geode/loader/src/hooks/DynamicCastFix.cpp

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#include <Geode/DefaultInclude.hpp>
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#include <Geode/loader/Mod.hpp>
using namespace geode::prelude;
$execute {
// this replaces the call to __dynamic_cast with a call to our own
// this is needed because the transitions in cocos uses dynamic cast to check
// layers, which fail on user layers due to typeinfo not matching
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#if defined(GEODE_IS_MACOS)
(void)Mod::get()->patch(
reinterpret_cast<void*>(base::get() + 0x603948), toByteArray(&cast::typeinfoCastInternal)
);
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#elif defined(GEODE_IS_ANDROID32)
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(void)Mod::get()->hook(reinterpret_cast<void*>(base::get() + (0x720348 - 0x10000) + 1), &cast::typeinfoCastInternal, "__dynamic_cast");
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#elif defined(GEODE_IS_ANDROID64)
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(void)Mod::get()->hook(reinterpret_cast<void*>(base::get() + (0xd6cb8c - 0x100000)), &cast::typeinfoCastInternal, "__dynamic_cast");
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#endif
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}