD = mac 0x8, win 0x8, android 0x8;
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GameObject* m_selectedObject;
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PAD = mac 0x8, win 0x4;
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PAD = mac 0x8, win 0x4, android 0x4;
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bool m_unk2cc;
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bool m_freeMovingObject;
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gd::string m_clipboard;
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PAD = mac 0x10, win 0x8;
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PAD = mac 0x10, win 0x8, android 0x8;
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int m_selectedTab;
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int m_timesSelected;
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PAD = win 0x20;
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@ -1704,7 +1704,7 @@ class EffectGameObject : GameObject {
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bool m_dynamicBlock;
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int m_itemBlockAID;
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int m_pickupMode;
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PAD = mac 0x28, win 0x24;
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PAD = mac 0x28, win 0x24, android 0x24;
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}
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[[link(android)]]
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@ -5950,7 +5950,7 @@ class TableViewDelegate {
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[[link(android)]]
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class TeleportPortalObject : GameObject {
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PAD = mac 0x8, win 0x4;
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PAD = mac 0x8, win 0x4, android 0x4;
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TeleportPortalObject* m_orangePortal;
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bool m_isYellowPortal;
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float m_teleportYOffset;
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@ -9,6 +9,14 @@ using namespace geode::prelude;
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#include <Geode/utils/web.hpp>
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#include <ghc/filesystem.hpp>
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bool utils::clipboard::write(std::string const& data) {
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return false;
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}
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std::string utils::clipboard::read() {
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return "";
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}
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ghc::filesystem::path dirs::getGameDir() {
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return ghc::filesystem::path(
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"/storage/emulated/0/Android/data/com.geode.launcher/files/game"
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@ -26,4 +26,6 @@ GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164);
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GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
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GEODE_MEMBER_CHECK(TeleportPortalObject, m_orangePortal, 0x430);
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#endif
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