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Improve Android bindings
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parent
2a0c08c5d1
commit
63940f2ce9
4 changed files with 23 additions and 24 deletions
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@ -981,7 +981,8 @@ class CountTriggerAction : cocos2d::CCNode {
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class CreateGuidelinesLayer : FLAlertLayer, FLAlertLayerProtocol {
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void doClearGuidelines() = win 0x4cf60, mac 0x299690;
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void onStop(cocos2d::CCObject* sender) = win 0x4d2c0, mac 0x2990f0;
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PAD = win 0x4, mac 0x8;
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void* m_unk;
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LevelSettingsObject* m_levelSettings;
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PAD = win 0x1c;
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gd::string m_guidelineString;
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@ -1139,10 +1140,10 @@ class CustomizeObjectLayer : FLAlertLayer, TextInputDelegate, HSVWidgetPopupDele
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class DailyLevelPage : FLAlertLayer, FLAlertLayerProtocol, GJDailyLevelDelegate, LevelDownloadDelegate {
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static DailyLevelPage* create(bool weekly) = win 0x6a860;
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bool init(bool weekly) = mac 0x108C90, win 0x6a900;
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virtual void updateTimers(float) = mac 0x109780, win 0x6bef0;
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void updateTimers(float) = mac 0x109780, win 0x6bef0;
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virtual void show() = mac 0x10a4b0, win 0x3f360;
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PAD = mac 0x29, win 0x15;
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PAD = mac 0x29, win 0x15, android 0x15;
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bool m_weekly;
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}
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@ -3015,7 +3016,7 @@ class GameLevelManager : cocos2d::CCNode {
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int m_dailyTimeLeft;
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int m_dailyID;
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int m_dailyIDUnk;
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PAD = mac 0x10, win 0x4;
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PAD = mac 0x10, win 0x4, android 0x4;
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int m_weeklyTimeLeft;
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int m_weeklyID;
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int m_weeklyIDUnk;
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@ -3283,7 +3284,7 @@ class GameManager : GManager {
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bool m_showedRateDiffDialog;
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bool m_showedRateStarDialog;
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bool m_showedLowDetailDialog;
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PAD = mac 0x3c, win 0x30;
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PAD = mac 0x3c, win 0x30, android 0x30;
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int m_bootups;
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bool m_hasRatedGame;
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bool m_unk0;
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@ -3706,14 +3707,14 @@ class GameStatsManager : cocos2d::CCNode {
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void storeUserCoin(char const*) = mac 0x42890;
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bool isItemUnlocked(UnlockType type, int id) = win 0xfbb80;
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PAD = mac 0x50, win 0x28;
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PAD = mac 0x50, win 0x28, android 0x24;
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cocos2d::CCDictionary* m_dailyChests;
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cocos2d::CCDictionary* m_worldAdvertChests;
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cocos2d::CCDictionary* m_activeChallenges;
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cocos2d::CCDictionary* m_upcomingChallenges;
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PAD = mac 0x18, win 0xc;
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PAD = mac 0x18, win 0xc, android 0xc;
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cocos2d::CCDictionary* m_playerStats;
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PAD = mac 0x50, win 0x10;
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PAD = mac 0x50, win 0x10, android 0x34;
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cocos2d::CCDictionary* m_completedLevels;
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cocos2d::CCDictionary* m_verifiedUserCoins;
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cocos2d::CCDictionary* m_pendingUserCoins;
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@ -3917,7 +3918,7 @@ class LevelBrowserLayer : cocos2d::CCLayer, LevelManagerDelegate, FLAlertLayerPr
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void onNew(cocos2d::CCObject* sender) = win 0x15cbf0, mac 0x252ac0;
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static LevelBrowserLayer* create(GJSearchObject* search) = mac 0x251210, win 0x159fa0, ios 0x2d0a00;
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PAD = win 0x4, mac 0x8;
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void* m_unk;
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TextArea* m_noInternet;
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GJListLayer* m_list;
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CCMenuItemSpriteExtra* m_rightArrow;
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@ -4192,14 +4193,14 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
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void showUpdateAlert(UpdateResponse) = mac 0x164ED0, win 0x179300;
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void updateLabelValues() = mac 0x164090, win 0x17b170;
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PAD = win 0x4, mac 0x8;
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void* m_unk1;
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cocos2d::CCMenu* m_playBtnMenu;
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GJGameLevel* m_level;
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cocos2d::CCArray* m_unknown;
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CCMenuItemSpriteExtra* m_likeBtn;
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CCMenuItemSpriteExtra* m_starRateBtn;
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CCMenuItemSpriteExtra* m_demonRateBtn;
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PAD = win 0x4, mac 0x8;
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void* m_unk2;
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CCMenuItemToggler* m_ldmToggler;
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cocos2d::CCLabelBMFont* m_ldmLabel;
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cocos2d::CCLabelBMFont* m_lengthLabel;
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@ -4208,7 +4209,7 @@ class LevelInfoLayer : cocos2d::CCLayer, LevelDownloadDelegate, LevelUpdateDeleg
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cocos2d::CCLabelBMFont* m_orbsLabel;
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cocos2d::CCLabelBMFont* m_folderLabel;
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CCMenuItemSpriteExtra* m_cloneBtn;
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PAD = win 0x4, mac 0x8;
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void* m_unk3;
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}
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[[link(android)]]
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@ -4232,7 +4233,7 @@ class LevelManagerDelegate {
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[[link(android)]]
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class LevelPage : cocos2d::CCLayer, DialogDelegate {
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PAD = mac 0x8, win 0x4;
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void* m_unk;
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GJGameLevel* m_level;
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void onInfo(cocos2d::CCObject* sender) = mac 0x23AAE0, win 0x189070;
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@ -5425,7 +5426,7 @@ class RetryLevelLayer {
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[[link(android)]]
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class RewardsPage : FLAlertLayer {
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bool init() = mac 0xf3800, win 0x2178F0;
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virtual bool init() = mac 0xf3800, win 0x2178F0;
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}
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[[link(android)]]
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@ -4,8 +4,6 @@
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#include <Geode/modify/LevelBrowserLayer.hpp>
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#include <Geode/utils/cocos.hpp>
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#if !defined(GEODE_IS_ANDROID)
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using namespace geode::prelude;
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$register_ids(LevelBrowserLayer) {
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@ -172,6 +170,4 @@ struct LevelBrowserLayerIDs : Modify<LevelBrowserLayerIDs, LevelBrowserLayer> {
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return true;
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}
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};
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#endif
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};
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@ -3,8 +3,6 @@
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#include <Geode/binding/LevelInfoLayer.hpp>
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#include <Geode/modify/LevelInfoLayer.hpp>
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#if !defined(GEODE_IS_ANDROID)
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$register_ids(LevelInfoLayer) {
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auto winSize = CCDirector::get()->getWinSize();
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@ -136,6 +134,4 @@ struct LevelInfoLayerIDs : Modify<LevelInfoLayerIDs, LevelInfoLayer> {
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return true;
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}
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};
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#endif
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};
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@ -8,6 +8,7 @@
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GEODE_MEMBER_CHECK(GameManager, m_playLayer, 0x138);
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GEODE_MEMBER_CHECK(GameManager, m_levelEditorLayer, 0x13c);
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GEODE_MEMBER_CHECK(GameManager, m_canGetLevelSaveData, 0x28c);
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static_assert(sizeof(GJBaseGameLayer) == 0x2cc);
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@ -20,4 +21,9 @@ GEODE_MEMBER_CHECK(PlayLayer, m_shouldTryToKick, 0x4e0);
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static_assert(sizeof(GameObject) == 0x42c);
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GEODE_MEMBER_CHECK(GameStatsManager, m_dailyChests, 0x110);
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GEODE_MEMBER_CHECK(GameStatsManager, m_completedLevels, 0x164);
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GEODE_MEMBER_CHECK(DailyLevelPage, m_weekly, 0x1ed);
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#endif
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