geode/loader/src/hooks/MessageBoxFix.cpp

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#include <Geode/DefaultInclude.hpp>
#ifdef GEODE_IS_WINDOWS
#include <Geode/modify/InternalMacros.hpp>
#include <Geode/loader/Mod.hpp>
USE_GEODE_NAMESPACE();
using geode::core::meta::x86::Thiscall;
// for some reason RobTop uses MessageBoxW in his GLFW error handler.
// no one knows how this is possible (he passes char* to wchar_t*).
// so anyway, here's a fix for it
static auto CCEGLVIEW_CON_ADDR = reinterpret_cast<void*>(base::getCocos() + 0xc2860);
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static void __cdecl fixedErrorHandler(int code, char const* description) {
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log::critical("GLFW Error {}: {}", code, description);
MessageBoxA(
nullptr,
fmt::format(
"GLFWError #{}: {}\nPlease contact the "
"Geode Development Team for more information.",
code, description
).c_str(),
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"OpenGL Error", MB_ICONERROR
);
}
static CCEGLView* CCEGLView_CCEGLView(CCEGLView* self) {
// you will never have to make a manual hook with Geode again, they said
// it will be fun, they said
reinterpret_cast<CCEGLView*(__thiscall*)(CCEGLView*)>(CCEGLVIEW_CON_ADDR)(self);
static auto p = Mod::get()->patch(
reinterpret_cast<void*>(geode::base::getCocos() + 0x19feec),
to_byte_array(&fixedErrorHandler)
);
return self;
}
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$execute {
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(void)Mod::get()->addHook<&CCEGLView_CCEGLView, Thiscall>(
"CCEGLView::CCEGLView", CCEGLVIEW_CON_ADDR
);
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}
#endif