Commit graph

71 commits

Author SHA1 Message Date
DD Liu
bb9c318561 Rename variables to be not homonyms 2021-03-16 16:36:14 -04:00
DD Liu
627e62a339 Remove v2SvgAdapter 2021-03-04 15:32:14 -05:00
adroitwhiz
c30fcd23b5 grammar 2020-03-28 01:07:14 -04:00
adroitwhiz
5387f3a729 Clarify loadBitmap_ comments 2020-03-26 23:12:10 -04:00
adroitwhiz
a434bc5a34 Remove calls to updateDrawableSkinIdRotationCenter 2020-01-30 00:53:16 -05:00
DD Liu
cbb668a7ec
Update src/import/load-costume.js
Thanks!

Co-Authored-By: Karishma Chadha <kchadha@media.mit.edu>
2019-09-16 13:59:45 -04:00
DD Liu
82e0f71643 Move error log to right place 2019-09-13 16:15:36 -04:00
DD Liu
e447f003a1 Fix variable name 2019-09-04 11:26:23 -04:00
DD Liu
d3f687a6a7 use template 2019-08-23 17:31:11 -04:00
DD Liu
89db44bc6a Give some indication of why asset load failed 2019-08-23 17:28:13 -04:00
Michael "Z" Goddard
d05a414439
turn getCanvas into a class CanvasPool 2019-03-06 10:53:15 -05:00
Michael "Z" Goddard
c01175613b
load-costume: idiomatic promise and createImageBitmap 2019-03-06 10:49:27 -05:00
Michael "Z" Goddard
9bd1bc5915
load-costume: use one canvas pool 2019-03-06 10:49:27 -05:00
Karishma Chadha
ed21af577c Let errors from loadCostume bubble up so that we do not attempt to call installTargets on an invalid target (e.g. one that has no costumes). 2018-12-26 14:15:57 -05:00
Karishma Chadha
23298bd18f Fix issue where uploading an sb with jpg images wasn't saving and loading properly. 2018-12-21 16:04:39 -05:00
Karishma Chadha
c38a054d4a Fix issue where uploading the default vector image in place of a broken image was not correctly setting the costume's md5. 2018-12-20 19:29:37 -05:00
Katie Broida
5941b9173e Use default builtin SVG asset for SVGs that can't be loaded for some reason 2018-12-19 14:34:18 -05:00
Karishma Chadha
c1b697b575 Compare asset type runtime formats instead of AssetType objects because costume assets can get flattened (e.g. while uploading a sprite from file). 2018-12-07 21:46:28 -05:00
Paul Kaplan
821dbb88d3 Remove promise finally because we are having trouble with polyfills 2018-12-03 16:47:46 -05:00
DD Liu
94227c00fa Remove catches that do nothing 2018-11-21 12:01:48 -05:00
DD
c68da6605b Move reject earlier and add loadedOne comment 2018-11-20 15:08:25 -05:00
DD
679ddf9fb7 Comment fixes and instantiate textImageElement only as necessary 2018-11-13 15:31:00 -05:00
DD
5ad193b96e Better comment 2018-11-06 17:51:39 -05:00
DD
3c95b32da0 Rearrange so that if we already have the asset, there's no need to go through promise.all 2018-11-06 17:39:26 -05:00
DD
2a032be1a9 Remove todo 2018-11-06 17:34:07 -05:00
DD
6763355d00 Fix scaling to perform nearest neighbor 2018-11-06 17:22:25 -05:00
DD
2bd468950f Why do our lint rules require such weird formatting 2018-11-06 16:54:41 -05:00
DD
998c5a186e Merge images as part of fetch bitmap 2018-11-06 16:44:17 -05:00
DD
e538800293 Merge branch 'pull915' into textLayer 2018-11-06 10:39:43 -05:00
DD
876139847a Merge branch 'develop' into pull915 2018-11-06 10:39:27 -05:00
DD
b6b3ca21d7 Load text layer asset 2018-11-06 10:36:52 -05:00
DD
86149325b1 Try to make loadCostume more readable, and revert deserializeCostume to changing the costume object directly 2018-11-05 17:11:07 -05:00
Ray Schamp
b47912dce4 Store asset objects on costumes and sounds
Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
DD
06cb8e4b8a Consistently return promises from functions that say they return promises 2018-10-03 14:58:36 -04:00
DD Liu
46918f266e Add bitmap resolution so that required proptype warning stops 2018-07-12 17:25:53 -04:00
DD Liu
1c74c9028c Better error handling 2018-07-12 17:18:38 -04:00
DD Liu
0258a7390f Convert to node style callback and convert to bitmap resolution 2 always 2018-07-12 14:33:38 -04:00
DD Liu
747b4d1aed Add bitmap resolution 2018-07-10 11:59:10 -04:00
DD Liu
6aefd13af6 Break load costume into more functions, and update how bitmaps are loaded 2018-07-10 10:30:38 -04:00
DD
7874ea9b1a Allow rotation centers with zeros 2018-05-25 16:54:54 -04:00
DD
78e17b4842 Pass in argument to indicate compat mode 2018-05-11 14:24:07 -04:00
DD
589dd7d5e0 Attach the svg renderer instead of providing it in order to fix VM tests 2018-05-10 12:03:38 -04:00
DD
aae1e083bc Switched textEncoder to costumeAsset.encodeTextData, and pass in version as an argument instead of in costume 2018-05-09 15:48:49 -04:00
DD
b9ce26918d Fix review comments 2018-05-08 18:30:52 -04:00
DD
928245d5c9 Fix Edge 2018-05-08 14:25:32 -04:00
DD
296af1a079 Run quirks mode fixes on costumes loaded from sb2s 2018-05-08 12:03:34 -04:00
Karishma Chadha
af7ed61016 Fix bitmap support. In Scratch 3.0, we are defaulting to bitmapResolution = 2 for all costumes. 2018-04-22 21:22:03 -04:00
Karishma Chadha
54b52ba96c Use calculated rotation center from renderer when rotation center is not provided with the costume being loaded. 2018-04-20 00:04:08 -04:00
Karishma Chadha
d6f28f2266 Correct what is being passed into scratch-render if some metadata (rotationCenter, bitmapResolution) is missing. 2018-04-18 14:21:29 -04:00
Paul Kaplan
89eb1ce39b Set the costume asset size when a costume is loaded or modified. 2018-04-10 09:51:29 -04:00