scratch-vm/test/unit
2018-05-25 09:10:05 -04:00
..
blocks_control.js Add test for allAtOnce 2018-04-30 12:36:15 -03:00
blocks_data.js Lint 2018-03-31 13:41:39 -03:00
blocks_event.js Bugfix for scratch-gui issue #994, where executing a broadcast block from the flyout was creating a conflicting variable, causing a fatal error. 2017-12-04 18:01:29 -05:00
blocks_looks.js Fix tests 2018-02-22 15:45:41 -05:00
blocks_operators.js Pass with --fix 2017-08-26 13:24:10 -04:00
blocks_procedures.js Revert "Fix test" 2017-12-13 15:37:44 -05:00
blocks_sensing.js Gotta get that unit test coverage up :) 2018-05-23 11:33:33 -04:00
blocks_sounds.js Move music-related unit tests into a separate file 2017-11-07 16:26:20 -05:00
dispatch.js Refactor common code in {central,worker}-dispatch 2017-08-09 17:30:00 -04:00
engine_adapter.js Correctly deserialize HTML entities in block DOM 2017-10-09 01:19:55 +03:00
engine_blocks.js Make "when clicked" blocks target dependent. 2018-03-20 10:41:50 -04:00
engine_runtime.js fix file name in test 2017-05-30 10:24:09 -04:00
engine_sequencer.js Revert "Revert "Push reported"" 2018-04-16 13:21:53 -04:00
engine_target.js Bugfix for scratch-gui issue #994, where executing a broadcast block from the flyout was creating a conflicting variable, causing a fatal error. 2017-12-04 18:01:29 -05:00
engine_thread.js Revert "Revert "Push reported"" 2018-04-16 13:21:53 -04:00
extension_conversion.js All tests passing 2018-04-20 10:29:29 -04:00
extension_music.js Fix runtime scope and unit test 2018-04-05 15:01:52 -04:00
extension_video_sensing.js Use string enumerated values for videoSensing sensor block 2018-04-11 10:30:58 -04:00
extension_video_sensing_center.png Test VideoMotion and VideoSensing blocks 2018-04-06 18:09:50 -04:00
extension_video_sensing_down-10.png Test VideoMotion and VideoSensing blocks 2018-04-06 18:09:50 -04:00
extension_video_sensing_left-5.png Test VideoMotion and VideoSensing blocks 2018-04-06 18:09:50 -04:00
extension_video_sensing_left-10.png Test VideoMotion and VideoSensing blocks 2018-04-06 18:09:50 -04:00
io_clock.js Use ES6 linting rules in the project root 2017-04-24 15:37:58 -04:00
io_deviceManager.js Address feedback from review 2017-11-27 15:00:53 -05:00
io_keyboard.js Update unit tests 2018-04-25 12:26:52 -04:00
io_mouse.js Update the mouse io to give scratch coordinates and client coordinates 2018-01-09 10:37:16 -05:00
io_mousewheel.js Mouse wheel IO system 2018-01-26 17:13:01 -04:00
maybe_format_message.js Add tests for maybeFormatMessage 2018-04-06 12:26:12 -07:00
serialization_sb2.js Pull JSON.parse into extractProjectJson function. 2018-04-05 13:58:45 -04:00
serialization_sb3.js Update test to use new function. 2018-04-06 11:38:41 -04:00
spec.js Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...} 2018-05-04 11:00:45 -04:00
sprites_rendered-target.js Test and lint fixes. 2018-05-16 16:00:50 -04:00
util_cast.js Use ES6 linting rules in the project root 2017-04-24 15:37:58 -04:00
util_color.js Use ES6 linting rules in the project root 2017-04-24 15:37:58 -04:00
util_math.js Use ES6 linting rules in the project root 2017-04-24 15:37:58 -04:00
util_string.js Specify dataFormat when loading asset for import 2017-05-24 15:35:10 -07:00
util_timer.js Pass with --fix 2017-08-26 13:24:10 -04:00
util_xml.js Use ES6 linting rules in the project root 2017-04-24 15:37:58 -04:00
virtual-machine.js Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...} 2018-05-04 11:00:45 -04:00