geode/loader/src/hooks/MessageBoxFix.cpp

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#include <Geode/DefaultInclude.hpp>
#ifdef GEODE_IS_WINDOWS
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#include <Geode/loader/Mod.hpp>
#include <Geode/modify/Modify.hpp>
USE_GEODE_NAMESPACE();
// for some reason RobTop uses MessageBoxW in his GLFW error handler.
// no one knows how this is possible (he passes char* to wchar_t*).
// so anyway, here's a fix for it
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static void __cdecl fixedErrorHandler(int code, char const* description) {
log::error("GLFW Error {}: {}", code, description);
MessageBoxA(
nullptr,
fmt::format(
"GLFWError #{}: {}\nPlease contact the "
"Geode Development Team for more information.",
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code,
description
)
.c_str(),
"OpenGL Error",
MB_ICONERROR
);
}
$execute {
(void)Mod::get()->patch(
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reinterpret_cast<void*>(geode::base::getCocos() + 0x19feec), toByteArray(&fixedErrorHandler)
);
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}
#endif