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https://github.com/scratchfoundation/scratch-vm.git
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Remove v2SvgAdapter
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parent
e1f74678ad
commit
627e62a339
3 changed files with 9 additions and 24 deletions
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@ -1557,14 +1557,6 @@ class Runtime extends EventEmitter {
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this.renderer.setLayerGroupOrdering(StageLayering.LAYER_GROUPS);
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}
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/**
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* Set the svg adapter, which converts scratch 2 svgs to scratch 3 svgs
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* @param {!SvgRenderer} svgAdapter The adapter to attach
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*/
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attachV2SVGAdapter (svgAdapter) {
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this.v2SvgAdapter = svgAdapter;
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}
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/**
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* Set the bitmap adapter for the VM/runtime, which converts scratch 2
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* bitmaps to scratch 3 bitmaps. (Scratch 3 bitmaps are all bitmap resolution 2)
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@ -1,21 +1,22 @@
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const StringUtil = require('../util/string-util');
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const log = require('../util/log');
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const {loadSvgString, serializeSvgToString} = require('scratch-svg-renderer');
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const loadVector_ = function (costume, runtime, rotationCenter, optVersion) {
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return new Promise(resolve => {
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let svgString = costume.asset.decodeText();
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// SVG Renderer load fixes "quirks" associated with Scratch 2 projects
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if (optVersion && optVersion === 2 && !runtime.v2SvgAdapter) {
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log.error('No V2 SVG adapter present; SVGs may not render correctly.');
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} else if (optVersion && optVersion === 2 && runtime.v2SvgAdapter) {
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runtime.v2SvgAdapter.loadString(svgString, true /* fromVersion2 */);
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svgString = runtime.v2SvgAdapter.toString();
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// Put back into storage
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// scratch-svg-renderer fixes syntax that causes loading issues,
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// and if optVersion is 2, fixes "quirks" associated with Scratch 2 SVGs,
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const svgText = serializeSvgToString(loadSvgString(svgString, optVersion === 2/* fromVersion2 */));
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// If the string changed, put back into storage
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if (svgString !== svgText) {
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const storage = runtime.storage;
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costume.asset.encodeTextData(svgString, storage.DataFormat.SVG, true);
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costume.asset.encodeTextData(svgText, storage.DataFormat.SVG, true);
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costume.assetId = costume.asset.assetId;
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costume.md5 = `${costume.assetId}.${costume.dataFormat}`;
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}
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// createSVGSkin does the right thing if rotationCenter isn't provided, so it's okay if it's
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// undefined here
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costume.skinId = runtime.renderer.createSVGSkin(svgString, rotationCenter);
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@ -1087,14 +1087,6 @@ class VirtualMachine extends EventEmitter {
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return this.runtime && this.runtime.renderer;
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}
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/**
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* Set the svg adapter for the VM/runtime, which converts scratch 2 svgs to scratch 3 svgs
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* @param {!SvgRenderer} svgAdapter The adapter to attach
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*/
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attachV2SVGAdapter (svgAdapter) {
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this.runtime.attachV2SVGAdapter(svgAdapter);
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}
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/**
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* Set the bitmap adapter for the VM/runtime, which converts scratch 2
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* bitmaps to scratch 3 bitmaps. (Scratch 3 bitmaps are all bitmap resolution 2)
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