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Comment fixes and instantiate textImageElement only as necessary
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parent
0b72608624
commit
679ddf9fb7
2 changed files with 15 additions and 13 deletions
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@ -50,7 +50,7 @@ const fetchBitmapCanvas_ = function (costume, runtime, rotationCenter) {
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}
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return new Promise((resolve, reject) => {
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const baseImageElement = new Image();
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const textImageElement = new Image();
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let textImageElement;
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let loadedOne = false;
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@ -71,17 +71,19 @@ const fetchBitmapCanvas_ = function (costume, runtime, rotationCenter) {
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const removeEventListeners = function () {
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baseImageElement.removeEventListener('error', onError);
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textImageElement.removeEventListener('error', onError);
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baseImageElement.removeEventListener('load', onLoad);
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textImageElement.removeEventListener('load', onLoad);
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if (textImageElement) {
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textImageElement.removeEventListener('error', onError);
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textImageElement.removeEventListener('load', onLoad);
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}
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};
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baseImageElement.addEventListener('error', onError);
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textImageElement.addEventListener('error', onError);
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baseImageElement.addEventListener('load', onLoad);
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textImageElement.addEventListener('load', onLoad);
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baseImageElement.addEventListener('error', onError);
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if (costume.textLayerAsset) {
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textImageElement = new Image();
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textImageElement.addEventListener('load', onLoad);
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textImageElement.addEventListener('error', onError);
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textImageElement.src = costume.textLayerAsset.encodeDataURI();
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} else {
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loadedOne = true;
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@ -97,7 +99,7 @@ const fetchBitmapCanvas_ = function (costume, runtime, rotationCenter) {
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const ctx = canvas.getContext('2d');
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ctx.drawImage(baseImageElement, 0, 0);
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if (textImageElement.src) {
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if (textImageElement) {
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ctx.drawImage(textImageElement, 0, 0);
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}
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if (scale !== 1) {
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@ -120,7 +122,7 @@ const fetchBitmapCanvas_ = function (costume, runtime, rotationCenter) {
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canvas: canvas,
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rotationCenter: rotationCenter,
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// True if the asset matches the base layer; false if it required adjustment
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assetMatchesBase: scale === 1 && !textImageElement.src
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assetMatchesBase: scale === 1 && !textImageElement
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};
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})
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.catch(e => Promise.reject(e))
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@ -135,7 +137,7 @@ const loadBitmap_ = function (costume, runtime, rotationCenter) {
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return fetchBitmapCanvas_(costume, runtime, rotationCenter).then(fetched => new Promise(resolve => {
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rotationCenter = fetched.rotationCenter;
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const saveAssetToStorage = function (dataURI) {
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const updateCostumeAsset = function (dataURI) {
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if (!runtime.v2BitmapAdapter) {
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return Promise.reject('No V2 Bitmap adapter present.');
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}
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@ -153,7 +155,7 @@ const loadBitmap_ = function (costume, runtime, rotationCenter) {
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};
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if (!fetched.assetMatchesBase) {
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saveAssetToStorage(fetched.canvas.toDataURL());
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updateCostumeAsset(fetched.canvas.toDataURL());
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}
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resolve(fetched.canvas);
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}))
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@ -183,7 +185,7 @@ const loadBitmap_ = function (costume, runtime, rotationCenter) {
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* @property {number} rotationCenterX - the X component of the costume's origin.
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* @property {number} rotationCenterY - the Y component of the costume's origin.
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* @property {number} [bitmapResolution] - the resolution scale for a bitmap costume.
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* @param {!Asset} costume.asset - the asset of the costume loaded from storage.
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* @property {!Asset} costume.asset - the asset of the costume loaded from storage.
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* @param {!Runtime} runtime - Scratch runtime, used to access the storage module.
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* @param {?int} optVersion - Version of Scratch that the costume comes from. If this is set
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* to 2, scratch 3 will perform an upgrade step to handle quirks in SVGs from Scratch 2.0.
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@ -111,7 +111,7 @@ const deserializeCostume = function (costume, runtime, zip, assetFileName, textL
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}
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// textLayerMD5 exists if there is a text layer, which is a png of text from Scratch 1.4
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// that was opened in Scratch 2.0. In this case, set costume,textLayerAsset.
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// that was opened in Scratch 2.0. In this case, set costume.textLayerAsset.
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let textLayerFilePromise;
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if (costume.textLayerMD5) {
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textLayerFileName = textLayerFileName ? textLayerFileName :
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